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Another idea Ryan Send a noteboard - 16/11/2009 02:59:39 PM
On the defensive ward idea...

I don't see someone putting gateways right up to the lines, that would be asking for trouble and bottlenecking the troops, so they'd be a fair distance away. Set wards that would cause a very visible explosion, like a pillar of fire, or something in a bright color, and train your own channelers if they see it to bombard the area.

With the explosion, you have a chance of causing some damage immediately through the gateway, possibly killing the channeler and some of the troops. At the least your alerted and you can start bombarding.

A gateway would have to be open for at least a period of time to get reinforcements through. so for the troop movements the instantaneous effect of gateways is negated somewhat by the length they need to be kept open.

Unless it is to slip in one or two channelers at a time.

From the defensive battles we've seen. Caemlyn and Illian and Shadar Logoth, it is important to keep moving. Even on the assault, such as at the Cleansing. Those were very fluid.

So for normal troops the argument can be made that they wouldn't use gateways as much during battle, but before for staging and later as retreats. During would be for just the channelers, who are the heavy artillery, and giving them strategic positioning.

One channeler behind enemy lines I think would be worst then a thousand soldiers.
The past is just that, the past. You can only truly live by looking to the future!
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How to disrupt gateways that are made into a battle zone... - 16/11/2009 08:48:36 AM 768 Views
there could be other defensive methods as well - 16/11/2009 09:06:56 AM 483 Views
Excellent suggestions... - 16/11/2009 09:08:59 AM 511 Views
That depends on whether moving gateways are possible. - 19/11/2009 02:01:40 AM 430 Views
I might as well present my argument in full - 16/11/2009 09:52:34 AM 579 Views
Both options can be valid, but here's why you MUST have the ward... - 16/11/2009 10:10:55 AM 746 Views
Re: Both options can be valid, but here's why you MUST have the ward... - 16/11/2009 12:08:30 PM 460 Views
Another idea - 16/11/2009 02:59:39 PM 500 Views
You're talking about manipulating the Pattern? - 17/11/2009 01:54:32 PM 392 Views
The problem with that... - 16/11/2009 05:11:16 PM 412 Views
Peter Hamilton's "Pandora Star" - 16/11/2009 03:36:39 PM 569 Views
I think there's some evidence in favor of the wards idea you are all missing. - 16/11/2009 05:29:22 PM 428 Views
I disagree - 16/11/2009 07:15:53 PM 430 Views
Except - 16/11/2009 07:24:56 PM 386 Views
It's definitely possible that there can be a ward to detect a gateway opening. - 17/11/2009 03:22:33 PM 404 Views
How bout a compromise? - 16/11/2009 06:37:40 PM 486 Views
We know that, for e.g., Sammael could detect the location of a Gateway - 16/11/2009 08:21:57 PM 390 Views
Ahh, I see that Sidious has already suggested this. *NM* - 16/11/2009 08:30:55 PM 175 Views
I believe that you cannot make a ward completely preventing Traveling. - 17/11/2009 01:52:24 PM 388 Views

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