Artsapat
Your night passes quietly, Bergioyn was roleblocked successfully.
Your Morale: 8
Hippo Morale: 6
Beetnemesis
You feel stalked throughout the evening, then a noise distracts you and you start, ducking behind a few crates. When you stand up you snag your robe and it jerks your collar tight, but a few moments later you realize your toothfairy necklace is missing! Someone has stolen it!
Your morale is damaged by this theft, -1 Morale, you receive on for surviving the night
Your Morale: 3
Hippo Morale: 6
Bergioyn was roleblocked successfully.
Bergioyn
Although you aid in the effort to find and detain Yunalesca you find yourself involved in various distractions which absorb all your time.
Your Morale: 16
Watch Morale: 4
Fanatic-Templar
Although you aid in the effort to find and detain Yunalesca the effort ultimately fails, the sneaky devil.
Your Morale: 10
Watch Morale: 4
Praziquantel
You efforts to assassinate Mod are unsuccessful. No man can slay a Mod! Pitiful Mortal!
Along the way to track ranagrande you encounter a ragged man carrying a wine bottle in one hand and a ladle in the other, calling out for Brains.
You sniff, “Rookie”, and continue trailing ranagrande.
You track ranagrande with your magic sliver but nothing of note occurs. Your sliver is expended, you have survived the night and now have a Morale of 10.
Ranagrande
“The Spoon has been repaired, let Ankh-Morpork tremble! Let them know fear! Let them know terror and wrath and…”
“Brains!”
“And Brains! Wait! What?”
You turn, startled at the distraction. A ragged man carrying a wine bottle has entered your secret lair! Nobody knows about your secret lair… except the postman… and the milkman of course… and the paperboy.
“How dare you trespass upon the lair of the Mighty Bursar!”
“Brains… brains…” He approaches you, but this hand on your head.
“Yes, I have a brain, and a Mighty one!”
“Brains!” it frowns, “Addled brains?” He takes his hands off your head
“You can’t get brains that way man you need a scalpel and a melon baller, or… A SPOON!” You hand the fellow one of your many lesser spoons, a ladle in truth, and send him on his way.
Morale: 11
Sacrilicious Toast
Well, the hunt for Yunalesca failed but the hunt through Beetnemesis’s pockets didn’t. You trail him for time but then he starts at some noise and ducks behind some crates. You move in quick and grab a shiny pearl necklace from around his throat… but those aren’t pearls, they’re some sort of teeth, glowing magic fairy teeth?
You are cheered by this, and gain 1 point of morale from the successful theft, and surviving the night.
You have a Tooth Fairy Necklace, which grants you +1 Morale every twilight
Your Morale: 5
Watch Morale: 4
Stephen
The Watch attempted to detain Yunalesca but failed.
Your Morale: 6
Watch Morale: 4
Taiga
You pass the night uneventfully, pacing in irritation that Sally has not arrived to speak to you. You swing your arms restlessly, then start as someone approaches your secret hiding place… but it’s not Sally, just some vagrant in tattered rags carrying a wine bottle.
“Spare a penny mate? A man could catch his death out here.”
You smile, “How right you are.”
He looks a bit puzzled and taken aback by your cackling, but nervously joins in.
He wanders away a little while later, muttering about brains, your irritation vented, you go home to catch some sleep.
This conversion to undeath, if minor, still cheers you, as does your survival of the night, your morale is now 4.
Yunalesca
As you go to watch your target, Beetnemesis, you hear someone say “That’s the man!” and turn, startled, to see a Watch Officer pointing at you. You flee and eventually shake the officers, but for the whole night you feel edgy. While watching Beetnemesis you think you catch a glimpse of a Watch officer and startle, cursing as you accidentally kick a piece of trash and it makes a noise. Beetnemesis starts and ducks behind some crates. Fortunately he doesn’t see you, but you do see Sacrilicious Toast come up and snatch something shiny from around Beetnemesis’s neck. You smile, a toothy grin, your hunt has been successful, but the Watch’s hasn’t been. You retreat into the night.
You’re watching cost you 3 Morale, but catching someone acting on your target grants 3, Your morale remains 11
?
The roleblock of Bergioyn has been successful. The evening is otherwise boring but near the dawn, as you approach the Ankh-Morpork Times building you see a vagrant carrying a wine bottle and a ladle, muttering about trains or brains or planes or some other drunken nonsense. What is this once-proud city coming to?
Your Morale: 14
Hippo Morale: 6
Day 2: Attack of the Scones
The Day dawns on Ankh-Morpork surprisingly peacefully. Other than a loud-mouthed pallid vagrant stumbling past your meeting place carrying a bottle of wine and a ladle and demanding brains. You nod your head appreciatively, the state of public education in the city is very lacking.
- Albert Einstein
King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod