Just pasted together the summary of all the flavor, the role Messages, and the night action logs... all the crap posted by me thus far in the post game minus the annotations.
Pages in Times New Roman font size 12: 57
Word Count: 25525 (not including this intro)
Full, enormous text to follow
A Compilation of Day Summaries
A Chronology – Day 1
Summary of Day and Night 1 Flavor
Day 1 Morning Message
Location – Saladea, outskirts of Maradon
Date: Tenth day of Saven of 979 NE
The players have come to manor of Muad Cheade for Dahan, the ninth day of Saven, celebrated as the end of the Trolloc Wars. Many of you recognize others there, and it seems a collection of diverse but important and powerful people. Invitations were sent out long in advance, and many received invitations which hinted that Muad had something astonishing to reveal.
… and so he did, at the height of the dinner he unveiled a ter'angreal, which he had discovered in ancient ruins in the Blight, a simple amulet that when worn can allegedly, at midnight, reveal the allegiance of those sworn to the Shadow. He claimed that he had invited many who he believed were sworn to the Shadow and that he would use the power of the amulet to unveil them, or kill everyone who was his guest. As he pronounced this, dozens of guard surrounded those seated at the table, and he said this his fortress-manor would be sealed, until no Darkfriend remained. He called for a toast to this impending victory, which his stunned audience reluctantly shared, then sipped his wine.
Cheade began coughing, crying out that he'd been poisoned and pointing at his servant as he fell over. Surprisingly neither the accused servant or the guards seemed very surprised by this as the servant was taken away and the ailing Lord Cheade was carried from the room.
Thinking Muad Cheade mad, but unable to leave, the reluctant guests retire to their rooms in a separate wing of the manor that seems little more than a well-decorated prison. The next morning you take breakfast together, missing one of your number, and are informed by a young officer that Lord Cheade is alive, but gravely ill, and has claimed his servant poisoned him, but that he dropped the ter'angreal amulet when the poison took him, and that he believes one of you stole it. He's ordered that none of you be allowed to leave until all the darkfriends have been purged from your ranks, and knowing that no darkfriend would dare to wield the awesome power of the amulet.
Although the young officer seems to roll his eyes when saying much if this, he informs you that Muad Cheade has decreed that you are to decide amongst yourselves who is a Darkfriend, and who is not, then gestures into the courtyard, where a gibbet is being erected. He tells you that one of your number, Lord Tem Lurin of Arafel, was fatally wounded last night, and in his dying breath begged the 'Great Lord' to save him.
“I was also there when he uncovered its power, a man I've known for years and thought was a friend was unveiled as a darkfriend, Lord Cheade pointed at him and said he saw a shimmering field of darkness around him, called him a darkfriend and the man attacked, screaming for 'The Great Lord' to aid him, so I believe what he says, at least that much. Lord Cheade can be rather... eccentric at times but he is brilliant. He said he specifically invited this group because he knows some of you are darkfriends and others are not, but you are all important and dangerous people, and he's trusting those of you who are of the Light to deal with the darkfriends. Our physician says he will be bedridden for several days, I mean to see his orders carried out in the meantime.” Saying that, he turns and leaves.
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Day 1 Lunch Interlude
The young officer enters near noon, and whispers to Hieshyn, who frowns, nods, and rises from the table to leave, a pair of guards trailing him.
“Ladies and Gentlemen, I apologize for the interruption in your deliberations.” Says the young man, “... however this seems to be a good time to have lunch and let everyone stretch their legs.”
He nods toward the guard by the glass doors to the courtyard, letting in a draft of crisp spring air. Servants enter baring trays and tables and begin setting them up. Several of the guest rise and stretch, helping themselves to food or returning to their rooms or walking in the well-tended gardens of the courtyard.
“Well, our deliberations seem on hiatus.” Says a woman dressed all in black with black hair as she rises from the table. “Hopefully when Hieshyn returns we will have all eighteen pairs of eyes left to examine this situation with.”
A fat man dressed in red and gold waves a hand covered in rings at her as he begins eating with enthusiasm. “Seventeen and a half, by my count, and that do be assuming no one is killed walking in the garden.”
“Or poisoned at the table.” Says a red-headed woman as she pats the fat man on the shoulder, her green riding dress shifting in the breeze as she joins two men by the doorway to the courtyard. The fat man lowers the fork halfway to his mouth with a grimace.
After an hour or so of people eating, walking, and otherwise refreshing themselves the guest begin gathering again in the room. An older man in gray with a sword on his hip stands and motions to gain everyone's attention. “I would like to raise this point again, that we have an even number, though odd at the moment, and if we are to do this process of elimination we may have even numbers again, we should have a way to establish how we will deal with a tie-breaking vote.”
“I second that.” Says the Andoran man further down the table. “We should have rules for how to deal with these sort of eventualities. I propose we select someone each day, by vote, to serve as a tie-breaker and generally assist in making sure everyone gets a chance to have their say, and someone should defend the accused too.”
“Agreed” Says a Saldaean man who is cleaning his nails with a boot dagger. “We aren't a bunch of peasants acting like a mob after all, but I don't want it to be the same person every day.”
“Without any objection...” The older man in gray says, scanning the room for dissent, getting mostly shrugs and nods, “Very well, I open the floor to nominations.”
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Day 1 Lynch Scene
“I'm not a Darkfriend!” Blaine screams as the final vote needed is cast by Black Adder.
“I'm sorry, but that's the rules.” Says the young officer, who enters at that moment, trailed by guards.
The other 'guests' back away from the table as the guards approach, but Blaine pulls his sword from his scabbard and lunges toward BlackAdder, screaming that he's innocent. BlackAdder barely manages to draw his own sword and parry the blow in time, then all descends into chaos as several in the room try to get further away while others draw weapons or leap on Blaine, trying to tackle the young Amadician.
The glass door shatters as some object hurled at Blaine misses him and strikes the window, and a gust of wind sweeps in, blowing out many of the lamps and candles already lit to ward of the coming night, plunging the room into dancing lights and shadows.
The young officer bellows for order, the guards pull people apart, and after only a few seconds silence returns, as Blaine struggle to his knees, a blood staining his brown doublet from a deep wound.
“I am not a darkfriend...” He whispers. His eyes glaze over in death as night falls.
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BlackAdder Night Message 1 A
As you parry Blaine's wild sword swing you nick him with your sword, and as the snow begins falling all around you, the cold breeze outside Tar Valon chilling you bones, you barely manage to slap aside Blaine's spear thrust, just as you drive home you sword through the Aiel's chest, you crumple to your knees holding your wound, as a wave of Aiel tackle you to the ground, knocking your sword free, and you awaken in a tent, the moans of the wounded stirring you from your fever dreams.
“He is gravely wounded.” Says a woman's voice above you, “Yet his fever seems too high for even such injuries.”
You shudder, and shiver in spite of the heat, as a wave passes through you, healing your injuries. You look up to see the woman, deep blues eyes set in a face framed with red hair, standing above you.
“Thank you.” You whisper.
As you kneel on the carpet, you see a red-headed women with a familiar face regarding the slain Amadician, your arms goose-bumped, she shakes her head and walk aways, your goose-bumps vanishing. No one seems to be paying much attention as you rise pick up you sword and wander off to your rooms, no snow marks your footsteps as you leave.
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Darkfriend Mass Message - Night 1
Kronin bends down to retrieve the knife lying in a bush near the broken window.
“Yours, I take it?” He says, passing the throwing dagger hilt first to Fox and Ravens, who tucks it back up his sleeve. “It's so good everyone keeps showing so much initiative. You, that fool Lurin, who next?”
Rebuked, Fox scowls. “What is so important we must talk? I've other matters to see to as you know. Delay may be suspicious.”
“I believe our dear friend Kronin means for us to try to kill someone tonight.” Darth_Katie says, a wicked smile touching her lips.
Kronin glares at her. “Watch your words, witch, we know not who listens.”
Artsapat takes a menacing step forward, his hand going to his sword hilt, Darth_Katie puts a restraining hand on his shoulder. “I am Aes Sedai, dear Kronin, as you say. We are shielded from those seeking to overhear us. So who shall we kill.”
Still glaring at Kronin, Artsapat caresses his sword hilt. “There are four of us.” He says, smirking. “I believe we should be able to do winnow down the number of guests in short order.”
“No!” Kronin snaps. “I'll have no more of these mad risks. Your proclivity for taking unwise actions is what has already gotten you exposed to Cheade.”
“You as well!” Fox snaps back.
“To the contrary, I was not initially invited, but I knew your names, and Tem Lurin and I had suspiscions with so many of our 'friends' being invited. I came as his guest, and I know Cheade, he received me warmly. No, we will have no more risks. We will plan our actions, and do this one at a time, even if we must spend many nights doing it. Fear not, Artsapat, I'm sure your blade's hunger will be quenched before this is done. But none of you are to kill anyone until we have decided on who and how. Am I clear?”
Reluctant nods follow...
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Saldaean Noble Night Message 1 A
Fox and Ravens quietly shuts the door behind him as he enters the small room off the library, full off maps, weapons, and armor.
Yunalesca looks up from a map. “Now that we are all here, let us proceed. We must figure out what we are to do about this situation.”
“Cheade and his whole line are...” Bergioyn cuts off, remembering Yunalesca is a distaff relation of Muad Cheade. “... tactical geniuses, I am glad we have your leadership and guidance, Yunalesca, on this complex matter.”
Yunalesca smiles. “Fear not, unlike my mad kinsman, I am quite sane, and do not believe oak trees can spy on me as he does... only pines trees can.”
Fox laughs at this, and cuts off as Yunalesca glares at the younger noble. “Why are you laughing?” Yunalesca asks.
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Night 1 Guard room encounter - Fistofpainx and Amys
“Well it can be played with either 5 or 6 players.” says the guard, Kal Redder, as he holds the deck of playing cards up. “We only play for coppers, we're not as wealthy as either of you, but it's a good way to burn the night away. You're both welcome to join us.”
Fistofpainx shakes his head as he fills his mug from the tea kettle “A fine offer, friend Redder, but I do be tired tonight. A good night to you and your brethren, friend Redder, and to you too Amys.”
“Good night, Fistofpainx, I'll have to ask Mistress Dormaile about your request when I return to Tar Valon, but I think she'll approve.”
“I do hope so, and give my best to Ilain when you see her.”
“I will, good night.”
“Good night.” Says Fistofpainx, as he leaves the room.
With a sigh Amys looks at the guard, still holding the deck of cards with a questioning, hopeful expression. “I'm in.”
White Cloak Group Message - Night 1
Cursing and pacing, Hobo stops, slapping the wall of his room.
“Did you see who killed him?”
“No.” Gher says. “Not I, nor who threw the dagger that broke the glass... though I'm glad he died before he might have spoken our names. I believe Cheade, and surely the Darkfriends will seek to come after us above all others. It is better he died as he did.”
In a lightning move, Hobo's sword clears his scabbard and rests, tip unwavering, a finger's width from Gher's throat. “He was my nephew, Questioner, I mean to see his killer dead.”
The one-eyed man does not so much as flinch at the sword at his neck. “Calm yourself, Captain, we will have our revenge on the dirty darkfriends who murdered our young friend. Put up your sword, and let us us discuss what we are to do.”
Shaking with rage, Hobo finally mutters one last curse and sheaths his weapon...
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Tower Group Night Message 1 A
Ranagrande Sedai looks up from her writing desk as Talic enters the room, followed by the her warder, White Flame, who stations himself by the door, his relaxed posture fools no one in the room that the Kandori can have his two swords drawn in the flick of an eye.
Talic closes her blue eyes for a moment, then opens them, “I have shielded us from spies.” She says.
“Excellent, girl, now tell me, why did you not heal the man Blaine?”
Talic scowls, “I have the shawl and the ring, you...”
“Held both before you were even a novice, back when you were dancing away your evenings with foolish tinkers, now answer the question.”
“Yes, Ranagrande Sedai.” Talic says with downcast eyes. “I could not reach him in time, and as you know, my powers are not as great as many.” Talic resists the urge to remind the other Aes Sedai that she was the first to vote to hang the whitecloak.
Rangrande shakes her head in contempt. “I'm amazed you were even allowed to test for the shawl, let alone survived. Very well, I can hardly say I regret the loss of another foolish whitecloak, but we've real darkfriends to hunt, and unlike those fools, we of the Red know well how to seek out darkfriends.”
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Fanatic-Templar Night Message 1 A
The fire light glitters off the amulet, slowly spinning on it's chain, as you hold it suspended before your eyes... midnight nears... you ponder your options as you sit in your room.
Day 2 Chronology
Dawn 2 Message – Amys
You feel a poke in the shoulder, and groggily stir to consciousness. Kal Redder smiles at you and puts a cup of steaming tea in front of you.
“Must of drifted off there.” You mumble.
“A couple hours ago, we're changing guard in a few minutes and the suns about to rise, figured you'd want to be awake.”
“Thanks.”
“No, thank you.” He says with a small smirk.
You remember losing rather badly at the game last night, mostly on purpose, the few dozens coppers a minuscule price to pay to give the guards just one more reason not to mind your presence here. Rising and thanking the guards for all the fun you wander back to your rooms to wash up before breakfast, you've barely had a chance to splash some water on your face and sip some tea before you hear a loud scream.
You have survived the night unharmed, and can use your ability again on Night 3.
Dawn 2 Message – Artsapat
After you and your allies make a decision about who shall die to further your master's designs, you retire to your rooms, visions of power and glory fill your dreams, and you are awakened by a scream, once you realize it's coming from the wrong direction to be your Aes Sedai, you smile, yawn, and stretch, fully refreshed and in a good mood.
Day 2 has started, you may no longer speak with your allies until Night 2 begins, except for your day-mason ally, Darth Katie
Dawn 2 Message – Beetnemesis
You awaken with a start, a hand over your mouth muffles your outcry and you freeze, staring up into a single blue eye. Gher puts a finger to his lips as he slowly lifts his hand from your mouth.
“What?” You say, startled and terrified by this man, who has somehow snuck into your rooms.
“You saw me, you know what I am. You will now aid me.” There is no hint of a question in that comment, and you slowly sit up in your bed.
“Yes, whatever you say... I'll help you.” You whisper, scared and hopeful at the same time.
“The darkfriends must be destroyed.” He says, that single terrifying eye filled with fiery zeal. He does not so much as blink when the screaming starts.
Beetnemesis, you are now able to speak to Gher via NB at night, beginning on Night 2.
I'm going to put the Nobles out of Alphabetical order here
Dawn 2 Message – Yunalesca
You are quite pleased that Hobo excepts your invitation for a nightcap, and chat with the Amadian noble for some time. You are always quite up to date on the nobility, even in foreign lands, and recognized Blaine's house, and it is not hard to piece together that Hobo, who you know to be his uncle through the young man's mother, is understandably angry at the loss of his nephew. You also realize that Hobo himself is a member of the Children of the Light, and are very glad as your special elixir begins working on the man.
When his head hits the table, you wander out of the room and ask one of the maids to bring you tea, then hang the traditional sign on your door informing maids not to enter and clean, the little thieves do so tend to wander of with things, and you would not want them to disturb Hobo's rest, the elixir does so make people ill. Taking the tray from the maid and shutting the door in her face, you return to find Hobo still face down on the table, you set down the tray and push him into a sitting position, and see that he has the usual glassy-eyed look and smile so often produced by the Elixir of True Seeing, it must be a blissful experience, you think, you've never tried it yourself since you can already see so clearly.
“Captain Hobo? How are you?” You ask him.
“Quite well.” He says.
“Excellent, I know the elixir often leaves people rather tired, you're welcome to remain here for the day recovering, I see the dawn is rising, and my faithful allies will soon be joining us for tea. Tell me, would you accept a position as my advisor, your experience would be most welcome.”
