Obviously, the original trilogy is much better. The two things that I keep noticing are:
Content vs. movie length - it always felt the there was a lot of great LotR content that had to be cut in order to fit the story into 3 movies (and 3 very long movies). With the Hobbit, every movie (at least the 2 I have seen so far) seems to be adding in silly stuff to stretch it out.
The CGI is much more heavy-handed in the Hobbit and used quite a bit for slapstick-like action scenes. I agree with you about the comparison of Hobbit 1 and 2 with the SW prequels.
Part of that was the Tolkien nerds putting so much effort into the details, like hand-forging the chain mail and so forth. The LotR trilogy was a labor of love (re: the stuff that was cut to which you refer above), whereas I think this was an obligation, imposed from the top down (especially the bit about stretching the book into a trilogy). And that also is a result of Jackson not having as good an imagination as we might think. LotR, augmented by the Silmarilon and other background materials, meant all the world-building done for the filmmakers. Also the writing style was kind of sparse, for lack of a better word, in describing the action and so forth, which gave them some flexibility with how they showed it. And for decades, Tolkien fans have been playing in this world, so that they had lots of material available to run with.
With the Hobbit, on the other hand, we have a tighter story, that's more intimate with the main character, while all but ignoring everyone else. From the books, the totality of other character's (besides Bilbo & Gandalf) traits are:
Balin - nice
Thorin - brave, arrogant, stubborn, determined
Bombur - fat
Fili & Kili - good eyesight
Bard - cool, badass
Beorn - gruff, hearty
Elrond - wise, helpful
What do you do with that? Meanwhile, there is this crowd of 13 dwarves, whose presence is mostly played for comic effect, while the individuals are glossed over, and the awkward logistics are more easily downplayed on the page, but just saying, "all the dwarves did this" "the rest of the dwarves followed after". So they tried to get creative, at which they were not so good. Part of that is because "The Hobbit", unlike "Lord of the Rings", was not about the world-building, so the same sort of people who were working up the details of Rohirrim culture, or dissecting the differences between orcs and uruk-hai, weren't really bothering with doing the same sort of thing for "The Hobbit". That creative bankruptcy manifested in three separate sequences in "aUJ" with the characters perched atop a precarious, teetering height, swaying to bring them close to one another, and then yanking them far apart (the cliffs during the giants' fight, the scaffolds of the goblin town, and the fir trees at the end).
I remember making jokes about George Lucas' acrophobia manifesting in having characters dangling from heights in every Star Wars film, but he didn't abuse it to the degree Jackson wore out the "high swaying peril" scenario.
“Tolerance is the virtue of the man without convictions.” GK Chesteron
Inde muagdhe Aes Sedai misain ye!
Deus Vult!
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