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The Old Families – Creating your Faction in the Game Fanatic-Templar Send a noteboard - 10/01/2013 03:53:04 AM
In this game you will be playing as one of the Old Families, the hereditary ruling class of the Confederacy. You are free to choose the Old Family of your choice, known Families include the d’Arbanville, Bennet, Brubaker, Calabas, Duke, Falco, Holt, Kusinis, Terra and Tygore Families.

The game uses three attributes which will define your Family’s specialisation; these are Diplomacy, Intelligence and Military. Most actions are associated with one or more of these attributes, as are their probability for success. Your Family’s victory conditions and starting assets will also depend on your choice of attributes. See the actions and victory points sections of the rules for more information about these attributes.

You have a total of seven points that you may distribute any way you like among the three attributes, with the restriction that attributes are at all times restricted to a minimum of one and a maximum of five. Thus, an exhaustive list of possible distributions is:

List: Possible attribute arrangements
5-1-1
4-2-1
3-3-1
3-2-2


Your starting assets depend upon your attributes. If you have a 3-3-1 distribution, your highest attribute is determined randomly. See the assets and agents sections for more information regarding these assets. In any case, you begin the game with 10 000 M credits of initial wealth.

List: Diplomacy attribute dependant starting assets
A number of Common Assets located on Core Worlds equal to Diplomacy attribute
A number of Senators equal to twice Diplomacy attribute
One Councillor if Diplomacy is highest attribute


List: Intelligence attribute dependant starting assets

A number of Common Assets located on Outer Colonies equal to Intelligence attribute
A bonus to starting wealth equal to 2 000 M credits multiplied by Intelligence attribute
One Ghost if Intelligence is highest attribute


List: Military attribute dependant starting assets

Number of Common Assets located on Fringe Worlds equal to Military attribute
Number of Marine battalions equal to twice Military attribute
One Senior Officer in a random Squadron if Military is highest attribute


Example: Attribute arrangement and starting assets

Diplomacy: 2
Intelligence: 3
Military: 2

Starting assets:
2 Common assets (Core Worlds)
2 Common assets (Fringe Worlds)
3 Common assets (Outer Colonies)
4 Confederate Marine battalions
4 Senators
1 Ghost agent
Starting wealth: 16 000 M credits
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