“Yes, I would be happy to lend my feeble knowledge to your cause.” He says, staring at the ceiling.
You chat for a time, sipping tea, the southerner leaves his untouched, obviously not fond of the Saldaean brew. You hear a knocking at your door.
“Enter.” You command.
Bergioyn enters, and stares in amazed surprise at you and Hobo.
“Please, sit down Bergioyn. Let me pour you some tea.”
She sits. “I take it your mission was successful?” She asks you.
“Indeed, indeed. The elixir worked exactly as expected, as always.”
“I am very glad to see you are on our side, Bergioyn.” Hobo says quietly. “I would not want to be at odds with such a beautiful woman.”
“What? Oh, yes, she is quite lovely, I agree.” Turning to Bergioyn, you say “You must forgive him, the elixir often leaves people rather tired at first, he will have to rest here for some time to fully recover.”
There is another knock, and you bid the knocker to enter. Fox and Ravens strides into the room, the words on his lips disappear as his eyes widen in shock and he mutters a curse.
“Fear not, my friend, Hobo is now our ally, he has sworn himself to my service as my advisor.” You say, waiving Fox and Ravens to the remaining free seat.
“Ah... well, that is excellent. I merely wanted to check on the outcome of your efforts, I would join you but I have something else I must check on.”
“I also.” Bergioyn says, rising so quickly she nearly spills the Sea Folk pottery on the table.
“It is good that your other advisors are so enthusiastic.” Hobo says, “Ah, to be young again.”
You nod. “Yes, it is good to see such energy and enthusiasm in the young. Very well, attend to your business, I will see both of you soon.”
The younger nobles race to be about their efforts at your dismissal, pleased with their enthusiasm, you sip your tea and continuing chatting with Hobo, irritated when you hear the maid scream, no doubt the foolish wench has been caught trying to steal from one of the others.
Night 1 has ended, you may not speak with your allies again until Night 2.
Dawn 2 Message – Bergioyn
You're quite glad you didn't have to be involved with any of the killing last night, and upon waking up you change into fresh clothes of the same colors before going to Yunalesca's room to see if the planned target, Hobo, actually died.
“Enter.” You hear on your knock, noting without surprise that Yunalesca has left the usual Saldaean sign telling maids to stay out.
You step in, closing the door behind you as you pass through to the small sitting room you hear movement in. You see two seated people, one is Yunalesca but you realize immediately that the other is no less than Hobo. His features are waxen, and you realize he is dead.
“Please, sit down Bergioyn. Let me pour you some tea.”
Stunned, you practically fall into your chair. “I take it your mission was successful?” You ask Yunalesca.
“Indeed, indeed. The elixir worked exactly as expected, as always.” Yunalesca leans forward, toward Hobo. “What? Oh, yes, she is quite lovely, I agree.” Turning to you, Yunalesca says “You must forgive him, the elixir often leaves people rather tired at first, he will have to rest here for some time to fully recover.”
There is another knock, and Yunlesca again calls for the knocker to enter. Fox and Ravens strides into the room, the words on his lips disappear as his eyes widen in shock and he mutters a curse.
“Fear not, my friend, Hobo is now our ally, he has sworn himself to my service as my advisor.” Yunalesca says, waiving Fox and Ravens to the remaining free seat.
“Ah... well, that is excellent. I merely wanted to check on the outcome of your efforts, I would join you but I have something else I must check on.”
“I also” You say, rising so quickly the Sea Folk pottery wobbles and clinks.
Yunalesca looks at Hobo and nods. “Yes, it is good to see such energy and enthusiasm in the young. Very well, attend to your business, I will see both of you soon.”
You practically run to the door as you hear Yunalesca continuing to speak to the corpse. You turn to speak to Fox and Ravens, but just as you open your mouth you hear a scream from further down the hallway...
Day has broken, you may not speak to your allies again via NB until Night 2.
Dawn 2 Message – Fox and Ravens
You do not sleep too well, anxiety combined with having clandestine meetings with two groups of dangerous people does not lend itself to a restful slumber. At your request a guard knocks on the door a bit before sunrise, and you dress and head over to Yunalesca's rooms. You knock and open the door when you hear Yunalesca bid you to enter.
Striding into Yunalesca's sitting room, an inquiry about the success of the assassination on your lips, you freeze, muttering a curse as you see the man Hobo sitting at the table, his face waxen, a gruesome smile on his dead features. Bergioyn gives you a a terrified look.
“Fear not, my friend, Hobo is now our ally, he has sworn himself to my service as my advisor.” Yunalesca says, waiving you to the remaining free seat.
“Ah... well, that is excellent. I merely wanted to check on the outcome of your efforts, I would join you but I have something else I must check on.” You say, taking a nervous step back from the table.
“I also” Bergiyon says, rising hastily, nearly spilling her full cup of tea.
Yunalesca looks at Hobo and nods. “Yes, it is good to see such energy and enthusiasm in the young. Very well, attend to your business, I will see both of you soon.”
You practically run to the door as you hear Yunalesca continuing to speak to the corpse. You turn to speak to Bergioyn, but just as you open your mouth you hear a scream from further down the hallway...
Day has broken, you may not speak to your allies again via NB until Night 2.
Back to Alphabetical Order, dawn messages aren't especially chronological in many cases.
Dawn 2 Message – BlackAdder
You awaken before dawn, your charge is safe, but something, Saidar you think, brushed against your ward on Talic. As you are pulling on your boots, you hear a scream, and grit your teeth wondering if it was an illusion of your mind or real, either option seems a bad sign.
Dawn 2 Message – Darth Katie
You carefully weave your web of compulsion on Talic as she passes you in the hallway, urging sleep, and feel it slide off her. Your sleep is otherwise untroubled, and you awaken early, feeling your warder's untroubled sleepy mind, you have no doubt the evening went off with no hitches, and calmly dress, smiling slightly when you hear a scream from down the hallway.
Special: Channelers tend to have a strong resistance to compulsion, especially your very mild form, you've previously used this trick on other channelers and know that they rarely are effected noticeably, but also rarely realize they have been targeted, as long as you are careful, as you were.
Translation: When you target a channeler with your roleblocking ability, it basically never happens but you find out they can channel. This applies to all channelers. There may be ways someone could tell you'd done this, or that someone had channeled at them, but this is not conferred automatically on all channelers, merely immunity.
Dawn 2 Message – fistofpainx
Besides your brief encounter with Amys, your night is uneventful, you get little sleep though as you worry and fret over who to accuse
Remember, if you do not vote for someone within the first 96 hours of Day 2, you will not be able to use your protection ability till night 4, currently you can not use it again till night 3 since you did not vote for anyone in time on Day 1.
Dawn 2 Message – Gher
You leave your remaining ally and retire to your rooms to sleep. In your dreams you remember the earlier event, where you were spied on, remember a flicker of a gloved hand from the doorway, a quick flash of red and white fabric with a glittering gold trim. Awakening, a smile already on your lips, you go to Beetnemesis's room.
It is a simple matter to gain entry unobserved, and to search the woman's rooms. You find no indication she is a Darkfriend, and you quietly place your hand over her mouth.
“What?” She says, startled and terrfied as she awakens and looks up to see you, you are used to such looks of course.
“You saw me, you know what I am. You will now aid me.” There is no hint of a question in your statement.
“Yes, whatever you say... I'll help you.” Beetnemesis whispers, terror and just a bit of hope in her voice
“The darkfriends must be destroyed.” You tell her, just as the screaming starts outside.
Gher, you are now able to speak to Beetnemesis via NB at night, beginning on Night 2.
Since all your other allies are dead or gone, you will not have to decide whether or not to bring beetnemesis into your whitecloak group or keep him separate (he is a she in the game). This was an event “New Ally” triggered on the first night you did not use your powers after one of your whitecloak allies had died, or had you targeted beetnemesis with any of your night abilities. The New Ally Event, when triggered, grants you a +3 bonus to your points, and from this point on you gain 1 point a night as long as Beetnemesis is still alive.
Your current Point Tally is: 9 (6 left over, 3 from New Ally Event)
Dawn 2 Message – Kronin
You are not the sort to gloat, or try for a fair fight. No risks, you do the job as quickly as possible, no side ventures, no victorious speeches, just the kill. Fanatic-Templar seems to be peering out his window down into the courtyard at someone, his stump of an arm holding the curtain slightly aside, as you enter his room, leaving the door ever so slightly ajar so as not to risk a click or any other warning, your feet making no noise as you silently step up behind him, he barely has time to react to the sound of your sword whistling from its sheath as the heron-mark blade slices cleanly through his neck.
You clean the blade on the curtain as you peer out, trying to see what he was looking at. You see a glint of metal around his neck, spilled out from the decapitiation... it is Cheade's amulet. You smile and reach down to retrieve it, then remembering Cheade's rambling about how no darkfriend could touch it, you think better of doing so. Looking out the glass door you realize that balcony hangs above a fish pond, murky in the early spring. Smiling, you open the door and carefully push the body just a few inches, the amulet slides off and down between the balcony's floorboards, you give a little stomp on the balcony to shake it free, and the amulet drops into the pond. You pull the door closed, the amulet can be retrieved by one of the others, you decide, better to test it on one of them in case Cheade was right about that too.
You exit into the hallway after a guard passes, moving with a silence even a warder might envy, and return to your rooms to get some rest, you awaken some hours later to a scream, your keen senses tell you it came from Fanatic-Templar's room, and you smile.
You have successfully NK'd Fanatic-Templar, as he is taking over Napoleon62's role now, be aware that he would not know anything about this event or have received a result from his target for the night. Night 1 has ended, you may not speak via NB to your allies gain till Night 2.
Dawn 2 Message – Ranagrande
You spin a subtle weave on Yunalesca as you pass in the hallway early in the evening, then go to sleep, you are not awakened by any disturbance on the weave that night. No one has channeled Saidar at Yunalesca, nor has Yunalesca channeled Saidar. You dress and sip tea in your sitting room, confident that Talic or her warder will let you know if anything of import had happened to them that night. Your cool Aes Sedai serenity, built up over a long life, is only slightly ruffled when you hear the scream.
Day 2 has begun, you may not communicate via NB with White Flame or Talic until Night 2.
Dawn 2 Message – Talic
As you walk through the hallway on your way back from speaking with Ranagrande Sedai, you feel rather sleepy, but shake it off to talk to your warder for a moment, then decide to go to sleep. Your rest is disturbed near dawn by the sound of screaming.
Day 2 has started, you may not speak with ranagrande via NB until Night 2 starts, though you may continue to speak with White Flame, your warder.
Dawn 2 Message – White Flame
You sit up most of the night in your Aes Sedai's sitting room, playing solitaire, neither of you are disturbed, you rise from your chair in the blink of an eye when your hear a scream from elsewhere in the manner.
Night 1 has ended, you may not speak with Ranagrande till Night 2 begins but may continue to speak with Talic as you are a day-mason with Talic.
Your current point Tally is: 4
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Daybreak
Day 2 Morning Message
Location – Saladea, outskirts of Maradon
Date: Eleventh day of Saven, 979 NE
The guests are awakened to the sound of screaming and the noise of guards and servants rushing in the halls. It is soon discovered that Fanatic-Templar, an acclaimed military commander from Arafel, has been found decapitated in his room. His blue eyes staring out vacantly, blood matting his dusty blond hair and black clothing. The guards handle the hero's one armed headless body with great respect.
A journal is found in his possessions, and the last few days record his recovering the ter'angreal amulet at the dinner, how it worked, revealing Tem Lurin, a long friend of his, as a darkfriend, who had drawn him into a secluded area of the library, having seen him pick up the amulet and wanting to know if it worked. The journal tells of a brief and desperate fight, that ended in Lurin's death. There is no sign of the ter'angreal amulet in his rooms.
As the guests settle into the room, where the broken glass door has been hastily repaired, there is a great deal of confused talk and conversation as the guards report that Hobo can not be found, but his possessions remain in his room. Amongst them was a white cloak and rank insignia of a Captain of the Children of the Light. As well as a partially penned letter to a woman, who he refers to as his sister, informing her of the death of her son, Blaine, and his intention to get revenge on the darkfriends he blames for Blaine's death.
Day 2 Lunch Interlude
During breakfast the young officer and some guards enter, and place a higher backed chair at head of the table, along with a gavel, as if seeking to highlight this pretense of law and order and justify the lynches.
If Gher shows any reluctance to assume a position vacated by assassination, he show no signs of it as he accepts the position of Chair and sits in his new seat. Lightly tapping the table with the gavel, his face the image of sternness, he speaks:
“As soon as the servants have finished clearing the dishes, I would like to return to our discussion of the matter at hand.” He pauses for a moment, sipping from a teacup while the servants do this. “Did anyone have anything they wished to raise at this time?”
Beetnemesis raises her hand, in which she holds some papers. “As a matter of fact, yes. I have, as I imagine many of us have, been doing a bit of digging, and I did come up with some information.” She passes the papers to Gher, who looks down at them.
“Interesting, Fanatic-Templar, this indicates you are from a minor house in Andor, and that you are in trade, regularly having dealings in Saldaea? Is that correct?”
“That is correct.” He looks down at his red and white clothing. “What tipped you off? My wearing my nation's colors?” He says with an amused smirk, “Hardly that uncommon.”
Gher shrugs as he looks down at the papers again. “A habit apparently not shared by all, Fox and Ravens, it is noted here that you are also a nobleman, from Saldaea...”
“Black and red are my family's colors...” Fox and Ravens says, plucking at one black and red silken sleeve. “If every noble wore their country's colors all the time I should think most balls and festivals would be rather boring.”
“You are a noble from Saldaea?” Gher presses.
“Yes, I can show you my family's crest in any heraldry book if you want proof, and my own signet ring will match it.” He says, holding up a hand with a large ring on it.
“Very well, thank you both, and you, Beetnemesis, for bringing this to our attention. Does anyone else have anything to raise at this time?”
Day 2 Twilight – Fox and Ravens Lynched
Beetnemesis leans back, arms crossed, as the other guests wait.
“Fox and Ravens” Beetnemesis says
Black Adder nods, "Fox and Ravens".
A collective sigh is heard around the room as the sun begins it final descent in the sky. Stunned, Fox and Ravens stands, his chair falling back.
“This is mad! I'll not be hung like some commoner!” He whirls toward the recently repaired glass door, but two guards step in front of it, barring his path.
The young officer approaches, “Those are the rules, you've no choice in the matter.”
A dagger appears in Fox and Raven's hand in a blur, and he lunges for the young officer, who seizes him by the wrist and twists the knife from his grasp. Other guards grab him, determined not to allow another scene as happened the previous night, and drag him outside. The other guests follow in stunned silence as he is bound hand a foot and carried to the gallows.
With the rope fitted around his neck, brown hair mussed and rich black and red silks torn from his struggles, he glares and spits at the crowd standing below.
“The Great Lord will consume you all!” He snarls, as the lever is pulled and the platform drops from beneath him.
.
.
.
Twilight
.
.
.
Twilight 2 Message – Gher and Beetnemesis
Fox and Raven's gobbet of spit lands directly in Beetnemesis's face.
Gher offers a handerkerchief to Beetnemesis. “I believe we have much to discuss.”
Wiping the spittle off, Beetnemesis glares at the man hanging from the gallows, twitching and face turning purple.
“He will not be the last, Praise the Light.” Gher says, leading Beetnemesis away from the crowd.
Darkfriend Mass Message - Night 2
In the courtyard, through the early spring foilage you are able to see the torchlit gallows, as Fox and Ravens finally stops thrashing.
Artsapat frowns. “The gallows are too short, his neck didn't break during the fall.”
“Indeed.” Says Kronin al'Sulc, stepping into the alcove with Darth Katie and Artsapat. “Remember how long it took him to die, it may serve as one more reason why caution is so necessary.”
Darth Katie shrugs, “He was reckless, a fool, but a valuable fool. We no longer have a spy amongst the Saldaeans.”
