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A few questions: beetnemesis Send a noteboard - 29/12/2010 03:35:04 PM

Do crisis effects ever last more than one turn?


If you move an elector, I assume its milita move with it?

The pro tem crisis slot (and the Directorate one): Essentially, they just make it twice as likely that their chosen crisis will occur, right? a 2/6 chance instead of a 1/6

I believe this is said somewhere, but not sure where. How much info do we know about each other? Like, will I know that Bob is Space Guild? Or will I only know that the Space Guild is in the game, and Bob is in the game, but won't know they're linked?



(PS this looks awesome. And thanks for cutting down on the acronyms. A master list of them all might come in handy, but for the most part, it wasn't too hard to follow. Once I'd read EVERYTHING, anyway)
I amuse myself.
This message last edited by beetnemesis on 29/12/2010 at 03:35:15 PM
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Dune: Rules and Registration - 28/12/2010 09:36:17 PM 2348 Views
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Primers - 28/12/2010 09:37:36 PM 1008 Views
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Core Rules - 28/12/2010 09:37:59 PM 994 Views
Joining the Game and Etiquette - 28/12/2010 09:41:04 PM 965 Views
Actions and Action Points - 28/12/2010 09:42:26 PM 1037 Views
Diplomacy - 28/12/2010 09:44:12 PM 1108 Views
Combat - 28/12/2010 09:44:57 PM 1169 Views
Intrigue - 28/12/2010 09:45:39 PM 1046 Views
Assets - 28/12/2010 09:46:25 PM 1053 Views
Auctions - 28/12/2010 09:47:22 PM 1019 Views
Voting - 28/12/2010 09:48:25 PM 1036 Views
Winning the Game - 28/12/2010 09:49:50 PM 1021 Views
Appendices - 28/12/2010 09:38:25 PM 1022 Views
Appendix A: Factions - 28/12/2010 09:51:47 PM 1052 Views
Appendix B: Crisis Events - 28/12/2010 09:52:40 PM 1021 Views
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