View original postI've been trying to find a way of bringing this up without outright claiming, but in the end, here's the simple fact: my role does not require me to eliminate anybody. It's unambiguously pro-town, but I don't win, say, when every mafia is eliminated.
Interesting... I was not told I needed to eliminate someone or some faction, either.
View original postI've been suspecting that we may have... not exactly a faction war, but competing factions with their own objectives that may or may not intertwine. Say, members of the Hippo League win when everybody not from Ankh-Morpork is eliminated, which does not necessarily mean everybody outside the League. And another faction must eliminate people from a different set of criteria. Or maybe other groups have other faction-specific goals.
And this is perhaps where my role differs. I have nothing of the sort as an objective. But I would assume a scum/SK/cult role would.
View original postAnyway, without even a general notion of who it is we are supposed to lynch, it's hard for me to get down on specific cases for lynch, and with a role objective which doesn't give me a direct incentive to lynch (I do have indirect incentive, I'm not saying I'm going to no-lynch all game) I really don't see myself hanging anyone toDay. Given the complicated game setup, I think for once the Night really would contribute valuable information.
Since my role is similar in this sense, I agree with you. In a normal scum vs town game, a Day 1 lynch could give some good info, but I'm not sure anymore since the factions may not be set up that way here, especially after that last game... In fact, in the midst of such confusion it might only hurt the town (although we got really lucky lynching beet on D1 last game - sorry beet!) (not really, you were a lynching scum that got lynched like you should ). In any case, I agree that having more information after night 1 and possibly another Event would be useful .