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I like the hourglass idea. Macharius Send a noteboard - 18/07/2011 02:20:24 PM
An in-game round of combat is supposed to be six seconds. If a player can't normally fulfil their actions in thirty seconds, the character is "overwhelmed by the flow of combat" and loses their turn for that round. Obviously this would exclude having to pause to look up a rule or two, or for complicated spells.

A rule along the lines of "you can only move your character once" would also help, I believe.

The fact of the matter is that all players should be attentive to the combat as a whole: your problem player has all other players' rounds of combat to ponder what to do next so they should be more than ready to act when it's their turn.
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Analysis Problems in D&D - 17/07/2011 11:18:09 PM 836 Views
Get a tiny hourglass (that obviously doesn't take an hour)... - 18/07/2011 02:14:17 AM 744 Views
While tempting... - 18/07/2011 02:34:03 AM 696 Views
then make it so you'll dump acid on him. *NM* - 18/07/2011 11:53:18 PM 269 Views
Now THAT is tempting. *NM* - 19/07/2011 12:44:32 PM 285 Views
I like the hourglass idea. - 18/07/2011 02:20:24 PM 640 Views
A timer seems reasonable. I've heard of other groups doing this - 18/07/2011 02:24:40 PM 694 Views
1 minute to make a decision? - 26/07/2011 08:03:59 PM 587 Views
Flow of play can be a very big issue in a game. - 26/07/2011 04:47:05 PM 683 Views
it's pretty much been the "stop playing" issue in my family - 26/07/2011 07:44:22 PM 693 Views
- 26/07/2011 07:59:38 PM 593 Views

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