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All good points also. Ashaman_Luc Send a noteboard - 20/08/2010 03:48:49 PM
I also feel that in real life, it would not have disapeared. But in Randland, those may be the reasons.

To Travel, you need to know your point of departure in any case, not your destination.

Does it really change something? You open the Gateway and the location is not the same. You still end up somewhere that is not where you wanted to go. Ocean instead of a city, mountain instead of a forest. In the end, Traveling became unusable because of the changes in the landscape.

Your point about other planets is also, in my opinion flawed. Whose to say they used Traveling to go there and not some other means lost to us now. Even so, even if the planet is moving in space, the physical location on it's surface is the same and maybe that's all the Channeler needs to Travel.

And also because RJ needed that the main protagonists be more "special" and find out those weaves and use them almost exclusively to their inner circle, at least in the beginning.

I also share your thoughts on the easiness everybody has to copy weave and I like your analogy on the symphony. I guess that this late in the plot, the story doesn't center as much on the complexity of weaves and learning to use the Power, but more on the conclusion. See how cleansing the Source was done and how fast (in pages) it happened. When compared to the time spent showing us the girls in Tar Valon learning OP related stuff, it was done really fast. RJ even had to explain it to some readers on his blog. He focused more on the symbolism of the Cleansing than the way it was done.


The area you're in is suddenly encircled by lava - you need to Travel to a safer location to get away.

A chasm suddenly opens up between you and your horse - you need to Travel to get to it, or if it dies, to the nearest source of food and water.

The mountainpeak you're on is suddenly surrounded by an earthquake-induced tsunami, leaving you stranded on an island. As before, you need to Travel to get to dry land.

Gateways would be crucial in the dangerous environment that is the Breaking.

The gateway doesn't have to open to a preferred location the first time either. If you need to get AWAY from somewhere fast, you will keep making gateways until you find a decent enough spot to go to.

Industrial processes like making angreal and ter'angreal may disappear, but Travelling? I don't see it happening.
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How were all these amazing weaves 'lost' ? - 20/08/2010 04:33:43 AM 1626 Views
Ishamael may have had a hand in that... - 20/08/2010 04:45:39 AM 1000 Views
Agreed. - 20/08/2010 10:01:37 AM 900 Views
Lost Weaves - 20/08/2010 01:43:25 PM 967 Views
Re: Lost Weaves *NM* - 20/08/2010 01:45:30 PM 485 Views
Not logical - 20/08/2010 01:50:32 PM 963 Views
Re: Not logical - 20/08/2010 03:22:04 PM 796 Views
All I'm saying, is that Travelling would STILL be a very usefull survival tool during the Breaking.. - 20/08/2010 03:44:59 PM 921 Views
All good points also. - 20/08/2010 03:48:49 PM 1263 Views
Re: Not logical - 20/08/2010 03:45:55 PM 754 Views
Re: Not logical - 21/08/2010 04:20:41 AM 680 Views
you may have hit onto something with your last statement - 21/08/2010 05:06:59 PM 774 Views
Re: you may have hit onto something with your last statement - 23/08/2010 05:09:06 PM 688 Views
I don't think that creating cuendillar and 'angreals was common knowledge. - 20/08/2010 05:06:20 PM 786 Views
The need to learn a location to travel - 20/08/2010 05:58:48 PM 730 Views
They could use Rand's trick from TGS. - 21/08/2010 01:06:33 AM 691 Views
My only theory... - 20/08/2010 06:02:14 PM 733 Views
The Strongest Died seems like a pretty valid theory to me... - 20/08/2010 06:14:29 PM 889 Views
Maybe Aes Sedai treated weaves like Intellectual Property - 20/08/2010 09:49:12 PM 718 Views
Trademark? Patent? Or Copyright? =P *NM* - 20/08/2010 10:19:36 PM 327 Views
It doesn't have to be logical... - 20/08/2010 11:50:17 PM 860 Views
Idea? - 21/08/2010 12:47:52 AM 648 Views
But they weren't too weak - 21/08/2010 02:48:43 AM 725 Views
That's because most of the major people in WoT are powerful channelers. - 21/08/2010 04:13:04 AM 724 Views
How can you "write a weave down"? - 21/08/2010 04:54:28 PM 769 Views
How did Moiraine learn balefire then? *NM* - 21/08/2010 05:04:27 PM 1009 Views
figured it out on her own, don't forget that Nyn used it too against the Fades in TDR. *NM* - 21/08/2010 05:12:15 PM 361 Views
That's a stretch - Moiraine never demonstrated any creative talent with the OP... - 21/08/2010 06:15:01 PM 710 Views
OK, I'll buy Vandene teaching it, but not learning it from a written description *NM* - 21/08/2010 06:35:46 PM 365 Views
I myself can't buy Vandene teaching that weave to any Sister - 24/08/2010 04:06:26 PM 742 Views
Me neither... - 24/08/2010 05:50:24 PM 783 Views
Mispost.. *NM* - 25/08/2010 02:51:02 PM 426 Views
I disagree - Moiraine's wilder tricks show that she is quite creative with the OP - 24/08/2010 03:31:06 PM 732 Views
Re: I disagree - Moiraine's wilder tricks show that she is quite creative with the OP - 24/08/2010 05:32:11 PM 1060 Views
But... - 24/08/2010 06:40:39 PM 700 Views
When did she use that? *NM* - 25/08/2010 09:34:31 AM 346 Views
We know of her trick with stones and light from 'New Spring' IIRC - 25/08/2010 02:40:26 PM 865 Views
Elayne did use Moiraine's coin trick. - 25/08/2010 06:09:27 PM 828 Views
Likely from Vandene - 21/08/2010 05:58:31 PM 1067 Views
Something no one else is mentioning... that I saw... - 21/08/2010 07:15:49 PM 827 Views
one thing i've noticed - 23/08/2010 06:37:48 PM 738 Views
Simple: none were necessary for survival in Stone Age barbarism. - 23/08/2010 09:12:40 PM 726 Views

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