Active Users:255 Time:19/04/2025 03:30:12 AM
I like the hourglass idea. Macharius Send a noteboard - 18/07/2011 02:20:24 PM
An in-game round of combat is supposed to be six seconds. If a player can't normally fulfil their actions in thirty seconds, the character is "overwhelmed by the flow of combat" and loses their turn for that round. Obviously this would exclude having to pause to look up a rule or two, or for complicated spells.

A rule along the lines of "you can only move your character once" would also help, I believe.

The fact of the matter is that all players should be attentive to the combat as a whole: your problem player has all other players' rounds of combat to ponder what to do next so they should be more than ready to act when it's their turn.
Reply to message
Analysis Problems in D&D - 17/07/2011 11:18:09 PM 810 Views
Get a tiny hourglass (that obviously doesn't take an hour)... - 18/07/2011 02:14:17 AM 719 Views
While tempting... - 18/07/2011 02:34:03 AM 669 Views
then make it so you'll dump acid on him. *NM* - 18/07/2011 11:53:18 PM 256 Views
Now THAT is tempting. *NM* - 19/07/2011 12:44:32 PM 273 Views
I like the hourglass idea. - 18/07/2011 02:20:24 PM 614 Views
A timer seems reasonable. I've heard of other groups doing this - 18/07/2011 02:24:40 PM 667 Views
1 minute to make a decision? - 26/07/2011 08:03:59 PM 559 Views
Flow of play can be a very big issue in a game. - 26/07/2011 04:47:05 PM 653 Views
it's pretty much been the "stop playing" issue in my family - 26/07/2011 07:44:22 PM 667 Views
- 26/07/2011 07:59:38 PM 566 Views

Reply to Message