The stated goal of the Watch is to prevent Night Kills (though I concede it's possible Stephen had a secret victory condition you didn't know). Therefore, it is unlikely that Stephen would be both a member of the Watch and a vigilante.
You think you know how the Watch works better than me? The goal of the Watch is to prevent Night Kills, but it doesn't immediately lose if one occurs, otherwise we'd be out already. Eliminating a known scum would add one more failed Night to our tally, but that has to be measured against preventing that scum from committing Night Kills in perpetuity. Just because the option exists doesn't mean it's intended to be used. My StarCraft mafia game had actual suicide goons.
The point here is that you have no idea what you're talking about. You don't know what Stephen's role, alignments and objectives were, and you don't know what the vampires are up to. And yet there's one thing you've been certain of since Day 1, and that's that the vampires need to die. You've just been trying to throw up arguments to get to that end as they come along.
For example- and I'm not suggesting this- A cult faction that was two people. The faction ability is to infect someone. One person has a night kill. The other person has a roleblock.
I used a very similar setup in my Comic Book Mafia- the scum could carry out their Night Kill, but each scum had their own power they could use instead.
Again, your argument is built around the admittance that the vampires cannot be a normal scum faction. They could be some unorthodox scum faction, but by very virtue of being unorthodox, they are also unlikely. I am still of the opinion that a regular scum faction exists, and would rather focus on that than of some entirely hypothetical vampiric scum faction whose methods, motives and organisation you can only guess at.
Because in the end, you cannot pin any crime on the vampires thus far, but we do know that there has been a Night Kill. I would be far more interested in figuring out the guilty party behind that, rather than going on ghost hunts.
See, now this I can believe. I don't remember everyone you've tried to get lynched this game but it does include Yunalesca, ranagrande and Taiga at least, and it is conform to you previously established mode of operation. And I'm not one to oppose lynching someone for information, generally speaking. So I'm whole-heartedly with you on the concept.
Problem is, I'm fairly certain that killing Yunalesca would be detrimental to the town. Think about it.
Why was Stephen Night Killed when he was obviously about to get modkilled?
He was unprotected - inactives get no defensive RPS, and no sane doc or other defensive role was going to waste their Night and morale protecting a dead man - and I had already revealed that he was a vampire. I very much suspect that Stephen was Night Killed because someone wanted to actively kill him. The Watch's faction morale is influenced by players dying during the Night. Likewise, I very much suspect that whoever killed Stephen did so because Stephen's death would give them bonus morale. And I think the same thing would happen if we were to lynch Yunalesca.
Yeah, her inactivity is bothersome, though unfortunately not uncharacteristic of Yuna. Normally I'd be fine with lynching her for it, but in this game I see evidence for a vampire-hating scum faction, and I really don't want to help them achieve their goals.
Incidentally, I say "vampire-hating scum faction" because that's as far as the evidence go, but I surmise that this could just be because vampires are a subset of 'foreigners' and we're dealing with the Hippo league here.
Have you even been reading my posts?
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*