“A pity, let us discuss what we shall do.” Says Kronin, stepping closer.
Tower Group Night Message 2 A
White Flame of Tar Valon settles back against the door, as before, Ranagrande Sedai smiles a tight smile as she accepts a cup of tea from Talic Sedai, who sits down on a divan with her own cup.
“One less Darkfriend to worry about.” Ranagrande says.
“Yes, hard to believe a borderlander would be a darkfriend.” Talic says.
“Darkfriends can be anyone, anyone at all, remember that girl.” Rangrade says, sipping her tea.
Twilight 2 Message – Yunalesca
Bergioyn enters just as finish preparing tea, Captain Hobo, now properly attired, smiles as Bergioyn joins you at the table and you pour three cups.
“I'll have some honey.” Hobo says, you spoon some into his cup.
“And you, Bergioyn?” You ask, enjoying playing host.
“No, thank you.” Bergioyn replies.
“A pity Fox and Ravens turned out to be a darkfriend, good to see his death took so long, may all darkfriends perish thus.” Hobo says.
You laugh and clap Hobo on the shoulder. “Yes indeed, may all the darkfriend scum perish thusly.”
Bergioyn laughs too. “Indeed, I noted one of the guards grab him on the way down, to slow his fall.”
You frown, “Yes, choking to death instead of having his neck snap. I hate to see a noble perish thus, but as Hobo reminds us, there is no fate too grim for a darkfriend. Let us get down to the business at hand.”
Twilight 2 Message – Bergioyn
You give a little shudder as you enter Yunalesca's sitting room and see Hobo sitting at the table, head tilted back toward the ceiling, a morbid smile on his dead face. Disturbingly he appears to have a white bed sheet over his shoulders and a silver chamberpot on his head.
Yunalesca pours tea for the three of you, nods at Hobo, and spoons some honey into his cup.
“And you, Bergioyn?” Yunalesca asks.
“No, thank you.” You reply.
Yunalesca laughs, and claps Hobo on the shoulder, causing the chamberpot to tilt at an angle. “Yes indeed, may all the darkfriend scum perish thusly.”
You laugh, a bit wildly, “Indeed, I noted one of the guards grab him on the way down, to slow his fall.”
Yunalesca frowns, “Yes, choking to death instead of having his neck snap. I hate to see a noble perish thus, but as Hobo reminds us, there is no fate too grim for a darkfriend. Let us get down to the business at hand.”
Night 2 Guard room encounter
Kal Redder nods to Amys and fistofpainx as they enter the guardroom after leaving the grissly sight in the courtyard, “Joining us tonight?”
Amys frowns, “No, just getting a cup of tea, I'm too tired to play.”
Fistofpainx steps over to the cupboard and pours two cups, handing one to Amys. “I do doubt I'll be sleeping much myself, friend Redder, but I think I'll will try anyway. Another night, I think.”
Both leave, going to their separate rooms, as the guards settle down to play cards.
You have both received this message, do not reply to it via 'reply all', as you may not speak to each other directly at this time, only with me, if that situation changes on a future night, you will be informed.
Twilight 2 Message – BlackAdder
You take yourself of to a quiet corner of the library, to think about what to do tonight.
Twilight 2 Message – Fanatic-Templar
Pleased that this mad system of uncivilized 'justice' has at least managed to kill one person who deserved it, you retire to your rooms for the evening, you know your words were a major factor in the death of Fox and Ravens, but his gallows' confession removes any guilt you might have had being part of this rough and unjust process.
Day 3 Chronology
Dawn 3 Message – Darth Katie
You pass Fanatic-Templar in the hall in the early evening, and cast your compulsion, who immediately yawns, your night passes peacefully, visions of future glory fill your dreams. You have no doubt Fanatic-Templar spent the night asleep
Dawn 3 Message – Gher
You Track White Flame of Tar Valon, he goes to Talic's room and stays there almost all night, before returning to his room near dawn.
Dawn 3 Message – Artsapat
You are just preparing to strike at White Flame of Tar Valon, peaking in through the window to the room where he sits in a chair, lightly dozing, when someone knocks on the door. He awakens, and you jerk back, returning to the shadows. You hear him speak a greeting, then a choking noise and a flash of light. He falls to the floor clutching his chest, a whole burned through. A moment later you hear a scream of pain and rage form nearby, and you quickly retreat.
Dawn 3 Message – White Flame
You spend most of the night guarding your Aes Sedai, until she awakens briefly, and seeing you exhausted, sends you off to get some rest, it is nearly dawn but you return to your own room and begin dozing. Exhausted, you rest. When you hear a knock at your door, rising and opening it, you barely have time to gasp before death takes you.
Dawn 3 Message – Bergioyn
You see White Flame enter a room you know is not his, from which he does not exit till nearly dawn, impatient you follow him back to his room and knock on the door. A moment later he answers it, greets you in surprise, and gasps as you lift your hand an unleash a ball of fire right into his chest, you hear a wail of anguish from a nearby room and quickly flee, as you re-enter your room, pleased at you success, you have not time to even scream as the sword cuts toward your neck.
Dawn 3 Message – Kronin
You easily sneak into Bergioyn's room, only to find her absent, you wait patiently, and hear a scream of anguish. A moment later Bergioyn enters, smiling as though pleased by something. She's still smiling as her head hits the floor, you calmly clean your blade on the hem of her dress, sheathe it, and leave.
Dawn 3 Message – Talic
Your warder guards your sleep protectively, you awaken briefly, feeling his exhaustion, and tell him to return to his room, though you realize it is nearly dawn. You drift back to sleep but feel an incredible wrenching pain, and realize in horror that your warder has died, someone is screaming, and you realize it is you.
“Event: Merciless” has happened – You are no longer under voting restrictions, and may now hammer. The murder of your warder has shattered any reluctance you previously had.
Dawn 3 Message – Amys
You are awakened to a sound of bellowing and many boots running through the hallways
Dawn 3 Message – Beetnemesis
Your night passes peacefully, you are awakened before dawn to the sounds of bellowing and many booted feet charging down the halls.
Dawn 3 Message – BlackAdder
Your night passes rather peacefully, you are awakened before dawn to the sounds of bellowing and many booted feet charging down the halls. You ward, Gher, is unharmed.
Dawn 3 Message – Fanatic-Templar
A restful nights slumber does you no harm, and it is amazingly restful at that, you awaken before dawn to the sounds of men yelling in the hallway.
Dawn 3 Message – Fistofpainx
You awaken before dawn to the sounds of men yelling in the hallway.
Dawn 3 Message – Ranagrande
You investigate Darth Katie, and are briefly awakened when you feel your target either channel or be channeled at by Saidar. You sleep otherwise undisturbed, until a women's scream awakens you, you realize it is Talic sobbing and wailing. There is then a great commotion in the hallway.
Dawn 3 Message – Yunalesca
You pace in agitation as you wait for Bergioyn to return and report her success, the screaming and the commotion in the hallway near White Flame of Tar Valon's room makes it obvious the deed has been done.
“She has not returned.” Hobo says flatly.
“She may have had to elude pursuit.”
“We shall see, this is a risky business and she is young and naïve.”
You sigh, “If you want something done right, do it yourself.” You say.
As you only have one remaining advisor, you have only 1 NK remaining, which only you as a player can use.
So, the Dawn 3 Messages, I'm sure you'll note quite a few are rather short, last minute delays in night actions required a lot of quick work.
Day 3 Morning Message
Location – Saladea, outskirts of Maradon
Date: Twelfth day of Saven, 979 NE
Dawn has not yet happened as those not already awake are awakened by a scream and then loud clamors of alarm and guards rushing down the halls.
White Flame of Tar Valon has been killed, found in his room with a hole burned through his chest. The guests stare at the body in horror then hear another shout of alarm, Bergioyn has been found in her room, her head cut from her body.
Returning to sleep is unimaginable, and the dawn near, so the remaining guests return to their deliberations.
A search of White Flame of Tar Valon's possession reveals a warder's cloak, which he was not wearing, he had two swords strapped to his back, as is the fashion amongst Kandori. His light green tunic is burned at the chest, the heat so intense his blonde hair is cracked and smoldered, his brown eyes stare out unseeing.
Bergioyn's too wore green, stained now with blood, her red hair matted, green eyes open in surprise, the Saldean's possessions turn up a journal, in which she discusses her ability to channel as a wilder.
Event: Lunch Interlude Day 3
As the last vote comes in, Gher stands and politely hands the gavel over to ranagrande, and the two switch seats.
“I believe Gher, that you will be serving as our advocate now.” Ranagrande says.
“Such is the case.” Gher replies. “In regards to that, I do have some evidence that the guards brought to my attention, which I will mention briefly before we break for lunch. On inspecting White Flame of Tar Valon's quarters, they found damage to the trellises near his balcony and window. It appears, based on the guards testimony, that the vines on the trellis were broken in a fashion consistent with someone climbing them, and that the damage to the vines was fresh enough that it must have happened last night. They are guessing that whoever did climb it spent a decent period of time there.”
Kronin al'Sulc, seated to Gher's right and left of the Chair, peers at the papers in front of Gher. “It strikes me that Bergioyn was hardly dressed for climbing trees or trellises. And considering she died right inside the door to her room, and likewise White Flame of Tar Valon, I imagine if she was the killer herself, she would hardly have come in through the balcony to do it. So she may or may not be the killer, but she almost certainly wasn't the one on the trellis. That person may be the killer, or simply was spying on White Flame of Tar Valon.”
Gher nods. “Indeed, it is difficult to surmise what happened, but in all likelihood whoever was on that balcony or peering in through the window next to it would not have been the killer, White Flame of Tar Valon was clearly standing at the door, facing the entrance when he was struck, there is no sign of the body being moved posthumously.” He looks over at Kronin al'Sulc. “This person looking in through the window may have seen the culprit.”
Kronin al'sulc shakes his head. “I think not. I'd want to check to be sure, but I do not believe you can see the doorway itself from the window. I remember I had to step inside before I had a clear line of sight on the window, the layout is fairly similar to my own rooms, and I can not see my window until I am a few steps inside the room.” A few other guests with similar rooms nod their heads. “Even assuming the person by the window was there at the time of the murder, which is hardly a certainty, I doubt they could have seen the murderer unless they stepped inside to check to make sure he was dead or search the room. It seems a safe bet that the murderer would not have needed to get a mirror out to check for signs of vitality with a smoking hole in the victim's chest, and the room had no signs of a search nor time for one to be conducted after the murder. I think we obviously have to assume the culprit was a channeler, I can think of nothing else except certain substances use for night displays that would leave such a mark.”
Fistofpainx, seated to Gher's other side, chuckles, “I do have some familiarity with nightflowers and such other things, they do be produced by the Illuminator's Guild in Tarabon, and I have traded in them. They do make a rather distinctive and loud noise when they go off, and a smell. No I do fear White Flame of Tar Valon's murderer was almost certainly a channeler.”
Ranagrande nods, “Thank you Gher, for bringing this to our attention, and fistofpainx and Kronin a'Sulc for your insights. I suggest we adjourn for lunch now, without objection...” Ranagrande pauses to look around, “Very well. We will start our talks again after lunch.”
Day 3 Twilight – Artsapat Lynched
Beetnemesis leans back, arms crossed, as the other guests wait.
“Artsapat” Beetnemesis says, once more the final vote.
Artsapat stands and runs a hand through his red hair and chuckles, looking tired. The guards approach warily and take his arms, another take his sword. Unresisting, he let's the guards lead him outside to the gallows. As they near the platform he seizes one by the wrist and there is a loud snap of bone. He sends another skidding across the ground before the third runs him through with his own sword.
“The Great Lord will take you all...” He gasps, then laughing slumps to the ground.
Arstapat has been lynched. Originally from Lugard, he had red hair, green eyes, and dressed in dark green. A search of his quarters uncovers a color-shifting cloak.
Twilight 3 Message – BlackAdder
As you watch the red-headed Aielman fall, a sword driven through his chest, you sigh in relief. You feared you might have to unleash your lightnings upon him. The guard he first assaulted is kneeling, clutching his arm, and you bend down beside him, to help. You can see the bone sticking through the skin, and the man is almost out of his mind with pain, strong as this brave borderlander is.
Channeling, you heal his arm, the man gasps as though he's been dunked face first into icy water. As the pain eases from his face, he looks at you.
“Are you well?” You ask.
“Yes, must have wrenched it bad, I thought it was broken for sure.” He says, examining his arm in surprise.
“I think it popped out of the socket, can hurt like that. So I popped it back into place for you.”
“Must be, thanks.” The guard smiles with appreciation and rises.
You walk away, seeing the other guard who was shoved by the evil Aiel Artsapat rising shakily to his feet. Pleased to have helped, you step over the Aiel's corpse and make your way to the library to ponder your options for who to protect.
Twilight 3 Message – Darth Katie
The loss of your warder troubles you greatly, upset and concerned for your own safety without your warder to guard you, you return to your rooms, the anonymous note concealed in your dress. Kronin al'Sulc trails you, discreetly entering behind.
An Event, “Fear and Loss” has happened, trigger: Your warder is lynched
Darkfriend Mass Message - Night 3
Kronin al'Sulc steps into Darth Katie's rooms and discreetly closes the door. Darth Katie looks up, scowling, tears in her eyes.
“Sad that your toy is broken?” Kronin al'Sulc says.
“He is replaceable, I've lost other warders, but the experience is not pleasant. It is akin to having your teeth pulled out, it was all I could do not to cry out when he was stabbed.”
“Good that you did not cry out, I doubt many would believe you were not a darkfriend yourself, three oaths or not. Perhaps you should find yourself a new one. Our numbers are dwindling, but the core remains intact.”
“Yes, we must decide what to do tonight.”
Twilight 3 Message – Gher and Beetnemesis
“Another Darkfriend has perished”, Gher says, a cruel smile on his lips. “And twice now you have been the deciding vote, your conviction to the Light is undeniable and strong.”
“Indeed.” Says Beetnemesis, frowning at the fallen warder. “I wonder...”
Twilight 3 Message – Ranagrande
You see after Darth Katie has risen from the table that the letter is no longer there. A few specks of wax on the carpet nearby, visibly to your Saidar enhanced sight, indicate Darth Katie broke the quick seal you used.
Irritated that you received no response, you return to your room, the despondent looking Talic following you. Foolish, warders, there is little need for protection of steel when you have the One Power, and men do not live long, one way or another they die and then you get this, an Aes Sedai who keeps tearing up. Or that other, Artsapat, a darkfriend warder, imagine how that Aes Sedai, whoever she is, must feel with that dual blow, his death and true allegiance revealed all at once. Likely sobbing right now just like Talic. Some leeway might be given for the girl's youth, her face hasn't even taken on the Ageless look yet, still, the girl clearly should not have had the shawl for at least another decade, the way she is behaving. She is so upset over the death of a mere man...
… or is she? You stop at your door, glancing quickly at Talic. Is it feigned? It seems almost unbelievable another sister could be a darkfriend, yet if this other warder was, well, his Aes Sedai could be a darkfriend... and White Flame of Tar Valon was not killed by a Darkfriend, no he was probably killed by that Wilder girl, Bergioyn... could this other Aes Sedai be of the Black Ajah? If not one sister then why not others? Or was... maybe... he Talic's warder, if she were Black Ajah there is certainly no reason to think she'd hesitate to defy her Ajah's convention of a single warder. Mysteries...
You shake your head, dismissing the thoughts for now and entering your room, Talic following along. This Bergioyn raises a problem. You'd heard rumors of a gifted wilder amongst the Saldaean nobility, along with Iselle Arrel, another borderlander noble girl who has the ability but has not been sent to the tower. Something will have to be done when you return to the Tower, this may represent a growing trend amongst the borderlander nobles that must be brought to heel quickly. The Tower needs every girl it can get, and judging from Talic, the shortage of novices is clearly causing a drop in acceptable standards.
