Active Users:342 Time:26/12/2024 07:54:42 AM
I don't think you need to travel to the Gateway to disrupt it if the ward notifies you of location Onarishma Send a noteboard - 17/11/2009 10:57:06 PM
I think there was one scene where one of the forsaken travelled to see Grandal but before they stepped out a small opening appeared first and a chime rang out, effectivly a door bell and Grandal commented on something like someone has remembered their mannors from the AOL.

Personally I's with the idea of ward the area and have teams ready to try to disrupt the gateway forming and if that fails attack the opening but if you are worried how your own people come in there are two solutions. First have designated areas that gateways can open without someone automatically trying to disrupt them This would be a OP version of having one public access door into a high security building.

Option 2 is to employ the door bell gateway to send in a recognition code. Perhaps if its a very secure area combine the two, you can only travel to x room and even then you better have your code sent through before you open a full gateway.


I don't argue with the two different methods suggested for the two different possibilities. Monitoring ward or automatic disruption ward. i just think the automatic disruption ward is impossible at least for use by the majority of strongholds. maybe at thr most significant location where you would be keeping Callandor or a similar level angreal.
Reply to message
How to disrupt gateways that are made into a battle zone... - 16/11/2009 08:48:36 AM 769 Views
there could be other defensive methods as well - 16/11/2009 09:06:56 AM 484 Views
Excellent suggestions... - 16/11/2009 09:08:59 AM 512 Views
That depends on whether moving gateways are possible. - 19/11/2009 02:01:40 AM 431 Views
I might as well present my argument in full - 16/11/2009 09:52:34 AM 580 Views
Both options can be valid, but here's why you MUST have the ward... - 16/11/2009 10:10:55 AM 747 Views
Re: Both options can be valid, but here's why you MUST have the ward... - 16/11/2009 12:08:30 PM 460 Views
Another idea - 16/11/2009 02:59:39 PM 500 Views
You're talking about manipulating the Pattern? - 17/11/2009 01:54:32 PM 394 Views
The problem with that... - 16/11/2009 05:11:16 PM 413 Views
Peter Hamilton's "Pandora Star" - 16/11/2009 03:36:39 PM 569 Views
I think there's some evidence in favor of the wards idea you are all missing. - 16/11/2009 05:29:22 PM 429 Views
I disagree - 16/11/2009 07:15:53 PM 431 Views
Except - 16/11/2009 07:24:56 PM 386 Views
It's definitely possible that there can be a ward to detect a gateway opening. - 17/11/2009 03:22:33 PM 404 Views
How bout a compromise? - 16/11/2009 06:37:40 PM 488 Views
We know that, for e.g., Sammael could detect the location of a Gateway - 16/11/2009 08:21:57 PM 392 Views
Ahh, I see that Sidious has already suggested this. *NM* - 16/11/2009 08:30:55 PM 175 Views
i think an automatic weave would be too complicated to cover any reasonable area. - 17/11/2009 06:06:54 AM 417 Views
Re: i think an automatic weave would be too complicated to cover any reasonable area. - 17/11/2009 12:53:19 PM 394 Views
I don't think you need to travel to the Gateway to disrupt it if the ward notifies you of location - 17/11/2009 10:57:06 PM 457 Views
I believe that you cannot make a ward completely preventing Traveling. - 17/11/2009 01:52:24 PM 388 Views

Reply to Message