Do crisis effects ever last more than one turn?
If you move an elector, I assume its milita move with it?
The pro tem crisis slot (and the Directorate one): Essentially, they just make it twice as likely that their chosen crisis will occur, right? a 2/6 chance instead of a 1/6
I believe this is said somewhere, but not sure where. How much info do we know about each other? Like, will I know that Bob is Space Guild? Or will I only know that the Space Guild is in the game, and Bob is in the game, but won't know they're linked?
(PS this looks awesome. And thanks for cutting down on the acronyms. A master list of them all might come in handy, but for the most part, it wasn't too hard to follow. Once I'd read EVERYTHING, anyway)
I amuse myself.
This message last edited by beetnemesis on 29/12/2010 at 03:35:15 PM
Dune: Rules and Registration
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Core Rules
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A few questions:
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Factions have been sent out, quick note
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Can we delay this a little bit past the 2nd?
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What's 'a little'? *NM*
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