Tower Group Night Message 3 A
“Another Darkfriend has perished.” Ranagrande says, placing a comforting hand on Talic's shoulder.
Talic, who is once more racked by a fit of sobbing at the loss of her warder, shakes her head. “I don't see how a warder could hide his nature from his Aes Sedai.”
“Well, girl, remember your pain at this event, it is one of the reasons we of the Red do not bother with warders. The pain of their loss, and the possibility that even they might betray you.”
Talic shakes her head. “I know the Three Oaths prevent it, but is it possible...”
“There are those in the Tower who would have you doing penance for even hinting at such a thing.” Ranagrande Sedai says, a scowl on her face. She sighs. “But I am not one of them. Unlike that young fool Elaida, I believe there may be Black Ajah, hidings like worms under our very noises. Still, if they do exist, I doubt there are many of them, and I do not see how the Three Oaths would allow them to go undetected. It is just as likely whoever this man Artsapat belonged to did not know his true allegiance. I can easily see the scum trying to sneak one of their vile number into the tower as a spy, kitchen girl, a novice, or a warder. We must determine who this other sister is.”
Twilight 3 Message – Amys
You stand once more in the guard room, sipping tea. Fistofpainx smiles at you, and holds a hand up, forestalling the guards query and staying only long enough to get a cup of tea himself. The guards look at you, and ask if you wish to play.
Twilight 3 Message – Fistofpainx
You briefly encounter Amys again in the guard room before returning to your own rooms.
Twilight 3 Message – Fanatic-Templar
Once more this uncivilized method of justice has at least produced decent results, with a darkfriend dying. You bump into Amys, who is carrying a cup of tea, on the way to your room.
“Oh, sorry.” Says Amys.
You wince as the hot liquid burns your skin. “Oh, quite all right.” You say dabbing the damp spot with your handkerchief and looking down the hall the way Amys came.
“From the guardroom.” Amys says, seeing your look. “Not the best tea but it keeps you awake. Good night, Fanatic-Templar, Sleep Well and Wake, as the Aiel say, dangerous times.”
“Thank you Amys, you as well.”
Taken by curiosity and a desire for tea yourself, you head to the guardroom. A few guards are sitting there, playing cards. A tea kettle and some snacks sit on a table near a small brazier. The snacks look rather ornate for simple guards, but you realize they are leftovers from the various items left in the room in which you and the other guests deliberate in. For a half-crazed madman holding everyone against their will in a vicious and lethal undertaking, Muad Cheade certainly doesn't spare any expense or courtesy in other areas.
“Can I help you sir?” Asks one guard.
“No, well, yes, Amys had some tea, spilled it on me in truth, felt like a cup myself. I'm Fanatic-Templar.”
“Kal Redder, sir. Yeah, help yourself, we were about to play some cards.”
“Really? I might join you for a hand.”
Your silver tongue rarely fails you, and it takes little time, and only a little silver deliberately lost in play, you uncover that both Amys and fistofpainx often come into the guard room in the evenings, and apparently seem quite content to lose money playing themselves or give small gifts, friendly tokens, to the guards, but that neither remained longer tonight than was necessary to say hello and get some tea. After losing outrageously, on purpose of course, you smile and leave, pausing as you pass Amys's room on the way back to your own, thinking... you find yourself knocking on Amys's door before you realize it.
Amys answers it. “Oh, hello...”
Night 3 Guard room group mass message
Fanatic-Templar steps inside Amys's room.
“So, I imagine we have things to discuss.” Fanatic-Templar says.
Merchant Guild Group Message 3A -
fistofpainx opens his door on the second knock. Dressed in a white night shirt and cap, the portly Illianer holds a candle as he regards the two who knocked on his door.
If Fanatic-Templar or Amys notice the firepoker clutched in the other hand, they make no comment, perhaps remembering that at least one of the other guests perished answering the door.
“Oh, hello.” He says.
“We should talk.” Says Amys, gesturing inside.
“Very well.” Says fistofpainx, nervously eyeballing the sword on Amys's hip and the long dagger on Fanatic-Templar's. gesturing for the two gentlemen to enter.
Twilight 3 Message – Yunalesca
You close the door to your room behind you. Hobo sits in his chair, a concerned look on his face.
“You shouldn't permit those lowborn rabble to speak to you so.” He says.
“I know, I know, but what choice do I have?”
“For the moment, perhaps none, but patience is a virtue.”
“Indeed.” You say, scowling, “There will be time to repay them for their slights, and few are worthy to consume the Elixir and gain enlightenment. Some perhaps...”
“Indeed, come, sit, let us have some tea and discuss what to do. Two heads are better than one.”
You have a single night kill remaining at this time.
Day 4 Chronology
Dawn 4 Message – Darth Katie
You carefully weave your web of compulsion on Yunalesca in the twilight hours, whose eyes almost immediately begin to droop, satisfied, you return to your rooms, you sleep little, the pain from your lost warder and the fear of events in general troubles you.
Dawn 4 Message – Yunalesca
You find yourself strangely tired, the previous days events must have exhausted you, Hobo advises sleep and you retire early that night, waking at the dawn.
Dawn 4 Message – Gher
You sneak into Yunalesca's rooms with ease. Your nose is assaulted by a foul odor, and you can barely bite back a cry of surprise as you move from the entry room into the small sitting room. At a table, seated with a silver chamberpot on his head, a white bed sheet clasped around his shoulders, and a firepoker through his belt where a sword would go is Captain Hobo. His rotting corpse stares sightless at the ceiling, chamberpot-helmet cocked at a twisted angle, a cold cup of tea before him.
Biting your tongue so as not to cry out in horror, you stalk past him into the bedchamber, Yunalesca lies sleeping inside, snoring. His discarded clothing, rich blue, sits draped over a chair, boots casually kicked off nearby, a boot dagger sprouting from one of them. You sit next to the blond haired man, pressing a hand to his mouth and a dagger to his throat.
“The Children of the Light have many questions for you, Yunalesca.” You say coldly.
Blue eyes flicker open for only a moment, and Yunalesca mumbles. “Yes, Hobo, once I have answered them, they will serve.”
You blink, surprised, and press the knife harder, drawing a bit of blood. Yunalesca winces in pain, but does not awaken.
“If you knick my throat again,” he mumbles, “I will cut yours and find a new barber.”
You shake him roughly. “Awaken and answer my questions, Darkfriend!” You hiss.
But the eyes only roll open for a moment, and Yunalesca mumbles once more, “Yes, these Darkfriends have much to answer for.”
“What witchcraft...?” You mutter. Rising, you sort through his possessions, easily finding the journal on his nightstand.
It takes you little time to realize that Yunalesca is insane. The journal is full of megomaniacal writings, much of the recent writings speak of his advisors, and how he would give the Elxir to Hobo, and how Hobo has given him such good advice since recovering from the elixir's powerful effects.
Disgusted, you rise and leave, pausing near Hobo's corpse, you are tempted to take him with you, or call the guards, but finally decide the course of wisdom is to leave unnoticed, you exit the rooms and return to your own.
'Event: No Shades of Grey' – has happened. Fistofpainx was a survivor role, who won with any side, and could be utterly converted in some cases. In this respect he counted as 'half a darkfriend' giving you one point.
'Event: Put to the Question' – has happened. In addition to copping, roleblocking and guarding your target, you also gain their description and some details.
Dawn 4 Message – Beetnemesis
You enter fistofpainx's rooms quietly, picking locks is but one of many talents you have had to develop for your occupation. He is not sleeping, but dozing at his table, you are dressed in dark clothes and stick to the shadows.
“Time to die, merchant.” You say, raising your hand.
He snaps awake and stares at you in terror, then falls to his knees begging, saying he will pay you whatever you want, do whatever you say, swear to the Dark One even. You contemplate it for only a moment, but realize allies such as he are as bad as enemies, anyone who would sell their soul to the Shadow to save their own skin will not hesitate to sell an ally either.
“I think not.” You say.
The unleashed magic of the ring shears through him, as though a dozen swords had struck, blurry blades forged of air not steel. Hacked and dismembered, the gory remains of the merchant tumble into a heap. Turning, you sneak back to your rooms.
Your ring will require seven days to recharge (randomly determined before game as 1d6+5 days) and will be available again on night 10, which of course is fairly unlikely to happen.
Dawn 4 Message – Kronin
It takes little effort sneak into Fanatic-Templar's room. He is still awake, dozing while looking at some notes, sitting in a high backed chair near his fireplace. Chuckling that the only thing clearly visible above the chair's back is his head, you lop it off without barely a whisper, the head rolls down toward the hearth, bouncing to a rest, eyes staring up in vacant surprise.
Looking down you see a various numbers and words on the paper, account ledgers perhaps.
“Well, working too hard can lead to an early grave after all.” You say, cleaning your sword and sheathing it, then sneaking away.
Dawn 4 Message – Amys
After your conversations, you retire and get some rest. Somewhat exhausted by the long night of conversations and the worrying about your allies, you continue to doze through the shouts of alarm, until at last you wake and discover that Fanatic-Templar and fistofpainx were both killed last night.
Dawn 4 Message – BlackAdder
Twice during the night, once early and once later, Saidar brushes against your ward on Beetnemesis, but you do not feel any harm come to your ward.
Dawn 4 Message – Ranagrande
You spin your web on beetnemesis, and it settles. During the night you feel it impinged on, beetnemesis either had Saidair used or used Saidar.
Dawn 4 Message – Talic
Your sleep is untroubled, you wake with the others at the dawn.
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Day Break
Day 4 Morning Message
Location – Saladea, outskirts of Maradon
Date: Thirteenth day of Saven, 979 NE
No screams wake the guests, who are at breakfast when it is noticed that two of their number our missing. The guards and guests go to their rooms, fearing the worst. In fistofpainx's room, the horribly dismembered remains of the merchant litter the floor, blood everywhere. He appears to have been hacked to a dozen pieces by a razor sharp blade.
“There are no marks on the floor.” A horrified guard mutters. “No cuts in the rug, just blood.”
Leaving the gory remains everyone rushes to Fanatic-Templar's room, not even bothering to knock as they enter. A strong smell of burned hair makes many gag as they enter. He is seated in a high-backed chair near the fireplace, a ledger on his lap, blood soaking the chair, with his head rolled next to the fireplace. His face is scalded, brown hair singed, eyes staring vacantly.
Horrified, the guests return to their deliberations
Event: Lunch Interlude Day 4
Gher takes Ranagrande's vacated seat, sits down and taps the gavel lightly.
“We'll adjourn for lunch in a little while, it is still rather earlier in the day.” Gher says. “Does anyone have any business to present?”
“Yes.” Says Yunalesca, brushing a hand through his blonde hair. “I find myself disturbed that we are now less than half of our original numbers, and three, Tem Lurin, Fox and Ravens, and Artsapat have been uncovered as Darkfriends, is there any chance that we have gotten all of them?”
Ranagrande sits down in the chair Gher vacated. “I would surmise that with two people killed last night we can assume some remain.”
Beetnemesis shrugs her shoulders. “It seems a safe wager that the Darkfriends are not the only killers amongst us, so it is possible others are simply trying to eliminate them at night as well. For that matter, it is not unusual in Tanchico for people to use a crisis like this as an excuse to settle old scores, I imagine the practice is not limited to that location.” She picks up a water glass in one gloved hand with a slight metallic click and takes a sip.
“It certainly sounds believable.” Says Ranagrande. “In fact it's practically routine in some lands, like Cairhien. Still, I doubt we have purged them all nor am I inclined to ascribe good motives to anyone else who has been killing in the night. Unless someone wishes to step forward and confess to either of these deaths last night and explain their reasoning?”
There is a brief uncomfortable silence, Gher chuckles. “No one seems to be inclined to take credit. It is of course possible that one of the killings was done by one of those who died themselves. Obviously not both of course, I can not see either Fanatic-Templar or Fistofpainx killing the other then choosing suicide.”
“It is rather difficult to cut your own head off or tear yourself to ribbons.” Says Yunalesca drolly.
Ranagrande frowns. “Cut yourself to ribbons, I think, the guards report that the various wounds appear to be slices, not tears.”
“Neither is likely to occur via suicide, nor is beheading.” Yunalesca says, waving a hand dismissively.
“True.” Says Gher, “But I don't think any of us would be inclined to assume a suicide took place even if we found a suicide note next to the corpse and slit wrists or a bottle of poison. No, at least one, probably both were killed by someone still alive, probably two different people since at least one of them seems fond of cutting people's heads off, which is rather different then slicing someone into a dozens pieces.”
Day 4 Twilight – Yunalesca Lynched
Darth Katie and Beetnemesis both nod, and cast their votes for Yunalesca.
The guards approach nervously, hesitant to manhandle a kinsman of their lord.
“Fools!.” Yunalesca sneers, rising grandly from the table. “I'll prove to you I'm not a Darkfriend, come with me.”
The aging nobleman turns and walks from the room, the other guests and the guards following warily behind, prepared to seize Yunalesca if he attempts to flee. In a moment they come to Yunalesca's guest quarters, and he opens the door. The first to step in behind him gag at the smell that assails them.
“Hobo! Captain Hobo you must testify on my behalf.” He bellows.
Shocked gasps come from the guests as they behold Hobo, seated at a table in the sitting room with a cup of tea before him. A white bedsheet is wrapped around his shoulders like a cloak, a firepoker where his sword should be, and a silver chamberpot sits upon his head, cocked at a twisted angle. The guests regard the rotting corpse in horror, but Yunalesca tilts his head as though listening.
“You see! Would a Whitecloak say such a thing if he were not sure?”
The young officer steps forward, face pale. “Lord Yunalesca, he is dead.”
Yunalesca looks at him as though he were mad. “Dead? Dead? Don't be ridiculous man, he sits before you laughing, the paleness of his features is but a result of the Elixir of True Seeing, my greatest alchemical accomplishment.”
“Elixir?” Darth Katie asks, her face pale.
“Yes, the Elixir of True Seeing. I realized long ago that the pine trees could spy on me, yet they have no eyes, thus logic dictates they must have some other means of sight. Any simpleton could see that therefore they must have some greater vision, not bound by the rigid physical laws of nature, like your eyeball, and therefore not able to be fooled by the devices of mortal men. I myself already possess such enlightenment through my superior bloodline and canny intellect, as well a my prolonged alchemical work with quicksilver, which speeds the functioning of the human brain. By combining the sap of pine trees, the fruit of the tree of life and death, which is to say peach pits, quicksilver and several other mundane items I was able to create the Elixir of True Seeing. As I have with my own advisors at my manor, I administered the Elixir to Captain Hobo in his tea, and he gained ultimate enlightenment and agreed to serve me as an advisor.”
“You are mad!” Beetnemesis cries.
“Mad? Mad! Don't be absurd, it is merely your unenlightened and inferior brain speaking, I can tell from the shape of your skull that you are a dimwit. No, I see now that none of you but Hobo was fit to advise me.” Yunalesca quickly steps to a cloak rack, where a strange cape of feathers hangs, and throws it around his shoulders.
“And now, with my potion of flying I shall escape you fools and these evil darkfriends. Do not seek to follow me fools, we are on the third floor, and you would plummet to your deaths.” With that, Yunalesca takes a vial from a hidden pocket of the feather cloak, pops the cork and downs the black liquid. “Brave Hobo, defend me as I flee!” He says, and dashes for the balcony.
The guards race over, but before they can seize Yunalesca, the mad lord leaps from the balcony, spreading the cloak like wings... and plummets to the ground below.
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Best death scene ever
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Twilight
Twilight 4 Message – BlackAdder
Captain Hobo stands, sword drawn, keeping you and the other guests from pursuing Yunalesca, though several Aiel pursue him. As you watch Yunalesca fly away, amazed at his alchemical genius, you discretely tuck a bunch of his notes under your shirt. Nodding to Captain Hobo, who smiles and salutes you with his teacup, you contemplate which of the other guests to give your protection to.
