The Old Families – Creating your Faction in the Game
Fanatic-Templar Send a noteboard - 10/01/2013 03:53:04 AM
In this game you will be playing as one of the Old Families, the hereditary ruling class of the Confederacy. You are free to choose the Old Family of your choice, known Families include the d’Arbanville, Bennet, Brubaker, Calabas, Duke, Falco, Holt, Kusinis, Terra and Tygore Families.
The game uses three attributes which will define your Family’s specialisation; these are Diplomacy, Intelligence and Military. Most actions are associated with one or more of these attributes, as are their probability for success. Your Family’s victory conditions and starting assets will also depend on your choice of attributes. See the actions and victory points sections of the rules for more information about these attributes.
You have a total of seven points that you may distribute any way you like among the three attributes, with the restriction that attributes are at all times restricted to a minimum of one and a maximum of five. Thus, an exhaustive list of possible distributions is:
List: Possible attribute arrangements
5-1-1
4-2-1
3-3-1
3-2-2
Your starting assets depend upon your attributes. If you have a 3-3-1 distribution, your highest attribute is determined randomly. See the assets and agents sections for more information regarding these assets. In any case, you begin the game with 10 000 M credits of initial wealth.
List: Diplomacy attribute dependant starting assets
A number of Common Assets located on Core Worlds equal to Diplomacy attribute
A number of Senators equal to twice Diplomacy attribute
One Councillor if Diplomacy is highest attribute
List: Intelligence attribute dependant starting assets
A number of Common Assets located on Outer Colonies equal to Intelligence attribute
A bonus to starting wealth equal to 2 000 M credits multiplied by Intelligence attribute
One Ghost if Intelligence is highest attribute
List: Military attribute dependant starting assets
Number of Common Assets located on Fringe Worlds equal to Military attribute
Number of Marine battalions equal to twice Military attribute
One Senior Officer in a random Squadron if Military is highest attribute
Example: Attribute arrangement and starting assets
Diplomacy: 2
Intelligence: 3
Military: 2
Starting assets:
2 Common assets (Core Worlds)
2 Common assets (Fringe Worlds)
3 Common assets (Outer Colonies)
4 Confederate Marine battalions
4 Senators
1 Ghost agent
Starting wealth: 16 000 M credits
The game uses three attributes which will define your Family’s specialisation; these are Diplomacy, Intelligence and Military. Most actions are associated with one or more of these attributes, as are their probability for success. Your Family’s victory conditions and starting assets will also depend on your choice of attributes. See the actions and victory points sections of the rules for more information about these attributes.
You have a total of seven points that you may distribute any way you like among the three attributes, with the restriction that attributes are at all times restricted to a minimum of one and a maximum of five. Thus, an exhaustive list of possible distributions is:
List: Possible attribute arrangements
5-1-1
4-2-1
3-3-1
3-2-2
Your starting assets depend upon your attributes. If you have a 3-3-1 distribution, your highest attribute is determined randomly. See the assets and agents sections for more information regarding these assets. In any case, you begin the game with 10 000 M credits of initial wealth.
List: Diplomacy attribute dependant starting assets
A number of Common Assets located on Core Worlds equal to Diplomacy attribute
A number of Senators equal to twice Diplomacy attribute
One Councillor if Diplomacy is highest attribute
List: Intelligence attribute dependant starting assets
A number of Common Assets located on Outer Colonies equal to Intelligence attribute
A bonus to starting wealth equal to 2 000 M credits multiplied by Intelligence attribute
One Ghost if Intelligence is highest attribute
List: Military attribute dependant starting assets
Number of Common Assets located on Fringe Worlds equal to Military attribute
Number of Marine battalions equal to twice Military attribute
One Senior Officer in a random Squadron if Military is highest attribute
Example: Attribute arrangement and starting assets
Diplomacy: 2
Intelligence: 3
Military: 2
Starting assets:
2 Common assets (Core Worlds)
2 Common assets (Fringe Worlds)
3 Common assets (Outer Colonies)
4 Confederate Marine battalions
4 Senators
1 Ghost agent
Starting wealth: 16 000 M credits
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
CRISIS! - StarCraft: Rules and Registration
10/01/2013 03:16:02 AM
- 2868 Views
Lore *NM*
10/01/2013 03:16:16 AM
- 411 Views
Introduction to the Terran Political and Military Agents in the Koprulu Sector
10/01/2013 03:20:14 AM
- 631 Views
Rules *NM*
10/01/2013 03:16:26 AM
- 376 Views
The Old Families – Creating your Faction in the Game
10/01/2013 03:53:04 AM
- 701 Views
Registration: Sign up here! *NM*
10/01/2013 03:58:27 AM
- 440 Views
I'm in. Also, a question: Is it possible to raise your Attributes in anyway once the game is going? *NM*
10/01/2013 12:00:28 PM
- 314 Views
There are unique locations that effectively raise your attribute, yes.
10/01/2013 04:22:30 PM
- 697 Views
All right, let's get this started.
12/01/2013 05:49:39 AM
- 717 Views
Do the names have to be from existing lore or can we choose new names? *NM*
12/01/2013 09:16:20 AM
- 333 Views