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Disagree Sidious Send a noteboard - 15/11/2009 08:14:28 PM
All we know is that there are weaves that can interfere with the creation of gateways, and then counters to the counters can be attempted and so on. This therefore means that battles involving the One Power are fought on many levels.

Those were RJ's words.

So exactly how you interfere with the creation of gateways is open to speculation.

I think it would be pretty pointless if you had to actually SEE the gateway, since an enemy could then almost never be prevented from Travelling say into some basement of the White Tower or another hidden location within your perimeter defense.

To be of strategic value, a gateway interfering weave would have to be capable of warding an entire area from Travelling in some way.

That's my view. I'm certainly looking forward to seeing Demandred demonstrate it to us in the last book.


Except that it almost certainly happens on a small level with individual gateways. Asmodean said he'd never seen a weave like Rand used to block a gateway, and only very few individuals could perform it. Considering Asmodean fought in a number of large scale battles in the War of Power, I find it unlikely that he wouldn't have come across a ward that encompassed a whole area against Travelling. Most likely he missed it because it was a rare Talent used only by a few Aes Sedai, and he never witnessed it.

You can Travel from anywhere where there is the Pattern. No warding could stop that. RJ said that gateway blocking occurred on many levels, and we've seen Rand block a gateway and how it's done. In a battle someone would try to slice his weave, and he would try to slice their's. It would be a whole battle in its self. If Demandred isolated the battlefield from Travelling he'd put himself at a huge disadvantage in case he needed to escape.


"Although no one has shown it so far in the books, there are ways to interfere with the making of a gateway - and ways to defend against interference - so the battle would take place on many levels...

...But holding an area is not impossible so long as you can successfully disrupt your opponent's attempts to make gateways into it. Even if he manages to get those first soldiers in, if you can disrupt his ability to reinforce, re-supply or withdraw, it becomes another Dien Bien Phu for him."

To disrupt an opponent's attempts to make gateways INTO AN AREA must indicate something more widespread than just attacking each individual gateway as and when you see it. Else you could NEVER protect any large area with any reasonable hope of success.


It merely means that when a channeler senses the spinning of a gateway, they do their best to interrupt it and prevent an influx of reinforcements. Holding an area means exactly that - it doesn't mean making an area sterile to Travelling.
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