Twilight 4 Message – Kronin and Darth Katie
“Interesting, I guess the rumors about the entire family being insane are true.” Dath Katie Sedai says, standing on the balcony looking down at the broken body of Lord Yunalesca.
Kronin shrugs, “Most of them. A few aren't but they tend to keep as far from their kinsman as possible. Muad is brilliant himself, the crazier ones usually are, finest commander there is, never loses.”
“Pity he didn't die then, when he was poisoned by whoever poisoned him, not I.”
“Nor I, possibly Yunalesca. Or the crazy fool may be faking it, I see him over there.” Kronin says, pointing to where several men are carry a chair with the swaddled Lord Cheade on it towards the cemetery. “I will go speak with him, this isn't a good place to speak anyway, let's meet in your quarters again in a little while to plan.”
Twilight 4 Message – Kronin
After leaving Darth Katie Sedai you make a point of passing the pond, and see that the metallic glint is still there, then continue on your way to speak to Lord Cheade.
Seeing you approach, Muad raises a weak hand and his bearers halt. “Kronin al'Sulc, my friend, this is a sad day.”
“Truly, my regrets for your kinsman.”
“Yes, I warned him that his foolish efforts at Alchemy would be his undoing.” Cheade chuckles sadly. “He actually believed that the mold on bread could cure illnesses.”
You shake your head in feigned mourning. “A great man.”
“Truly, though perhaps not quite right in the head.” Nodding to you in farewell, he raises a hand and the bearers lift the chair and continue on.
Turning, you head back to the manor.
Twilight 4 Message – Amys
With both of your allies dead, you have little to scheme at, and try to decide whether or not to seek the guardroom for protection this night.
Twilight 4 Message – Beetnemesis and Gher
Gher helps the guards take Hobo's body from the room and carry him to the a small cemetery plot. It is not too surprising that several fresh graves have are there and several open graves have already been dug. With little ceremony but due respect both Captain Hobo and the mad lord Yunalesca are interred. The weakened Lord Cheade sits on a chair nearby, having been carried to his kinsman's funeral. He does not speak, but looks very pale and ill.
“He served the Light well.” Says Beetnemesis, shaking her head in regret.
“Yes, and we must continue to do so ourselves. Let us discuss what we should do now.”
Tower Group Night Message 4 A
“He appears to have been quite insane, a common condition in his family I regret to say.” Ranagrande Sedai says, taking a seat.
Talic Sedai frowns, pouring tea for both before sitting down opposite Ranagrande Sedai. It looks to be a cold night, and the fire in Ranagrande's hearth has been recently fed by the servants.
“Diseases of the mind fascinate me, personally. It is a source of much debate in my Ajah, we still hope that one day men who can channel might be cured of their madness, or at least have their symptoms decreased.”
Ranagrande raises an eyebrow. “A noble but likely futile cause, could it have been cured by the power I am sure the Aes Sedai would have done so when we were greater in numbers and knowledge. Instead they knew it could not be, and that is one of the major reasons my Ajah was founded. Let us discuss more important matters than Yellow fantasies about curing the incurable.”
Night 4 A Aes Sedai Introduction
“Honey?” Asks Darth Katie Sedai, spooning some into her own cup.
“No, thank you sister.” Replies Ranagrande Sedai, sitting down on a comfortable sofa near the fireplace. “I'm rather surprised we've been here this long and didn't realize we were both Aes Sedai.”
“Well, we've never met before that I can recall, I don't spend much time in the Tower.”
“True, and we are not of the same Ajah, I've been out of the Tower a fair amount myself. Alies Romlin appointed me as Ambassador to Ebou Dar for a time, then I returned shortly after Noane Masadim was raised by the Hall.” Ranagrande says.
“Ah, I think the last time I was at the Tower for more than a few days was when Alies was Amrylin, so it is not too surprising.” Darth Katie says, taking a sip of her tea.
“Well, a bad time to meet, but I am glad nonetheless.”
“I, as well, sister, we have much to speak about I should think.”
Tower Group Night Message 4 B
A short time before midnight, the trio of Aes Sedai meet in Ranagrande's room to discuss matters.
Day 5 Chronology
Dawn 5 Message – Amys
With no allies, you retire early to your room for the night
Dawn 5 Message – Darth Katie
You quietly trail Ranagrande Sedai as she returns to her rooms after running some unknown errand near the dawn. Once you're sure she is heading that way, you quickly take another corridor that intersects with the one shortly before her room. Finding good place to see the hallway without being observed, you wait. A moment later she walks into sight, and you channel, hurling a ball of fire with as much of the power as you can summon.
You can barely see her past the roaring inferno sooting towards her, but she stops and embraces the power, whirling to meet the approaching flames. You see weave a wall of air, and hope that the powerful weaving can penetrate the shield. Yet before it strikes the barrier, it seems to weaken slightly, from no action of yours or hers that you can see, fragments of flame scattering off the ball even as it strikes the shield. You see Ranagrande knocked back by the powerful blast, the shield of air crumpling under the power, but she is still moving, not on fire or consumed by the blast. A powerful fireball erupts back in your general direction, soaring down the hall in return, but you duck and flee quickly, the blast, as strong as your own should have been, obliterates the door at your end of the hallway, but you are already running as fast as you can away, not wanting to risk further battle with this equally potent foe.
Dawn 5 Message – BlackAdder
You doze off in a chair in your room late in the night, but wake in alarm as you feel a powerful force strike your wards, tearing through them. Racing out of your room toward where you felt the strike come from, you see smoke and fire everywhere in the hall, Ranagrande is rising, apparently having been knocked down by some force, but does not appear to be badly injured, and does not see you. Based on the damage, you doubt Ranagrande would be so well off even with your protection had not something else also happened. Channeling quickly you dampen some of the flames, but not wanting to risk exposure and realizing that nothing is in danger but the rugs and tapestries in the hallways, many already ruined, you race back to your room.
Dawn 5 Message – Ranagrande
Near the dawn you leave your room to slip a note under Beetnemesis's door, and return to your room. Just before reaching it, as you pass by a connecting hallway, you see a sudden brightness out of the corner of your eye. Embracing the power and whirling toward the connecting corridor you see an immense ball of flame hurtling your way. You weave air, and raise a strong a shield as you can, knowing the ball of flame might be able to penetrate event that. You can not see beyond the flames, brighter than the sun, but just as it prepares to hit your shield you see it seem to shatter, bits of flame breaking off the immense inferno right before it strikes your shield. What remains is still potent and smashes into your shield even as you weave another defense, barely getting it up as the shockwave strikes you and hurls you back. Rising quickly from the floor you hurl a ball of fire back down the corridor, hoping it will kill your attacker or at least preoccupy them.
The entire area is on fire, rugs and tapestries burning and filling the corridors with smoke. No other attack comes. You flee to your rooms as you hear the guards yelling, weaving air to clear a path through the fire, smoke, and falling bits of masonry.
Dawn 5 Message – Kronin
You spot Gher, skulking in the gardens, he is looking at something but before you can tell what or who you are both startled by a roaring explosion and bright light from inside the manor. You run towards him, drawing your sword as he stares at where the flames are erupting. Another blast erupts near the first, but you do not let yourself be distracted by it. He whirls toward you just as close, arm lifting in a pathetic attempt to stop your attack. You strike as you pass him, and as you slow, you hear an object strike the ground behind you, you turn, stopping his head with one foot as you watch his body crumple to the ground. You don't stop to clean and sheath your blade until you are hidden by a copse of trees, then return to your room.
Dawn 5 Message – Beetnemesis
After your conversation with Gher, you go to sleep, and awaken before the dawn to cries of alarm, dressing hurriedly, you go to see what has happened, smelling smoke, and see a note that has been slid under your door. Stooping, you pick it up, break the seal and read...
"Have you ever studied in the White Tower? Please respond with a 'yes' or 'no' (but not both) somewhere in your first post today.
Your honest answer to that question will be more helpful to the town -- and to you personally -- then you might think."
Surprised, you fold the note and tuck it into your clothes before exiting into the hallway...
Dawn 5 Message – Talic
You get little sleep that night after staying up late talking with your sisters. And are awakened by the sound of an explosion, then another.
Daybreak
Day 5 Morning Message
Location – Saladea, outskirts of Maradon
Date: Fourtheenth Day of Saven, 979 NE
The remaining guests are awakened before dawn to the sounds of an explosion, then another. The guards and servants race to put out fires as tapestries and rugs are consumed by flames. Much of that wing of the manor has been damaged, though it appears no one was killed. In the ensuing chaos it is some time before Gher is found in the gardens, his headless body lying in a heap. Only seven in number, the remaining guests meet once more to deliberate.
Event: Lunch Interlude Day 5
Ranagrande settles into the chair vacated by the dead Questioner, smoothing her black dress before tapping the gavel. “I'm given to understand that Lord Cheade is almost recovered and plans to chair our deliberations himself starting tomorrow. So a little good news amongst the our other woes. Beetnemesis, you have the reports from the guards?”
The newly elected Advocate chuckles and shakes her blond hair. “I do, mostly a list of damages. The site of the second fiery explosion was just outside of Blaine's old quarters, it destroyed the door and much of the wall around it, and definitely took place outside in the corridor. The damage was more intense there than inside the room.”
“The other room was less damaged?” Asks Amys.
“Rooms, actually, the first strike probably went off somewhere in the middle of the corridor, the walls on either side were fairly equally scorched.” Says Talic, nodding her head. “I looked when the smoke settled and fireball definitely exploded against something, all the major scorch marks run back down the hall towards the second explosion. Had it not been impeded, you'd expect to see the scorch marks run in both directions, getting lighter the farther from the blast you went.”
“What about Gher?” Ranagrande asks.
“Decapitated, like the others.” Says Kronin al'Sulc. “Presumably a sword or axe.”
“Or with the power.” BlackAdder says. “Every man left in this room wears a sword after all, so you're not Aiel, but I'd not take as a given that it was one of us.”
“Assuming of course that it's been the same person every time doing the beheading.” Says Ranagrande, “As you say, we've no shortage of swords nor people with other ways of doing such a thing, any particular reason for decapitation?”
Kronin al'Sulc shrugs. “Possibly just because it's fast, no chance for survival, no hidden armor, and no outcry or retaliatory strike.”
“I'd have to agree with that.” Says Ranagrande. “Well, hopefully we will have no further examples, let us return to our discussions.”
Day 5 Twilight – Darth Katie Lynched
The ancient Aes Sedai doesn't even blink as the last vote is cast. Instead she gestures towards the approaching guards and a ball of flame erupts from her hand, which streaks toward them. They leap to get out of the way even as she stands and throws another ball of fire at those at the table. The first seems to fizzle out and the second strikes an invisible barrier. The blasts scatter objects and people everywhere, and she lifts her hand another ball of flame appearing, then guttering out. She gasps in horror, looking down at her hands.
“No!” She wails, even as one of the guards fires a crossbow.
Standing mutely, a crossbow bolt sticking out from her chest, the powerful sister crumples to the ground. The guests and remaining guards flee the burning room, ceiling beams and masonry falling and burying the slain Aes Sedai.
Twilight
Twilight 5 Message – BlackAdder
You watch in horror as the creature pretending to be Darth Katie Sedai twists and transforms into a monstrous eyeless trolloc, twelve feet high, clad in cadin'sor, and breathing fire. It breathes fire at the guards, and you channel, dissipating the heat into surrounding objects, like the floor and ceiling. It breathes again and this time the flames come toward you and the others, but break on a wall of frigid cold air, your arms are freezing, goosebumps everywhere. You stretch out, channeling spirit at this spiritless monster, knowing intuitively that only spirit can stop such a creature. As it prepares to breath fire once more, your sword of spirit slams into it, meeting resistance, but cleaving through. It wails in pain, your spirit-sword bringing black-green blood from it's foul heart. It wavers, and you yank on the beams above its head with the Power, dropping tons of burning timbers and masonry about it.
Turning, ready to flee the crumbling room, you see tapestry, and realize the Aiel are hiding in it. Seeing you've spotted them they charge, and you hurl lightning at them, and fire, and then falling masonry. The wall buckles and explodes backward, sending the evil fanged monsters back. Channeling once more, fire and air, you make a clean tunnel of cool air toward the door and flee to your rooms. Massive stones fall on you, bouncing harmlessly off your shield of air as you exit the destroyed room.
Twilight 5 Message – Kronin
For whatever reason, Darth Katie Sedai's fireballs kill no one, not that you stick around to find out. Troubled that none of your allies survive, but unsurprised, you knew they were a pack of weak fools to begin with, you can't help but be glad the witch is dead. You go off to your rooms to contemplate what to do.
Twilight 5 Message – Amys
The room collapses on itself, guards racing to throw water and dirt on top of the fires trying to spread out. You flee to the guard room, realizing in horror that this Aes Sedai was a darkfriend.
Twilight 5 Message – Beetnemesis
You flee the inferno and collapsing masonry, with Gher dead and your ring spent, you have little to do but go to your room and hope no one tries to murder you tonight.
Tower Group Night Message 5 A
“Black Ajah.” Talic Sedai snarls as she closes the door to Ranagrande Sedai's rooms
“Quite possibly. I don't believe she broke the Three Oaths however, at least not so that we can prove it. At the end there her life was clearly in danger, the Three Oaths don't specify whether or not that danger is deserved as a condition. Also, an Aes Sedai who is a Darkfriend is not necessarily of the Black Ajah, if it exists, any more than a wilder turned darkfriend is. Being a murderer does not automatically imply membership in some secret assassin's guild.”
“Do you seriously believe she wasn't?” Talic asks in disbelief.
“I don't know, for the moment it is likely irrelevant. Did you notice what happened with her first attack?”
“Not really, I saw you weave a shield of air, and her the fireballs.”
“Precisely, I did not weave anything to stop that first fireball, I was preparing to shield her and barely had time to drop that weave and weave the shield against the second attack.”
Talic shrugs. “I did not stop it, I could not.”
“Someone else did it.”
“We'd have seen the weaves.” Talic protested. “More likely it weakened when you tried to shield her, which you did.”
“I did not shield her, I told you, I dropped the weave to deflect the second fireball.”
Talic shakes her head. “I saw her lose the power, she was shielded.”
“No, she was not, she was not shielded, she was...” Ranagrande Sedai shudders, “... she was stilled.”
Talic Sedai gasps in horror.
Day 6 Chronology
Dawn 6 Message – Kronin
You sneak into BlackAdder's room, and see him sitting in a chair, staring at the fire. Strangely the fire seems to be moving unnaturally, and as you draw closer you see that the flames are roughly formed as people, half a dozen men fighting. Awed, you gasp.
His head turns in your direction, and he rises, the flame suddenly rising in the fireplace as though someone had thrown lamp oil on it. He has his sword out in flash to parry your stroke. Lightning crackles from his fingertips and he points his other hand towards you.
“Die Aiel!” He screams, but then stops, shuddering. “You're not real!”
“No, I'm not.” You say, stunned as he turns his back on you.
You leave the room, his headless body lying by the fireplace, the room already burning.
Dawn 6 Message – Amys
Your night passes without trouble.
Dawn 6 Message – Beetnemesis
Nothing disturbs your rest this night, but when you awaken you find another note under your door, it reads...
“Hello again,
I am writing to you again because I can and because I want to make sure that my conclusions are made known in the event that something happens to me tonight.
Through our votes, actions, and roleclaims, I think we can safely say that you, me, and Talic are innocent.
Amys is probably a townie male channeler. As disgusted as I am with such creatures (I'm a Red, after all), I still suggest that we leave him alone while we deal with the greater danger, the darkfriends.
That would be BlackAdder and/or Kronin. If I'm still alive tomorrow, I will seek to lynch BA on the basis of his ridiculous crusade against me. If the game then continues on after that, we can lynch Kronin for the win."
Dawn 6 Message – Ranagrande
You weave your web on Amys, and sleep through the night with the web undisturbed by Saidar.
Dawn 5 Message – Talic
Your night passes quite peacefully.
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Daybreak
Day 6 Morning Message
Location – Saladea, outskirts of Maradon
Date: Fifteenth Day of Saven, 979 NE
Late in the morning the guards come with servants to escort the guest to new rooms, as that wing of the manor has been badly damaged, and with so few guests left they can easily be accommodated elsewhere. Shortly after being taken to their new rooms the guards escort them to the dining hall where they met the first night. Muad Cheade sits at the head of table, still looking rather ill. He waits until everyone has taken a seat.
“BlackAdder was found dead this morning in his rooms, the guards barely managed to put out the fire before it spread. He'd been decapitated and his room put to the torch, possibly an accident during his fight with the attacker, he had his sword in his hand I gather.”
Day 6 Lynch Scene – Kronin al'Sulc has been lynched
“I vote for Kronin al'Sulc.” Says Ranagrande
“That's ridiculous.” Says Muad Cheade. “He wasn't even invited as a suspect, merely came at word of my celebration to spend time together... we are old friends, and...”
Kronin al'Sulc's heron-marked blade is out in a flash, whistling toward Ranagrande. Without even flinching the Aes Sedai looks at him, and the air distorts, shimmering blue... and cleaves Kronin al'Sulc's head from his body. The Blademaster's headless body collapses, blood spattering everyone but the Red Sister as a shield woven of air stops the spray.
“There seems little doubt he was a darkfriend, Lord Cheade.” Says Ranagrande Sedai
“... but I know him, Aes Sedai. Tai'shar Malkieri, he fought against the blight his whole life.”
“So did Tem Lurin, so did Cowin Gemallen, yet he betrayed Malkier. I did not wish to believe such a thing either, as he is a hero in my homeland of Shienar, but the Shadow's reach is long.”
Cheade shakes his head sadly. “Too true, yet I will keep my doubts now that it matters not and see him have the last embrace of the mother.”
“Do you think he was the last one, Ranagrande Sedai?” Asks Talic Sedai, wiping blood from her face.
“I believe so, we will remain for a time to try to recover this ter'angreal, with respect Lord Cheade, ter'angreal are the property of the White Tower.”
He nods. “There would seem little point in keeping it, I doubt many would accept an invitation here again, once this tale emerges. Darkfriends, madmen cursed by the taint...” He regards Kronin al'sulc's body once more and shakes his head sadly.
Rising, Muad Cheade, mad lord of the manor, leaves the room...
… The End
So I'll post a quick summary roster by role name then the descriptions by player, then below the long list of roles as players received them, later in one of the subthreads, linked below, I'll put up the various hidden bits and pieces and modifying effects that game into play, see the link:
Quick Roster
1.Amys – Commuter
You are male, you are from Tar Valon, you favor brown dress, you are a banker, your hair is brown and your eyes are green, you bear a sword at your hip.
2.Artsapat – Df Warder
You are male, you wear dark green, green eyes and red hair, you wear a sword at your hip, and you are from Lugard
3.Bergioyn - 2nd Noble
You are female, and have long red hair and favor green clothing, you have green eyes, you are from Saldaea.
4.Beetnemesis – 1 shot vig
You are female, You are from Tanchico, you wear gloves and clothes of red and white vertically striped clothes with gold fringe, you have long blond hair and blue eyes
5.BlackAdder – doc
You are male from Cairhein, you dress in somber black and have a sword at your hip, you have brown hair and blue eyes.
6.Darth Katie – BA
You are female, are from Tear, where dark green, have long dark brown hair with a touch of gray, and brown eyes
7.Fanatic-Templar – cop
You are male, from Arafel, are missing your right hand, dress in black and wear no visible weapon, your hair is dusty blond and your eyes blue.
8.fistofpainx – survivor
You are male, from Illian, you are fat, wear red and gold clothes, have many rings on your hands, and have brown hair and green eyes.
9.Fox and Ravens – DF Noble
You are male, from Saldaea, keep a knife in your sleeve, dress in black and red silk, and have brown hair and eyes.
10.Gher – Questioner
You are male from Amadacia, you have a blue eye, scars, and blonde-grey hair, are missing an eye, and wear blue.
11.Hieshyn [Blaine] – WC Lieutenant
You are male, from Amadicia, you have brown hair, brown eyes and dress in brown, and have a sword at your hip.
12.Hobo – Whitecloak Captain
You are male, from Amadicia, grey clothes, salt & pepper brown hair, sword at hip, blue eyes
13.Kronin al'Sulc – DF Leader
You are male, from Malkier and later of Shienar, you wear black and have long dark brown hair and bear the Kadori, and have green eyes and a heron mark blade at your hip.
14.Napoleon62 [Fanatic Templar] – Double Voter
You are male and are from Andor, you have short brown hair and prefer to dress in White and Red when out of country, the colors of your nation. You keep a long dagger at your belt, you have brown eyes.
15.Ranagrande – Red Ajah
You are female, you wear black, to match your long black hair, you have green eyes. You are from Shienar.
16.Talic – Yellow Ajah
You are a female and as a tinker you are from all over the place, you tend to favor bright tacky clothers, currently Red, Green, and Gold. You have red hair and blue eyes.
17.White Flame of Tar Valon –
Your are male, from Kandor, you wear two sword across your back, and dress in light green, your hair is blond and your eyes brown.
18.Yunalesca – Senior Noble
You are male, are from Saldaea, you wear blue, have blond hair, blue eyes, and have a dagger visibly sprouting from your boot.
Personae Dramatis
The Banker [Amys]
You are a native of Tar Valon, and a banker, you typically wear brown clothes of sober but expensive cut, prefering not to flaunt your wealth too visibly.
You've learned in life that sleeping at the wrong time is a very good way to end up sleeping forever. You're a fairly likable person though, and the guards around the wing of the manor you're all confined to didn't object when you asked if you could hang around with them at nights in the small room at the end of the hall leading back into the rest of the manor where they take their breaks, search servants coming in, and so forth. You tell them stories of your travels to keep them friendly and help keep yourself awake. Better to be surrounded by guards then in your own rooms, asleep or awake you know there are many dangerous people staying in the wing who could probably kill you just as easily, especially since the sword at your side is purely ornamental, and you're rather clumsy.
Unfortunately, everyone needs to sleep sometime, you can not keep the guards company two nights in a row.
You are a commuter
You are immune to night kills on any night where you send the Moderator a noteboard telling me you are using your ability, you are expected to send me a message if you elect not to use it too, so that I am not needlessly delaying the dawn. You can use this power or not, as you choose, but when you use it, you can not use it the next night. So using it on night 1 means you can't use it till night 3 again, so for strategic reasons you may not want to use this power as often as you can to ensure you can use it when you think it important.
Although you are essentially targeting yourself, this still qualifies as an Active Ability, and can be blocked, but if blocked it is not expended, you could use it the next night. In terms of flavor, you receive this protection from hanging out with guards, anything which would prevent that would tend to allow you to get your sleep, and it is staying up all night that stops this.
You have no other powers and win with the town.
The Darkfriend Warder [Artsapat]
You are a warder and a Friend of the Dark, as is your Aes Sedai, Darth Katie of the Green Ajah. As your are principally a bodyguard, you may elect on any given night to protect your Aes Sedai from attack. This is an active ability, which you can choose not to do, and therefore can be blocked. You can not protect your Aes Sedai on any night when you are charged to perform a Night Kill. If your Aes Sedai dies for any reason, so do you. Also, like her, you tend to favor dark green shades of clothing, though in your case it is so you can blend in better at night or in the wilds. You also bare a sword on your hip. You are originally from Lugard.
However, staying up all night protecting your Aes Sedai is tiring, as is killing people, and this effects your performance. Every night you go without 'rest', even with your impressive Warder stamina, will result in deterioration of you abilities, a single night resting restores you.
Power: You may elect to perform your faction's Night Kill, or to guard your Aes Sedai, or to rest.
Effects: One night without rest has no effect on your performance, your will protect your AS from attack as the 'doc' role would. However, a second night means that while you would stop an attack, you would die in the process. A third Night, you can not perform either a Night Kill or guard your Aes Sedai.
Example: On night 1 you carry out the NK for your faction, the next night you protect your Aes Sedai, were she attacked, you would stop the attack but die in the process. On the next night you would not be able to guard her or carry out your factions Night Kill. Alternatively on night 1 you could protect her, and foil an attack with neither of you dying, and perform a night kill the next night, then rest. You can only choose to do one of these three things, NK, guard, rest, on a given night.
All references to Night Kill refer to your faction's night kill. The darkfriends as a group can perform one night kill a night, or attempt one at least, and they select a target and a player on their team to carry this out.
You may speak to your allies at night on the Noteboard:
Darth Katie
Kronin al'Sulc
Fox and Ravens
You may speak to your Aes Sedai, Darth Katie, via Noteboard at anytime, if you are both alive.
You are aware that Kronin al'sulc is the highest ranking Friend of the Dark in your group, and that your Aes Sedai is not best pleased about this.
You win with the dark, when all opposition is eliminated or a point is reached that such an outcome is inevitable.
The Archaeologist [Beetnemesis]
You've never been to Saladea before, but you received the invitation from Lord Cheade with great enthusiasm, arriving early at his request and helping him to identify this ter'angreal he found. You're no Aes Sedai, but you doubt there is anyone else besides them, and maybe the Ogier, who know Ter'angreal and remnants of the past like you do. You've studied such things in Tanchico, the closest thing you have to a home, and even the White Tower itself. It's how you came to acquire your ring. You often wear gloves to cover the dull white ring on your finger, it needs no ability to channel to kill, though it take some time to recharge, many days. To cover the gloves, you've fostered a belief in your fashion quirk, wearing formal clothing at almost all times, typically red and white vertically striped clothes with gold fringe.
Last night as you were going to your rooms you saw a door cracked open and couldn't help but peak inside, you saw a one eyed man you recognized from dinner as Gher. He was unpacking his bags and you saw him reverently hold up a piece of white cloth, pulling it only partially from his bag and stroking it fondly. You must have made a noise, because he turned in your direction sharply, and you barely ducked away in time, unsure if he saw you, as you ran to your room.
Power: Once during the game you can target someone at night by sending the target in to the moderator, that person will die.
You win with the light
The Saldaean Wilder [Bergioyn]
You recognized Yunalesca and Fox and Ravens as fellow nobles from the royal court. You know of Muad Cheade's madness and regardless of what this ter'angreal may be capable of you have no desire to have it tested on you, or be hung by these others. The three of you spoke briefly last night, and agreed to meet again tonight.
You have the ability as a group, once per night, to select a target and kill them. You must send in the target, and the attacker, you are expected to send in that you are not using the power if you select not to.
No member of the group can be forced to perform a kill, and must be selected by vote, the highest ranking member of the group has a tie-breaking vote.
If one of you dies, you will only have one night kill remaining, if two of you die, your ability to perform night kills is ended.
You may speak at night via Noteboard with your allies:
Yunalesca
Fox and Ravens
You are the second highest ranking member of the group.
Yunalesca is first
Fox and Ravens is third
You are wilder, and accomplish your kills this way, you do not normally let people know of your ability to channel. You are female, regardless of your player gender, and have long red hair and favor green clothing.
You win with the Light
The Cairhienen Channeler [BlackAdder]
ou can channel. Growing up in Carheinen, you rode to war against the Aiel, you were their when your city was sacked and burned, you were there when King Laman died, an Aiel spear through your stomach, you barely survived, and wouldn't have if you hadn't killed the Aiel, using the One Power. Using forbidden saidin. You almost wish you had died. You learned to heal with that power though, amazed when the Aes Sedai came out of their city after the battle to heal the wounded, including you, you sought to figure out how to do it yourself. You also learned how to tell when Aes Sedai were about, you skin tingles when they use their power, and you've felt it more than once since arriving at Muad Cheade's manor. You've sworn to yourself never to touch the One Power except to heal, hoping that not using it will help keep the madness as bay, you'd not even do that but you can't bring yourself to watch the wounded die. You typically dress in somber black, and wear a side at your side.
Power: Once a night you may target someone, warding them so that you know if they've been attacked and able to race to their aid to heal them. You may submit a target via Noteboard every night to the moderator and that person will be protected from attack.
Be aware that male channelers are very unpopular, and being revealed is practically a death sentence, so if you admit or are found to be a channeler, certain effects may come into play.
You win with the light
The Black Sister [Darth Katie]
You are a sister of the Green Ajah, but a darker shade suits your heart. You have been in the Black Ajah for well over a century now, as is your only current Warder Artsapat. You grew concerned at Cheade's claims, recognizing it as a ter'angreal, one of a set, so you've been told, that your fellow dark sisters have sought to hide or destroy over the years, along with all records of them. Realizing that Cheade had suspected you and your Warder of being darkfriends, you wonder who else there might be and find to both your horror and pleasure that there are three more, Lord Tem Lurin, Kronin Al'Sulc, and Fox and Ravens. Good to know you have many allies, but it shows that Cheade is as clever as his reputation says. Also to your irritation, Kronin al'Sulc flashes you a signal showing he is a very high ranking Friend of the Dark himself, it's absurd that any man, especially one who can not channel, should outrank you, but perhaps something might befall him.
You typically wear a dress without your shawl, in Dark Green silk, you have dark brown hair with just a touch of grey.
You are originally from Tear, though the years have erased most remnants of your homeland. You are rarely in the Tower and only older sisters would recognize you, or you them, troubling because you're sure you felt another woman channel, perhaps simply a wilder. Either way, though you dislike killing sisters, you know that everyone who opposes the Shadow will have to die.
Power: Compulsion – You have a limited skill with this forbidden talent. Basically after twilight as everyone is leaving for their rooms, you can suggest to someone that they catch up on their sleep.
You are a roleblocker, you may target one person a night and block any active ability, put not a passive one. Be warned that the role of roleblocker, often abridged as RBer, or RB, is a role often associated with the darkfriends, and may be a poor roleclaim.
Role detector: People who were planning to do something that night beside sleep tend to resist the compulsion, and you can tell... in other words, when you block an active ability, you know. You don't know what, but you know your target did. If they have an active ability but did not use it that night, you would not know. This is often built into the 'Roleblocker' Role, but is stated here explicitly to avoid ambiguity.
You are able to communicate at night on the Note board with your Allies:
Artsapat
Fox and Ravens
Kronin al'Sulc
You are able to communicate with you Warder, Artsapat, via NB at anytime, as long as you are both alive
Restriction: You can not knowingly initiate an attack on an Aes Sedai, and if you target one yourself for Night Kill it will fail. The combination of your reluctance to kill fellow sisters and general fear of getting caught in a One Power duel explain this, along with why you do not simply snuff the life out of everyone yourself... that and all the guards with crossbows. Even Aes Sedai can die. You can not execute a Night kill and roleblock on the same night.
You win with the Shadow, when all opposition is dead or such an outcome is inevitable barring suicidal behavior by you or teammates.
The Arafelin Commander [Fanatic-Templar]
You are from Arafel, a minor noble but a retired officer of their army and a hero of the blight border, you were one of the finest warriors until you lost your right hand fighting shadowspawn. You were glad to see Muad Cheade again, who you knew, and your invitation was quite clear, he believed there were darkfriends and he had a way to uncover them. You were surprised at his explanation of the ter'angreal, and though you deeply respect him, you doubted his claim. Still, when he was poisoned he dropped the amulet and you picked it up in the confusion, planning to return it the next day if he lived.
