Modkills: These come in two types, Inactivity Modkills and Rule Violation Modkills. Rule Violation Modkills instantly end the day, as a lynch would, to prevent a townie who is likely to be lynched from breaking the rules to get modkilled and prevent their allies from ‘wasting a lynch’. Inactivity modkills, on the other hand, end the day only at Moderator Discretion, typically two in one day ends the day.
the mod discretion thing is just a nod toward special circumstances, the concept itself is straight forward. if a modkill does not end the day, then a townie knowing they are to be lynched could deliberately suicide by rules violation to keep the town from being exposed to a night kill. we've never had a kill worthy rules violation, so this never comes up, but direct total modquoting is a definite rules modkill and i could do that at l-1 if town just to off myself so the town had another chance. that's why those don't end the day, it isn't fair to scum.
inactivity modkill derives from a different problem, the average inactive is town, so on the average an inactivity modkill that ended the day would hurt the town, giving the scum a risk-free townie kill and a night kill. so initially we differentiated that way, inactivity vs rules modkill, one doesn't end the day, the other does. unfortunately, especially on day 1, it isn't uncommon to lose a more than one player. in game 6, the one i usually refer to as an abortion stalemate, we had 4 new players, yuna being one of them and the other 3 disappearing on day 1, it threw the dynamic completely. admittedly the game was 15 players, 5 scum plus a serial killer, and the modkills were all town. so we essentially said the second modkill on a day ends the day, though it is more *'if a second inactivity modkill on day 1 comes up, the mod is encouraged to explore options' which can include everything from finding a substitute (which we've done this game) to a game restart. obviously if you have a 7v2 game and both scum disappear on day 1 a restart is in order.
we've technically already had a modkill, it just took the form of a substitution. it isn't unusual for subs to take place after an pseudo-modkill. for instance a mod might place a clearly vacated slot in holding until a lynched or Nk'd player is available who can hold it with debalancing the game. e.g. a night 1 kill of a vanilla could be substituted into any vacated role, but a scummer couldn't, a cop could if they hadn't gotten back any investigation result, or from a practical standpoint if there was little probability of them being able to use the role form the grave. if i investigate someone on night 1 and get lynched on day 2 without saying who i investigated and the result, then i can't sub, unless the investigated player is dead too. but if there's no realistic doubt in anyone's mind about the data i've given them and they have all i knew, then it has no real impact on the game.
but as mentioned, we've effectively had a modkill already, and so beet makes 2, meaning mod discretion. i would say it should not in the day (this is redundant since we're at 5 votes right now) because the substitution removes the impact of beet's death as second. however it is also totally acceptable to have deadlines for days, especially day 1, and in a delay case like this it is fine. that said, beet has currently been the source of delay so his removal via modkill would push the game to continue.
now, technically the l-0 status doesn't matter, we have an active question about the rules going on that pertains to the person who is getting ready to die, so everything is in limbo much as if i challenged someone's vote and precedent is that until that has been dealt with and people have had a reasonable time to decide if they want their vote to remain things pause. In this case though i think the consensus is to just end the day, come what may.
my personal suggestion, for the purpose of game play, would be to say we've exceeded the time available for day 1, end the day without a lynch or modkill, and if we have a nightkill of a substitutable player to just dump them into beet's role, be he town or scum, and if not to just have beet show up with any other casualties come the morning.
- Albert Einstein
King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod