This, by the way, is the new format for forecasts, a bit longer and more detailed but I felt it was silly to have people calculate this for themselves every time, so averages are included. I also wanted to talk about what can be done with this info. Which we'll do beneath it by section but obviously the first thing is that, with a couple of exception, all the info can be extrapolated from the first table, which is merely a sum of player info. The second table is merely the VP pot portion for each area (planets, income, etc) divided up by the totals of those things. Income and Wealth are merely flipped to be easier to use... your future R2P1 report will include your approximate VP total too, or to be more accurate, your Proportional VP.
Forecast Report
Players 7
VP Pot 2,400
Votes 72
Military 46
Planets 8
Assets 30
Stock 60
Income 39,900
Wealth 87,384
Victory Point Distribution
5.0 VP per Vote
7.8 VP per Legion
30.0 VP per Planet
8.0 VP Per Primary Asset
4.0 VP per Stock
166.3 MS Per VP
364.1 MS per VP
Averages
Avg Votes: 10.3
Avg Military: 6.6
Avg Planets: 1.1
Avg Assets: 4.3
Avg Stock: 8.6
Avg Income: 5,700
Avg Wealth: 12,483
Additional Info
Sum of Attrbiutes 56
Avg Attrib Score 2.7
Avg Combined Score 5.3
Locations in Play 55
Militia Units 10
VP requirements by Rank
Barony 343
Viscount 400
Count 457
Marquis 514
Duke 571
Archduke 629
Prince 686
First, the ranks, as mentioned the player's ultimate goal is to have as much VP as possible at the end of the game. These are broken between 7 ranks distributed between Baron and Prince, this is not a first through seventh place, five players could all score count. Getting a rank is effectively a reflection of how much of your personal goals and the VP Pot you achieved. There are currently 3100 VP in play - 1000 plus 300 per player. of that, 750 plus 150 per player, or 1800 VP, distribute proportionally, with a current average of 257 VP. If you stay average and achieve all your personal goals that would be 337, just a couple points shy of a barony and most players will receive at least a few VP. In other words, stay average and achieve your goals and you'll make Baron... which is a 'win'. If almost every single VP point in play is gained, and evenly distributed, it would be 442, well into Viscount territory - remember, 25% of the VP Pot goes to individual awards like having the most votes or legions or luxuries. If a player joins, or resigns, these numbers shift. Ranks are assigned between Baron and Prince, with Baron being simply the VP pot divided by number of players - in this case 343, and with Prince being double that, at 686, the five in-between ranks are evenly spread between them. This is covered in detail in Winning the Game
So effectively there are 3 prime ways to be victorious. First, that actual majority of votes to become Chancellor. Second, achieving any rank at all is a win, and third, obviously the higher your score, your rank, the better you did.
With that aside complete, let's talk about another new section, reprinted:
Additional Info
Sum of Attributes 56
Avg Attrib Score 2.7
Avg Combined Score 5.3
Locations in Play 55
Militia Units 10
Everyone has an 8 right now, but that will change, and player will know what the total is... this can be handy info since if you see the score is one less than it should be, based on sold schools, someone probably just jumped to a 5, you'll have to keep track of how many school slots sold on your own of course, this merely sums peoples abilities in their chunk of my spreadsheet. The next two are merely that divided by players, and then doubled, there for information purposes, that average should climb to 3 in the next few rounds.
Locations in play requires a note. Whereas Primary Assets keeps track of all the luxuries and standard assets owned by players and planets does the same, this actually lists all the current real locations, not including Katain and a couple NPC worlds that are 'building', it includes any place that can currently be attacked by a player - homeworlds, electors, etc but would not include auction items, it would include those 'unowned' luxuries and assets that got liquidated while they cycle around to return to play. After the extra raids end major NPC's come into play - Great houses or other large groups who aren't trying for Chancellor. We'll have more on this in round 3 and introduce the 'Grudge' rules then. These exist primarily to keep players from going on non-stop re-liquidation crusades or passing a few valuable assets around for 'liquidation farming', e.g. a couple players select two or three things with a high Liquid Value and share them by leaping conquest forces to one each round, liquidating it and leaping to the next while someone else lands on it and does the same, over and over, potential doing this every round, or even multiple times a round. Generally Locations in play will not exceed player owned locations by too much, but it will be greater. Currently, the players control roughly 40 locations - mixed between planets, electors, primary assets, etc.