When you were lead to your quarters, you were preparing for bed when Tem Lurin, a fellow noble from Arafel, knocked on your door and asked to speak to you in private. You did, going to the small library in the wing, and spoke for some time. Lord Lurin kept glancing at the clock, and you finally realized why, horrified, as it turned midnight and Tem seemed to sprout a dark aura. You could not conceal your shock.
“So, it works.” Tem said, producing a knife from his sleeve and lunging at you. “I saw you take it.”
You barely dodge the attack, but in spite of your missing hand you still remember your training, and are able to hit him as he lunges past you. Slamming him in the face with your stump you are able to avoid his next lunge and kick him in the chest. He stumbles back and crashes through a window into the courtyard below, taking a large candle holder and the drapes with him. You hear cries of alarm as you look out the broken window to the courtyard below and see Tem lying on the ground moaning, the ornate candle holder piercing his chest and his legs twisted at impossible angles. You run back to your room, unable to sleep that night.
Role: You possess the amulet ter'angreal, and can target a player each night to see if they are shadowspawn.
Victory: Light
The Illianer Merchant [Fistofpainx]
You are a merchant from Illian, over the years through ruthless cunning you have amassed quite a fortune, and a lot of enemies. Few nobles match your wealth and you've essentially bought your way into their circles, so it didn't surprise you to be invited to a celebration of such exclusivity. You're an opportunist, and Cheade's rambling about darkfriends do not interest you, the Dark One is dead, they're just a weird group of madmen like he is.
You are known for your excess, wearing rich clothing in red and gold and being rather fat, with hands covered in jeweled rings.
No, your goal is to survive this alive, and you don't care how
You are a survivor, during the game you can stay up late and be safe from attack, but this so exhausts you that you can not do it the next night, everyone needs to sleep eventually. Simply staying awake is not enough though, the people here, you know, are dangerous enough that being awake might not save you, you would normally go down to the little room at the end of the hall leading back into the main manor to talk with the guards, who having been slipped a few coins have no objection to your being there.
You can obviously still die by Night Kill, Lynch, modkill, etc but you can elect to protect yourself from night kills on a given night, essentially like the 'commuter' role, because this role has been known to encourage lurking, and to fit your flavor as a despicable person only interested in saving their own neck, you are quick to point the finger at anyone, and on any given day you must vote for someone within 96 hours of the day beginning, or your ability to protect yourself will be expended and you will not be able to use it that night, nor the consecutive night, same as if you had used it, this kicks in even if you had used the ability the previous night and therefore couldn't use it that night anyway. You commuter aspect is treated as an Active Ability, and can be blocked, but is not expended if blocked, since it has it's limitation do to the need to sleep and if you can't go to the guard room you will simply go to sleep instead.
Example: On night 1 you use your ability to protect yourself, you could not normally use it again till night 3, but you do not vote for someone within 96 hours of gameplay for day 2 beginning, you lose the ability to perform it again till night 4.
You may unvote for someone, but then you must vote for someone else within 48 hours or suffer the loss of your protective power as though you hadn't voted.
Although you are essentially targeting yourself, this still qualifies as an Active Ability, and can be blocked, but if blocked it is not expended, you could use it the next night. In terms of flavor, you receive this protection from hanging out with guards, anything which would prevent that would tend to allow you to get your sleep, and it is staying up all night that stops this.
You win with whichever faction wins, if you are alive at the end of the game.
The Darkfriend Noble [Fox and Ravens]
You are a Darkfriend, along with your allies Tem Lurin, Darth Katie, Artsapat, and Kronin al'sulc. You are also a minor noble from Saladea, and recognized Yunalesca and Bergioyn as fellow nobles from the court, though higher-ranking. Your desire to increase your status is part of the reason you joined the Shadow. With encouragement from Kronin al'sulc, a very high ranking Friend of the Dark, you decided to attempt to ally with these fellow nobles of Saladea.
The three of you spoke briefly last night, and agreed to meet again tonight.
You have the ability as a group, once per night, to select a target and kill them. You must send in the target, and the attacker, you are expected to send in that you are not using the power if you select not to.
No member of the group can be forced to perform a kill, and must be selected by vote, the highest ranking member of the group has a tie-breaking vote.
If one of you dies, you will only have one night kill remaining, if two of you die, your ability to perform night kills is ended.
You may only perform one night action a night, you can not carry out a kill from each of your factions on the same night.
You may speak at night via Noteboard with both sets of your allies:
Saladean Nobles:
Yunalesca
Bergioyn
Darkfriends:
Kronin al'sulc
Darth Katie
Artsapat
You tend to dress in black and red, you are male, have brown eyes and hair, and typically carry only a dagger as a weapon, concealed in your sleeve.
You win with the Shadow, when all enemies are eliminated or such is inevitable.
Note from Mod: You are basically a member of two different mason groups, both of which can kill, so be careful with your NBs, and again, you can not execute a NK from both factions on the same night.
The Questioner [Gher]
Old and scarred, missing an eye, you are a true warrior against the Shadow, and were glad to see Hobo, a Captain of the Children of the Light, and a young aide of his you've never met before, Hieshyn, who is introduced to you as a Lieutenant. Neither they nor you have been wearing your uniforms, and as a native of Ebou Dar you have no Amadician accent to give you away.
Last night, though, as you were unpacking your clothing in your room, you could not help but see your whitecloak and take it out for just a moment to feel the fabric in your hands. You had accidentally left the door slightly cracked and a rustle near the door alerted you that someone had glanced inside and seen you with your cloak. Hoping they did not see everything or realize it's importance, you run to the door, but the corridor was already empty, cursing your indiscretion quietly you shut and lock the door.
You are a member of the Hand of the Light, and are an adept at getting information from people. You a joined by two allies, officers of the Children of the Light, though not Questioners themselves.
Points:
You begin the game with four (4) points, which you may spend to do any of the following actions:
Investigate Player: 6, This detects if anyone is a darkfriend.
Track Player: 5, As with the Tracker Role, you can follow one player, and see who they target on a given night, but not what is done.
Put to the Question: 8, You seize someone for the night, at the end of which you will know if they are a darkfriend, and during which time they can not act or be acted upon by anyone else.
You may perform one, or none, of these actions a night, not two, even if you have the points, you may only spend what you have, there is no 'credit'.
Points: You acquire points at twilight, after the lynch, and gain one for each Child of the Light still alive, including yourself. Additionally, you gain points whenever a darkfriend, channeler, or someone involved with the tower dies, whether by lynch, NK, modkill, etc. People who qualify as a combination thereof give you points for each category they meet. Essentially these points represent your will and general optimism about your task. The continued survival of your fellow whitecloaks or the death of people you disapprove of buoys your spirits.
Chaneller: 1 point
Tower Aligned: 1 point
Darkfriend: 1 point
Special: Certain events, circumstances, deaths, etc may occur which may grant you additional points
So as an example, if Day 1 ends with the lynch of a warder who is not a darkfriend, you would gain 1 point from that lynch, and 1 point from each surviving whitecloak, or 3 points, for a total of 4 points plus those you began with. Alternatively, if a Aes Sedai of the Black Ajah dies, her death would gain you 4 points...
You may spend or save those points that night – you must NB me to let me know if you are doing nothing, though I will assume in the absence of contact that is your intent, but I don't like long night cycles and I don't want to drag out a deadline waiting for an action when there won't be. I will tell you how many points you have though you are expected to track this yourself in case I get distracted or make a mistake.
It should be obvious but to be clear, you only gain points for a dead darkfriend from people who are actually darkfriends, and as you can no doubt surmise, you will regard anyone whose death you get points from as a darkfriend regardless of whether they are or are not. If you investigate a random kitchen girl and she can channel, you will be returned a hit saying 'darkfriend', when she dies you will get a point for a dead channeler, but you will not get the two points for killing a darkfriend.
You are a mason, and may speak to your allies at night:
Captain Hobo
Lieutenant Hieshyn
Your victory condition is that you win with the Light, dead Tar Valon witches, warders, random channelers, etc. are simply pleasant bonuses that gain you points.
The Whitecloak Lieutenant [Hieshyn/Blaine]
You are a young officer of the Children of the Light, and are fairly uncertain about things, this idea of simply killing people on a vote seems unwise somehow, and you are reluctant to participate. You come from a fairly important noble house in Amadicia, and when the wicked Aiel attacked you joined the Children of the Light, wanting to help and generally disliking the politics and intrigue of the nobility. Although you know you are talented as both a swordsmen and a leader, you know your family's wealth and power is why you've gained rank so fast, and it is disappointing that such politics effect even the Children of the Light.
You are the Whitecloak Lieutenant, you may only vote as the hammer vote, or if your surviving allies have already voted.
This is a variation of the 'Actor' Role:
The Actor can normally vote only as the hammer vote (the last vote necessary for a lynch), however, you have exceptions to this:
1.You may vote freely for things which do not pertain to a lynch
2.You may vote for someone if both of your Whitecloak allies have voted for them, if one of them dies than you may vote for someone if the surviving Whitecloak does.
3.You may always vote for a no lynch at any point
Essentially this represents your youth and general nervousness. You've no problem voting for things which don't involve someone dying, but otherwise you need a bit of encouragement, like your allies voting or a big crowd. You wouldn't want to admit to reluctance to your allies or the others there, and are discouraged from informing anyone that you are an Actor.
Q: What happens if I vote in the wrong place?
A: Nothing, so long as you didn't obviously do it to prove your role, your vote will simply not count toward the total and if anyone asks 'Is the vote count wrong?' I will say 'no'. Doing this repeatedly or with the obvious intent of proving yourself an Actor will get you modkilled. You are not allowed to vote except as hammer or under the exceptions listed. I'm just not going to modkill you for an accident, once you claim actor, if you do, or a whitecloak ally does this on your behalf, you don't really have any leeway left. Basically, do not attempt to use the role as a method to prove innocence, i.e. voting out of order then pointing out your vote didn't count.
You are a mason, and may communicate at night with your fellow Children of the Light:
Captain Hobo
Gher, a Questioner
Victory Condition: You win with the Light, when there is no remaining threat.
The Whitecloak Captain [Hobo]
You are the leader of the trio of the Children of the Light here, a captain and veteran of both 'the Troubles' – known to others as the Whitecloak War, and the Aiel War. You came with your aide, Lieutenant Hieshyn, and were surprised to see the Questioner Gher in attendance, but heartened to see an ally.
Role Power: Once in the game you can call both of your allies in for a 'prolonged strategy meeting', on this night all three of you (or both if one has died) are immune to Night Kills but can take no other actions either, this ability can be roleblocked and would be expended. You can not use this if you are the only member of your group left alive, as it is numbers that protect you, an assassin will not be perturbed by you hold a meeting by yourself, so the ability is expended if both of your allies die. Again, this can only be done once, only effects your fellow whitecloaks and yourself, can be roleblocked, prevents other night actions, and does not protect you or them from investigations, tracking, watching, etc. For game purpose this is an active ability that targets those other surviving whitecloaks.
You are a mason, and may communicate at night with your fellow Children of the Light:
Gher
Hieshyn
Victory Condition: You win with the Light, when there is no remaining threat.
The Darkfriend Leader [Kronin al'Sulc]
You hail from Shienar, though were born in Malkier, and are a very high-ranking Freiend of the Dark, in no small part from the role you played in the fall of Malkier. You typically wear black, and you wear the Kadori as proudly as you wear the heron marked blade at your side. You, like Tem Lurin, are both considered heroes in the Borderlands.
You are the leader of the Darkfriend Faction. Your allies are Lord Tem Lurin, Lord Fox and Ravens of Saladea, Darth Katie of the Green Ajah, and her warder, Artsapat.
You may speak with your fellow darkfriends at night:
Darth Katie
Fox and Ravens
Artsapat
As a blademaster, and a darkfriend with much skill in deception, you are a master at covert killing.
Power: Every third night you have a night kill, beginning night 2. You do not have to use it on night 2, but you will not get another for two more nights after you do use it. So if you use it on night 2 you will get a new one on night 5, but if you wait till night 3 to use it you will not get a new one until night 6.
You may only perform one night action a night, so you could not carry out your factions NK and your own on the same night.
You win with the Shadow, when all opposed to it die or victory is inevitable.
The Andoran Noble [Napoleon62/Fanatic-Templar]
As an Andoran Noble of a minor house, you are best known as a merchant with a silver tongue, and often have dealings in Saladea. You have short brown hair and prefer to dress in White and Red when out of country, the colors of your nation. You respect borderlanders, but you've a firm belief that Andor stands above all others in the fairness of its laws, and this mad method of picking good and bad by vote with no evidence is abhorrent to you.
Power: You have a double-vote, which is used automatically, your vote counts as two votes for the purpose of lynches and no lynches. However, should you vote for someone who turns out to be innocent, it will shake your confidence, and if it happens twice, you will lose the ability.
Victory Condition: You win with the light, when all opposed to it have perished.
The Red Sister [Ranagrande]
You recognized 'Talic of the Yellow Ajah and her Warder White Flame of Tar Valon, and were glad to meet another sister here, even the rather ostentatious Yellow. You've arranged to speak to them at nights. You are from Shienar, and hate those who have joined themselves to the Shadow, which is why you joined the Red Ajah. You have always been especially sensitive to the use of Saidar, and can when concentrating often feel it being used even in small quantities.
You are an investigative role, each night you may target one player, this is an active ability and may be roleblocked or to which others may be immune. You can tell if that person channeled or was channeled at that night, but you can not differentiate which occurred, you merely know that saidar has been used.
Example: Player X is a Wilder and targets Player Y with a night action that is powered by saidar, if you investigated either X or Y you would get back a positive hit. You would not know, if you targeted Y, that X targeted them or that Y was the target, not the channeler.
You are a mason, and may speak with your two allies at night.
White Flame of Tar Valon
Talic
You win when all those serving the forces of evil perish.
The Yellow Sister [Talic]
You are an Aes Sedai of the Yellow Ajah, and were once a Tinker as a girl. Though you no longer entirely embrace the Way of the Leaf, you still have a fondness of bright colored clothing and a distaste for violence, which is why you were attracted to the Yellow Ajah. You can not heal the dead, nor bring yourself to use your powers to harm another, which is why you have a warder, White Flame of Tar Valon. You find this idea of voting to decide who will die morally questionable, but reviewing it, you feel you would not be to blame if you do not cast the final vote.
Role Power - You can not cast the final vote, or hammer, for a lynch, this role is normally called the Priest:
You can still vote the 'hammer' for a no lynch, as no one is harmed, or for any other vote that doesn't result in a lynch, and of course you are not to blame if your vote turns out to be the hammer because of some vote-effecting ability you are not aware of or on accident if someone just happened to vote a few minutes before you, but your vote will not count toward the total, you can not deliberately vote as hammer in order to 'prove' your role, this leeway is simply to avoid mistakes or situations where you can not know. For flavor purposes, this restriction comes from your not being willing to cast the final vote, effectively pulling the trigger, doing it on accident is not the same as doing it on purpose.
You are also a mason, and can communicate with your warder, White Flame, and the Aes Sedai Ranagrande of the Red Ajah, via the NB during night cycles.
You are also a day mason, and may speak with your Warder, White Flame, via the NB during day or night, you may only speak with Rnagrande at night.
You win with the Light when no threat to the Light remains
The Yellow's Warder [White Flame of Tar Valon]
You are bonded to Talic, of the Yellow Ajah, who is best know for her kind nature and gaudy taste in dress, rarely wearing the yellow shawl. As her protector, you were glad when she recognized a fellow sister, Ranagrande of the Red Ajah, as one more friend in this dangerous place. The three of you plan to meet nightly to discuss what you have learned, and you are very glad for all your sword practice. As a Kandori, you favor two swords, and you keep them sharp.
You are a variant Bodyguard role, using a point buy system. You begin the game with 10 points, representing your well rested stamina and wariness. You may save those points, but each night you may elect to spend them to do one of the following actions:
1.Protect your Aes Sedai – 12 points
2.Protect the Red Sister – 12 points
3.Guard you Aes Sedai with your life – 6 points – An attack aimed at her will be stopped, but you will die in the process.
