Why not a ward that detects gateways, and alerts defending channelers so they can get there and disrupt the attacking gateway? The ward may offer some protection, making it slightly more difficult to weave a gateway, delaying enough for the defenders to get there in time, or it may not.
I don't think there's enough for us to know at this point. And perhaps you're all wrong and specific ter'angreal were crucial defending against attacking gateways. Who knows?
I don't think there's enough for us to know at this point. And perhaps you're all wrong and specific ter'angreal were crucial defending against attacking gateways. Who knows?
"And it breaks my heart to look around, and see the unimpressed; who can't believe the emperor is dressed"~Fastball
2-7-1
2-7-1
How to disrupt gateways that are made into a battle zone...
16/11/2009 08:48:36 AM
- 769 Views
I might as well present my argument in full
16/11/2009 09:52:34 AM
- 580 Views
Both options can be valid, but here's why you MUST have the ward...
16/11/2009 10:10:55 AM
- 746 Views
Re: Both options can be valid, but here's why you MUST have the ward...
16/11/2009 12:08:30 PM
- 460 Views
I think there's some evidence in favor of the wards idea you are all missing.
16/11/2009 05:29:22 PM
- 428 Views
I disagree
16/11/2009 07:15:53 PM
- 431 Views
Except
16/11/2009 07:24:56 PM
- 386 Views
there's no indication that the gateway isn't almost on top of a city
17/11/2009 03:09:31 AM
- 387 Views
It's definitely possible that there can be a ward to detect a gateway opening.
17/11/2009 03:22:33 PM
- 404 Views
How bout a compromise?
16/11/2009 06:37:40 PM
- 487 Views
We know that, for e.g., Sammael could detect the location of a Gateway
16/11/2009 08:21:57 PM
- 392 Views
i think an automatic weave would be too complicated to cover any reasonable area.
17/11/2009 06:06:54 AM
- 417 Views
Re: i think an automatic weave would be too complicated to cover any reasonable area.
17/11/2009 12:53:19 PM
- 394 Views
I don't think you need to travel to the Gateway to disrupt it if the ward notifies you of location
17/11/2009 10:57:06 PM
- 456 Views
I believe that you cannot make a ward completely preventing Traveling.
17/11/2009 01:52:24 PM
- 388 Views