Attributes: Defining your Area of Influence
Fanatic-Templar Send a noteboard - 10/01/2013 03:20:47 AM
Your faction in the game will be significantly defined by its attributes. They determine your starting assets, your victory conditions and most importantly, the kinds of actions you can undertake, and their odds for success.
Diplomacy represents your ability to use social interactions to your benefit. A focus on this ability means that you will prefer safer assets located in the Core Worlds, where your good standing in the Confederacy will prevent envious hands from easily making away with the fruit of your labour. It also means relying on agents and allies to compensate for your deficiencies in other areas. A weakness in this attribute means you may find the Confederacy an inhospitable place, as Senators desert your cause and the Confederate Squadrons fail to support your operations.
Intelligence represents your ability to acquire, control or conceal knowledge. A focus on this ability means that you will prefer difficult to locate assets situated in the Outer Colonies. It also means striking at the enemies from the shadows to avoid a direct confrontation. A weakness in this attribute means that you may find yourself helpless to stop your enterprise from falling apart in your hands as you remain endlessly ignorant of their actions.
Military represents your knowledge and affinity for the most direct approach. A focus on this ability means you will favour expanding in the Fringe Worlds, where political reprisals are unlikely but targets are abundant. A weakness in this attribute means you may be unable to hold assets outside the Core Worlds without someone seizing them from you.
Diplomacy represents your ability to use social interactions to your benefit. A focus on this ability means that you will prefer safer assets located in the Core Worlds, where your good standing in the Confederacy will prevent envious hands from easily making away with the fruit of your labour. It also means relying on agents and allies to compensate for your deficiencies in other areas. A weakness in this attribute means you may find the Confederacy an inhospitable place, as Senators desert your cause and the Confederate Squadrons fail to support your operations.
Intelligence represents your ability to acquire, control or conceal knowledge. A focus on this ability means that you will prefer difficult to locate assets situated in the Outer Colonies. It also means striking at the enemies from the shadows to avoid a direct confrontation. A weakness in this attribute means that you may find yourself helpless to stop your enterprise from falling apart in your hands as you remain endlessly ignorant of their actions.
Military represents your knowledge and affinity for the most direct approach. A focus on this ability means you will favour expanding in the Fringe Worlds, where political reprisals are unlikely but targets are abundant. A weakness in this attribute means you may be unable to hold assets outside the Core Worlds without someone seizing them from you.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
This message last edited by Fanatic-Templar on 10/01/2013 at 03:21:20 AM
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I'm in. Also, a question: Is it possible to raise your Attributes in anyway once the game is going? *NM*
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There are unique locations that effectively raise your attribute, yes.
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All right, let's get this started.
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Do the names have to be from existing lore or can we choose new names? *NM*
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