Militia - much like locations this indicates militia units that are currently assigned somewhere, does not necessarily indicate how many the player's control but in fact, player's control exactly 10 militia at the moment. NPCs won't generally use militia unless the location has them, so if someone has liquidates a place with militia, the NPC owner will have them, though there is no rule preventing NPC originated locations from having militia, I don't expect some pirate base (poor planet for instance) to have militia, just legions.
So a few things for players to consider - and I think, probably to discuss. Nothing requires players to ever say a single thing in the thread besides a minimum "Here" once a round before phase 1 ends - though it is strategically wise in my opinion to start talking more to each other in the thread, and I should note that general activity is a factor in Prestige VP awards. Everyone is very active of course, I have received about 70~80 NB's thus far in the game and would expect that to be fairly normal for rounds, I would suggest trying to post at least as much text into the game as you NB me
Forecast Report
Players 7
VP Pot 2,400
Votes 72
Military 46
Planets 8
Assets 30
Stock 60
Income 39,900
Wealth 87,384
Victory Point Distribution
5.0 VP per Vote
7.8 VP per Legion
30.0 VP per Planet
8.0 VP Per Primary Asset
4.0 VP per Stock
166.3 MS Per VP
364.1 MS per VP
Averages
Avg Votes: 10.3
Avg Military: 6.6
Avg Planets: 1.1
Avg Assets: 4.3
Avg Stock: 8.6
Avg Income: 5,700
Avg Wealth: 12,483
Additional Info
Sum of Attrbiutes 56
Avg Attrib Score 2.7
Avg Combined Score 5.3
Locations in Play 55
Militia Units 10
VP requirements by Rank
Barony 343
Viscount 400
Count 457
Marquis 514
Duke 571
Archduke 629
Prince 686
First, the ranks, as mentioned the player's ultimate goal is to have as much VP as possible at the end of the game. These are broken between 7 ranks distributed between Baron and Prince, this is not a first through seventh place, five players could all score count. Getting a rank is effectively a reflection of how much of your personal goals and the VP Pot you achieved. There are currently 3100 VP in play - 1000 plus 300 per player. of that, 750 plus 150 per player, or 1800 VP, distribute proportionally, with a current average of 257 VP. If you stay average and achieve all your personal goals that would be 337, just a couple points shy of a barony and most players will receive at least a few VP. In other words, stay average and achieve your goals and you'll make Baron... which is a 'win'. If almost every single VP point in play is gained, and evenly distributed, it would be 442, well into Viscount territory - remember, 25% of the VP Pot goes to individual awards like having the most votes or legions or luxuries. If a player joins, or resigns, these numbers shift. Ranks are assigned between Baron and Prince, with Baron being simply the VP pot divided by number of players - in this case 343, and with Prince being double that, at 686, the five in-between ranks are evenly spread between them. This is covered in detail in Winning the Game
So effectively there are 3 prime ways to be victorious. First, that actual majority of votes to become Chancellor. Second, achieving any rank at all is a win, and third, obviously the higher your score, your rank, the better you did.
With that aside complete, let's talk about another new section, reprinted:
Additional Info
Sum of Attributes 56
Avg Attrib Score 2.7
Avg Combined Score 5.3
Locations in Play 55
Militia Units 10
Everyone has an 8 right now, but that will change, and player will know what the total is... this can be handy info since if you see the score is one less than it should be, based on sold schools, someone probably just jumped to a 5, you'll have to keep track of how many school slots sold on your own of course, this merely sums peoples abilities in their chunk of my spreadsheet. The next two are merely that divided by players, and then doubled, there for information purposes, that average should climb to 3 in the next few rounds.
Locations in play requires a note. Whereas Primary Assets keeps track of all the luxuries and standard assets owned by players and planets does the same, this actually lists all the current real locations, not including Katain and a couple NPC worlds that are 'building', it includes any place that can currently be attacked by a player - homeworlds, electors, etc but would not include auction items, it would include those 'unowned' luxuries and assets that got liquidated while they cycle around to return to play. After the extra raids end major NPC's come into play - Great houses or other large groups who aren't trying for Chancellor. We'll have more on this in round 3 and introduce the 'Grudge' rules then. These exist primarily to keep players from going on non-stop re-liquidation crusades or passing a few valuable assets around for 'liquidation farming', e.g. a couple players select two or three things with a high Liquid Value and share them by leaping conquest forces to one each round, liquidating it and leaping to the next while someone else lands on it and does the same, over and over, potential doing this every round, or even multiple times a round. Generally Locations in play will not exceed player owned locations by too much, but it will be greater. Currently, the players control roughly 40 locations - mixed between planets, electors, primary assets, etc.
Militia - much like locations this indicates militia units that are currently assigned somewhere, does not necessarily indicate how many the player's control but in fact, player's control exactly 10 militia at the moment. NPCs won't generally use militia unless the location has them, so if someone has liquidates a place with militia, the NPC owner will have them, though there is no rule preventing NPC originated locations from having militia, I don't expect some pirate base (poor planet for instance) to have militia, just legions.
So a few things for players to consider - and I think, probably to discuss. Nothing requires players to ever say a single thing in the thread besides a minimum "Here" once a round before phase 1 ends - though it is strategically wise in my opinion to start talking more to each other in the thread, and I should note that general activity is a factor in Prestige VP awards. Everyone is very active of course, I have received about 70~80 NB's thus far in the game and would expect that to be fairly normal for rounds, I would suggest trying to post at least as much text into the game as you NB me
The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honors the servant and has forgotten the gift.
- Albert Einstein
King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
- Albert Einstein
King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
This message last edited by Isaac on 12/01/2011 at 04:25:35 AM
Dune: Round 2
11/01/2011 03:33:07 AM
- 1228 Views
CHOAM Auction Round 2 Phase 1
11/01/2011 03:35:53 AM
- 902 Views
E2B - Agricultural Fief - 1 Militia (Min Bid 2000 MS, Inc 50 MS)
11/01/2011 04:17:53 AM
- 870 Views
2000 MS - Edited because of mistype, read 200 MS originally. *NM*
11/01/2011 11:33:08 PM
- 616 Views
2050 MS *NM*
13/01/2011 01:58:12 AM
- 377 Views
2100 MS *NM*
13/01/2011 11:38:52 AM
- 467 Views
EDIT: 2100 MS - Invalid bid, my stupidity
13/01/2011 11:43:24 AM
- 750 Views
Incidentally you could just offer Beet a sum to buy it off of him
13/01/2011 12:20:31 PM
- 717 Views
Wait, what is 9 PM EST time in GMT +2? this one closed before my second bid, right? *NM*
13/01/2011 11:40:26 AM
- 398 Views
I checked it. thats 4 AM my time.
13/01/2011 11:42:50 AM
- 697 Views
Ouch
13/01/2011 12:17:33 PM
- 703 Views
Too bad we don't have a chat room- that'd be perfect for outcry *NM*
13/01/2011 04:47:34 PM
- 873 Views
Rich Planet - Parmentier, Min Bid 3000 MS, 50 MS increment
11/01/2011 04:20:34 AM
- 925 Views
3000 MS *NM*
11/01/2011 02:26:00 PM
- 441 Views
3100 MS *NM*
11/01/2011 03:13:03 PM
- 421 Views
3300 MS *NM*
11/01/2011 04:00:49 PM
- 486 Views
3350 MS *NM*
11/01/2011 10:58:22 PM
- 426 Views
3400 MS *NM*
11/01/2011 11:30:49 PM
- 496 Views
3450 MS *NM*
12/01/2011 12:50:32 AM
- 494 Views
Pah, minimum bids. 3600 MS *NM*
12/01/2011 02:28:44 AM
- 508 Views
They're pretty abitrary for non-LiqVal items *NM*
12/01/2011 02:56:49 AM
- 447 Views
I think he was just Pahing the fact that we're bidding the minimum increments *NM*
12/01/2011 02:34:42 PM
- 496 Views
Quite probably - this seems a good point to mentioning Horizontal scroll in bidding wars
12/01/2011 02:59:56 PM
- 701 Views
3650 MS *NM*
12/01/2011 07:47:15 AM
- 500 Views
3700 MS *NM*
12/01/2011 02:33:41 PM
- 437 Views
3750 MS *NM*
12/01/2011 04:23:05 PM
- 458 Views
3850 MS *NM*
12/01/2011 07:04:46 PM
- 413 Views
3900 MS *NM*
13/01/2011 01:57:57 AM
- 375 Views
Cut that out! 4400 MS! *NM*
13/01/2011 06:17:52 AM
- 365 Views
I'm tempted to offer 4450... But not now.
