I liked this setup... it definitely is unique and not something I would have guessed.
So what exactly was their altered win condition? Did Darth_Katie know she was invalidating her win condition by telling the town about what she received as treasure? I think you said earlier that the point was for them to lose if they revealed that info, but what you say here doesn't really fit with that. In the former, even if D_K had technically died, she could still lose if she revealed that info. In the latter, she wouldn't be going against her WC since she would be dead anyway.
Finally, there was the Ghost Ship which allowed one confirmed pirate (or the Serial Killer) to participate in the game again.
Where I screwed up was with the Treasure Hunters' Oath - their win condition was originally going to be that they had to kill anyone who broke the Oath, and that they would be given a night kill to do so if the opportunity arose, but I figured it would be harsh on them if someone else killed the person first, so I changed it to simply say that the oathbreakers (or, Ranagrande, if he learned about it via parrot) had to be dead by game's end. I screwed up because I didn't consider the Ghost Ship in this, Darth_Katie was technically allowed to reveal it because she was already dead, which upset game balance significantly.
I also had the idea, shortly after starting the game, that if someone revealed the truth about the Treasure event, those who had been betrayed could be offered to work for the ninjas - they were free to accept and have their win condition change to simply having the ninjas win, or they could pursue their present objectives. They would not become ninjas, wouldn't learn the identity of any of them nor participate in their night kill, but the ninjas would be able to send them one message each night with whatever information they chose to impart. This is what I considered implementing after Napoleon's disappearance.
Where I screwed up was with the Treasure Hunters' Oath - their win condition was originally going to be that they had to kill anyone who broke the Oath, and that they would be given a night kill to do so if the opportunity arose, but I figured it would be harsh on them if someone else killed the person first, so I changed it to simply say that the oathbreakers (or, Ranagrande, if he learned about it via parrot) had to be dead by game's end. I screwed up because I didn't consider the Ghost Ship in this, Darth_Katie was technically allowed to reveal it because she was already dead, which upset game balance significantly.
I also had the idea, shortly after starting the game, that if someone revealed the truth about the Treasure event, those who had been betrayed could be offered to work for the ninjas - they were free to accept and have their win condition change to simply having the ninjas win, or they could pursue their present objectives. They would not become ninjas, wouldn't learn the identity of any of them nor participate in their night kill, but the ninjas would be able to send them one message each night with whatever information they chose to impart. This is what I considered implementing after Napoleon's disappearance.
So what exactly was their altered win condition? Did Darth_Katie know she was invalidating her win condition by telling the town about what she received as treasure? I think you said earlier that the point was for them to lose if they revealed that info, but what you say here doesn't really fit with that. In the former, even if D_K had technically died, she could still lose if she revealed that info. In the latter, she wouldn't be going against her WC since she would be dead anyway.
RAFO Mafia 18 - Day 4: Invisible Ninja
09/10/2010 12:56:48 AM
- 727 Views
Napoleon wasn't hard to guess once the delay happened
09/10/2010 01:36:15 AM
- 438 Views
Yeah, I assumed as much.
09/10/2010 01:51:41 AM
- 577 Views
Incidentally, with all of five player, voted needed to lynch is 3.
09/10/2010 02:15:08 AM
- 421 Views
I was expecting you to RB ?
09/10/2010 03:28:20 AM
- 544 Views
Only five left? No way!
09/10/2010 02:45:49 AM
- 461 Views
Game End
10/10/2010 06:47:00 AM
- 481 Views
Good Game
10/10/2010 07:09:50 AM
- 440 Views
Just a Serial Killer.
10/10/2010 07:26:59 AM
- 443 Views
Re: Just a Serial Killer.
10/10/2010 07:43:33 AM
- 594 Views
Yeah, BlackAdder was vanilla.
10/10/2010 07:46:32 AM
- 489 Views
That's tremendously funny
10/10/2010 08:07:03 AM
- 534 Views
Game Setup
10/10/2010 07:26:43 AM
- 715 Views
I love the inclusion of the Inverse Ninja Law. Both brilliant and hilarious. *NM*
10/10/2010 08:19:15 AM
- 275 Views
Re: Game Setup
10/10/2010 09:45:17 AM
- 497 Views