Re: Make me into a good starcraft online player
Fanatic-Templar Send a noteboard - 11/08/2010 06:54:54 PM
I wonder what you meant exactly by "an experienced StarCraft player"?
Anyway, you can get pretty far just on the basics. For starters, you should always be making Probes (this is easier for Terran or Protoss, Zerg need some experience or intuition to know when to make Drones and when to make units). Then, you should always be spending your money. Your goal is to never have any minerals or vespene left over when you complete a round of production. Your producing buildings (Gateways/Warp Gates, Robotics Facilities, Stargates)should always be producing something.
Ideally, you should avoid queueing production, as that gives you the illusion of having spent more resources than you actually have, and those resources are in a vacuum, not available for you to do anything else with them. Hotkey your production structures and upgrade structure so you can easily cycle through them to see if they are working or not.
Scout your opponents so you know what they are doing. An early Probe scout in particular is useful in preventing cheeses like early Zergling Rush or a Protoss building Photon Cannons in your base.
If you really want to learn more, I recommend watching Day[9]'s shows, as he is a WCG participant for StarCraft and is quite good at expressing himself and simplifying concepts.
I might be able to help more if you give me a specific situation, or better yet upload a replay that demonstrates what you're having trouble with. Still, I am myself merely an amateur, so take my advice for what it is.
Anyway, you can get pretty far just on the basics. For starters, you should always be making Probes (this is easier for Terran or Protoss, Zerg need some experience or intuition to know when to make Drones and when to make units). Then, you should always be spending your money. Your goal is to never have any minerals or vespene left over when you complete a round of production. Your producing buildings (Gateways/Warp Gates, Robotics Facilities, Stargates)should always be producing something.
Ideally, you should avoid queueing production, as that gives you the illusion of having spent more resources than you actually have, and those resources are in a vacuum, not available for you to do anything else with them. Hotkey your production structures and upgrade structure so you can easily cycle through them to see if they are working or not.
Scout your opponents so you know what they are doing. An early Probe scout in particular is useful in preventing cheeses like early Zergling Rush or a Protoss building Photon Cannons in your base.
If you really want to learn more, I recommend watching Day[9]'s shows, as he is a WCG participant for StarCraft and is quite good at expressing himself and simplifying concepts.
I might be able to help more if you give me a specific situation, or better yet upload a replay that demonstrates what you're having trouble with. Still, I am myself merely an amateur, so take my advice for what it is.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
Make me into a good starcraft online player
11/08/2010 02:59:57 PM
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What I hear the most is that you must scout ASAP and change tactics based on the results.
11/08/2010 04:59:51 PM
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Re: Make me into a good starcraft online player
11/08/2010 06:54:54 PM
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It's set up so you're supposed to win about 50%, right?
11/08/2010 07:32:40 PM
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