13/01/2011 11:35:00 AM
- 783 Views
Round 1 Phase 1 has begun
11/01/2011 04:57:21 AM
- 757 Views
Let's look at forecasts
12/01/2011 04:24:46 AM
- 1087 Views
Well, as for the Crisis- is everyone pretty firm in what they're voting for? Dunno if I am
12/01/2011 05:45:11 AM
- 709 Views
Well I wouldn't mind listening to some persuasive arguments, if anybody has some to offer.
12/01/2011 05:51:48 AM
- 757 Views
Court Gossip - Chancellor’s Challenge
12/01/2011 09:20:43 AM
- 1118 Views
Vote: Accept Chancellor's Challenge. (Erm...?)
12/01/2011 05:46:38 PM
- 748 Views
I was attacked by the Bandits of Surewood Forest
12/01/2011 07:08:16 PM
- 763 Views
I think "pirates" just means "NPC raiders"
12/01/2011 07:35:04 PM
- 654 Views
Pirate Name: Pirates of Carib Ion Sea *NM*
12/01/2011 09:51:25 PM
- 425 Views
(Others should do this, too)
13/01/2011 07:31:09 AM
- 685 Views
I thought that as Adjutant General you could simply report our conclusions. *NM*
14/01/2011 06:02:38 AM
- 433 Views
4 players have to "confirm" the names HINT HINT
14/01/2011 08:21:23 AM
- 626 Views
Yeah, I did so below. I was explaining why I didn't do so earlier. *NM*
14/01/2011 07:15:00 PM
- 465 Views
"Pirate Name: Pirates of Carib Ion Sea" Yes, 4 of you have to do this for each pirate group *NM*
14/01/2011 04:05:29 AM
- 393 Views
Pirate Name: Pirates of Carib Ion Sea *NM*
14/01/2011 05:33:45 AM
- 430 Views
Pirate Name: Bandits of Surewood Forest *NM*
14/01/2011 05:34:11 AM
- 397 Views
Pirate Name: Pirates of Carib Ion Sea
14/01/2011 06:47:25 PM
- 701 Views
I think that makes 4 of us for every name.
15/01/2011 12:02:20 AM
- 749 Views
Oh, he already has. Nevermind then.
15/01/2011 12:03:30 AM
- 903 Views
Even when drunk, the magic of smartphones keeps message board games alive! *NM*
15/01/2011 06:50:33 AM
- 454 Views
Battle Plans
14/01/2011 02:44:01 PM
- 718 Views
As for the money... (and a couple other things)
14/01/2011 06:05:04 PM
- 746 Views
Weird. I thought I replied to this. Hm. Anyway, I could attack one of the pirate Strongholds. *NM*
14/01/2011 08:17:00 PM
- 432 Views
So yeah, we need 3 volunteers with decent Diplomacy/Intrigue stats
14/01/2011 09:43:58 PM
- 705 Views
As stated above, I will be one of them
15/01/2011 12:54:44 AM
- 761 Views
So is anyone else investigating pirates?
16/01/2011 02:28:06 AM
- 781 Views
I guess I could do one. *NM*
16/01/2011 02:43:05 AM
- 431 Views
Which group do you want?
16/01/2011 04:41:04 AM
- 705 Views
I'll deal with the Bandits of Surewood Forest, after all, they did make the mistake of attacking me.
16/01/2011 05:30:36 AM
- 758 Views
Some More Notes
15/01/2011 03:47:59 AM
- 706 Views
I'd be all for condensing it into one auction phase
15/01/2011 04:07:56 AM
- 771 Views
It'd be fairer for players like Bergioyn who aren't present near the deadline though.
15/01/2011 04:18:19 AM
- 750 Views