Every night, immediately after twilight, you gain 4 points while your Aes Sedai lives, and 2 extra points while the Red Sister also lives. However, if your Aes Sedai dies, you will also die.
Note from mod: You can essentially ration your points to constantly protect your AS but die in the process, or utilize them for the alternative options, obviously this is up to you.
You are a mason, and can communicate with your allies at night:
Ranagrande
Talic
You are a day mason as well, and can communicate with your Aes Sedai, Talic, during the day or night
You win with the light
The Senior Noble [Yunalesca]
You recognized Bergioyn and Fox and Ravens as fellow nobles from the royal court. You know of Muad Cheade's madness and are regardless of what this ter'angreal may be capable of you have no desire to have it tested on you, or be hung by these others. The three of you spoke briefly last night, and agreed to meet again tonight.
You have the ability as a group, once per night, to select a target and kill them. You must send in the target, and the attacker, you are expected to send in that you are not using the power if you select not to.
No member of the group can be forced to perform a kill, and must be selected by vote, the highest ranking member of the group has a tie-breaking vote.
If one of you dies, you will only have one night kill remaining, if two of you die, your ability to perform night kills is ended.
You may speak at night via Noteboard with your allies:
Bergioyn
Fox and Ravens
You are the highest ranking member of the group.
Bergioyn is second
Fox and Ravens is third
You are skilled with poison, and accomplish your kills this way. You tend to dress in blue, and have blond hair.
You win with the Light
PGM: Night Action Logs (up)
Isaac Send a noteboard - 23/05/2010 02:38:01 AM
These might include errors or missing bits, it's just my informal notes for tracking actions, I might not have adapted the logs after late submissions and I'd rather not carefully edit through when I can just cut and paste. For instance, Gher's points were almost always wrong, I kept missing one here or there he'd have to remind me of.
Night 1 Log of Actions
Log of Night 1 messages and actions
1.Amys – Commuter – protects self – Got GR mass message
2.Artsapat – Df Warder – got DF mass message
3.Bergioyn - 2nd Noble – Got SN mass message
4.Beetnemesis – 1 shot vig – elects not to use power
5.BlackAdder – doc – Killed Blaine, was hammer vote, and docs Talic, got flavor message
6.Darth Katie – BA - got DF mass message – RB's Talic
7.Fanatic-Templar – cop – Got short message, cops Fox and Ravens
8.fistofpainx – survivor – Got GR mass message, can't use ability.
9.Fox and Ravens – DF Noble – Got DF and SN mass message
10.Gher – Questioner – Got point total and WC mass message – does nothing
11.Hieshyn/Blaine – WC Lieutenant – Dead, got WC mass message anyway
12.Hobo – Whitecloak Captain – Got WC mass message and “Revenge” special – does nothing
13.Kronin al'Sulc – Df Leader - got DF mass message
14.Napoleon62 – Double Voter
15.Ranagrande – Red Ajah- Got Tower Mass Message
16.Talic – Yellow Ajah – Got Tower Mass Message, was ID'd by BlackAdder as AS
17.White Flame of Tar Valon – Yellow Warder - Got Tower Mass Message, got point tally – protects talic
18.Yunalesca – 1st Noble – Got SN Mass Message – carries out NK on Hobo
Actions -
DK roleblocks Talic
BlackAdder docs Talic
Amys protects self
FT cops Fox
SN: Yunalesca NKs Hobo
Artsapat rests
Beetnemesis rests
Gher does nothing
Ranagrande investigates Yuna
Hobo – no Action
White Flame – Full Protects Talic, 12 points
Darkfriend NK – Kronin NK's FT
Events
Hammer: BlackAdder – Memory sequence on Talic
Revenge Event – Hobo gains one-shot kill
New Ally Event – Gher/beetnemesis are now masons, Gher gains 3 points
New Advisor – Yunalesca carries out a succesful NK, now has 3 Advisors. 2+ nightly NK for SN group
Summary:
FT dies, will be reincarnated as Napoleon62
Hobo Dies
Gher points: 9
White Flame points: 4
Log of Night 2 messages and actions
1.Amys – Commuter – GR Message – No action
2.Artsapat – Df Warder – Kills White Flame
3.Bergioyn - 2nd Noble – dies
4.Beetnemesis – 1 shot vig – elects not to use power
5.BlackAdder – doc –wards gher
6.Darth Katie – BA – no action yet
7.Fanatic-Templar – no aciton available
8.fistofpainx – survivor – Got GR mass message, can't use ability.
9.Gher – Questioner – Track Talic, will get points from Bergioyn death and WF's death
10.Kronin al'Sulc – Df Leader – Kills Bergioyn
11.Ranagrande – Red Ajah- investigates DK for Saidar
12.Talic – Yellow Ajah – No Action Available
13.White Flame of Tar Valon – dies
14.Yunalesca – 1st Noble – Nothing happens
Actions -
DK RBs FT
Bergioyn Nks WF
Artsapat Nks WF, bergioyn gets there first
Kronin Nks Bergioyn
Gher track WF to Talic
Ranagrande gets a positive hit for Saidar on DK
Events
'Event: Merciless' – At the loss of her Warder, Talic is no longer under voting restrictions
'Event: Cautious Advisor' is primed – If Yunalesca is the sole remaining Saldaean Noble, but has acquired a dead advisor, she will have a remaining NK, if used succesfully, her target becomes and advisor and the new advisor and previous advisor will suggest caution, no more NK's will be possible.
Yunalesca has only 1 NK left, as she has an advisor (Hobo)
"Event: Inquiry" Trigger: Player Red Ajah (Ranagrande) receives positive response on a night target, can send anonymous NB to target (DK)
Summary:
White Flame dies
Bergioyn Dies
Gher points: 13-5+2 (one bergioyn, one whiteflame)
Ranagrande gets back a positive on DK (channels or channeled at via Saidar)
Log of Night 3 messages and actions
1.Amys – Commuter – Saves commute
2.Beetnemesis – 1 shot vig – NKs fistofpainx
3.BlackAdder – doc – wards beetnemesis
4.Darth Katie – BA – RB's Yuna
5.Fanatic-Templar – dies
6.fistofpainx – survivor – dies
7.Gher – Questioner – Questions Yunalesca
8.Kronin al'Sulc – DF Leader – NKs FT
9.Ranagrande – Red Ajah - investigates beetnemesis
10.Talic – Yellow Ajah – No Action Available
11.Yunalesca – 1st Noble – Targets DK for NK
Actions -
DK RBs Yuna
Kronin Nks FT
Beetnemesis kills fistofpainx
Gher questions Yuna
Ranagrande gets a positive hit for Saidar on beetnemesis (ring)
BlackAdder wards beetnemesis, will be aware someone channeled through his wards, twice
Events
'Event: Silver Lining' – FT, Amys, and fistofpainx form mason, fist no longer needs to vote to commute
"Event: Inquiry" Trigger: Player Red Ajah (Ranagrande) receives positive response on a night target, can send anonymous NB to target (DK) – this has previously occurred on DK, now on beetnemesis
'Event: Put to the Question' – Gher receives description as well as receiving alignment data as per his cop ability
'Event: Fear and Loss' DK unable to NK tonight, but now has a one-shot RPS kill that can be used on anyone who voted for Artsapat, the FaL NK, which is governed by who she targets and if she used another night action that night.
'Event: No Shades of Grey' – Gher gets 1 point for fistofpainx's death, as half a darkfriend
Summary:
fistofpainx dies, reveal his alignment
FT dies
Gher points: 15-8+1 = 8
Ranagrande gets back a positive on DK (channels or channeled at via Saidar)
SN group (Yuna) no longers has a NK
Log of Night 4 messages and actions
1.Amys – Commuter – Saves commute?
2.Beetnemesis – air ring – no action available
3.BlackAdder – doc – wards ranagrande
4.Darth Katie – BA – Fal NK ranagrande, tie, and ranagrande docced
5.Gher – Questioner – Cops BlackAdder, dies
6.Kronin al'Sulc – DF Leader – NKs Gher
7.Ranagrande – Red Ajah – doesn't investigate, messages beet
8.Talic – Yellow Ajah – No Action Available
Actions -
Ranagrande sends message to beet
Kronin NKs Gher
DK fails FaL NK on ranagrande, keeps FaL NK
BlackAdder docs ranagrande
Amys?
Events
DK joins tower group, tower group get pass bond group ability.
Summary:
Gher dies, Kronin decapitates him
Ranagrande, DK, and Black Adder gets scenes on the FaL NK
Beet receives message from ranagrande
Chair and advocate remain, as 7 or more players live.
Log of Night 5 messages and actions
1.Amys – Commuter – Saves commute
2.Beetnemesis – air ring – no action available
3.BlackAdder – doc – wards Talic
4.Kronin al'Sulc – DF Leader – NKs BlackAdder
5.Ranagrande – Red Ajah – investigates Amys, messages beet
6.Talic – Yellow Ajah – No Action Available
Actions -
Ranagrande sends message to beet, investigates Amys
Kronin DFL NKs BA
BlackAdder docs Talic
Events
None
Summary:
BA dies, Kronin decapitates him
Beet receives message from ranagrande
ranagrande gets no hit from Amys
Pages in Times New Roman font size 12: 57
Word Count: 25525 (not including this intro)
Full, enormous text to follow
A Compilation of Day Summaries
A Chronology – Day 1
Summary of Day and Night 1 Flavor
Day 1 Morning Message
Location – Saladea, outskirts of Maradon
Date: Tenth day of Saven of 979 NE
The players have come to manor of Muad Cheade for Dahan, the ninth day of Saven, celebrated as the end of the Trolloc Wars. Many of you recognize others there, and it seems a collection of diverse but important and powerful people. Invitations were sent out long in advance, and many received invitations which hinted that Muad had something astonishing to reveal.
… and so he did, at the height of the dinner he unveiled a ter'angreal, which he had discovered in ancient ruins in the Blight, a simple amulet that when worn can allegedly, at midnight, reveal the allegiance of those sworn to the Shadow. He claimed that he had invited many who he believed were sworn to the Shadow and that he would use the power of the amulet to unveil them, or kill everyone who was his guest. As he pronounced this, dozens of guard surrounded those seated at the table, and he said this his fortress-manor would be sealed, until no Darkfriend remained. He called for a toast to this impending victory, which his stunned audience reluctantly shared, then sipped his wine.
Cheade began coughing, crying out that he'd been poisoned and pointing at his servant as he fell over. Surprisingly neither the accused servant or the guards seemed very surprised by this as the servant was taken away and the ailing Lord Cheade was carried from the room.
Thinking Muad Cheade mad, but unable to leave, the reluctant guests retire to their rooms in a separate wing of the manor that seems little more than a well-decorated prison. The next morning you take breakfast together, missing one of your number, and are informed by a young officer that Lord Cheade is alive, but gravely ill, and has claimed his servant poisoned him, but that he dropped the ter'angreal amulet when the poison took him, and that he believes one of you stole it. He's ordered that none of you be allowed to leave until all the darkfriends have been purged from your ranks, and knowing that no darkfriend would dare to wield the awesome power of the amulet.
Although the young officer seems to roll his eyes when saying much if this, he informs you that Muad Cheade has decreed that you are to decide amongst yourselves who is a Darkfriend, and who is not, then gestures into the courtyard, where a gibbet is being erected. He tells you that one of your number, Lord Tem Lurin of Arafel, was fatally wounded last night, and in his dying breath begged the 'Great Lord' to save him.
“I was also there when he uncovered its power, a man I've known for years and thought was a friend was unveiled as a darkfriend, Lord Cheade pointed at him and said he saw a shimmering field of darkness around him, called him a darkfriend and the man attacked, screaming for 'The Great Lord' to aid him, so I believe what he says, at least that much. Lord Cheade can be rather... eccentric at times but he is brilliant. He said he specifically invited this group because he knows some of you are darkfriends and others are not, but you are all important and dangerous people, and he's trusting those of you who are of the Light to deal with the darkfriends. Our physician says he will be bedridden for several days, I mean to see his orders carried out in the meantime.” Saying that, he turns and leaves.
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Day 1 Lunch Interlude
The young officer enters near noon, and whispers to Hieshyn, who frowns, nods, and rises from the table to leave, a pair of guards trailing him.
“Ladies and Gentlemen, I apologize for the interruption in your deliberations.” Says the young man, “... however this seems to be a good time to have lunch and let everyone stretch their legs.”
He nods toward the guard by the glass doors to the courtyard, letting in a draft of crisp spring air. Servants enter baring trays and tables and begin setting them up. Several of the guest rise and stretch, helping themselves to food or returning to their rooms or walking in the well-tended gardens of the courtyard.
“Well, our deliberations seem on hiatus.” Says a woman dressed all in black with black hair as she rises from the table. “Hopefully when Hieshyn returns we will have all eighteen pairs of eyes left to examine this situation with.”
A fat man dressed in red and gold waves a hand covered in rings at her as he begins eating with enthusiasm. “Seventeen and a half, by my count, and that do be assuming no one is killed walking in the garden.”
“Or poisoned at the table.” Says a red-headed woman as she pats the fat man on the shoulder, her green riding dress shifting in the breeze as she joins two men by the doorway to the courtyard. The fat man lowers the fork halfway to his mouth with a grimace.
After an hour or so of people eating, walking, and otherwise refreshing themselves the guest begin gathering again in the room. An older man in gray with a sword on his hip stands and motions to gain everyone's attention. “I would like to raise this point again, that we have an even number, though odd at the moment, and if we are to do this process of elimination we may have even numbers again, we should have a way to establish how we will deal with a tie-breaking vote.”
“I second that.” Says the Andoran man further down the table. “We should have rules for how to deal with these sort of eventualities. I propose we select someone each day, by vote, to serve as a tie-breaker and generally assist in making sure everyone gets a chance to have their say, and someone should defend the accused too.”
“Agreed” Says a Saldaean man who is cleaning his nails with a boot dagger. “We aren't a bunch of peasants acting like a mob after all, but I don't want it to be the same person every day.”
“Without any objection...” The older man in gray says, scanning the room for dissent, getting mostly shrugs and nods, “Very well, I open the floor to nominations.”
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Day 1 Lynch Scene
“I'm not a Darkfriend!” Blaine screams as the final vote needed is cast by Black Adder.
“I'm sorry, but that's the rules.” Says the young officer, who enters at that moment, trailed by guards.
The other 'guests' back away from the table as the guards approach, but Blaine pulls his sword from his scabbard and lunges toward BlackAdder, screaming that he's innocent. BlackAdder barely manages to draw his own sword and parry the blow in time, then all descends into chaos as several in the room try to get further away while others draw weapons or leap on Blaine, trying to tackle the young Amadician.
The glass door shatters as some object hurled at Blaine misses him and strikes the window, and a gust of wind sweeps in, blowing out many of the lamps and candles already lit to ward of the coming night, plunging the room into dancing lights and shadows.
The young officer bellows for order, the guards pull people apart, and after only a few seconds silence returns, as Blaine struggle to his knees, a blood staining his brown doublet from a deep wound.
“I am not a darkfriend...” He whispers. His eyes glaze over in death as night falls.
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BlackAdder Night Message 1 A
As you parry Blaine's wild sword swing you nick him with your sword, and as the snow begins falling all around you, the cold breeze outside Tar Valon chilling you bones, you barely manage to slap aside Blaine's spear thrust, just as you drive home you sword through the Aiel's chest, you crumple to your knees holding your wound, as a wave of Aiel tackle you to the ground, knocking your sword free, and you awaken in a tent, the moans of the wounded stirring you from your fever dreams.
“He is gravely wounded.” Says a woman's voice above you, “Yet his fever seems too high for even such injuries.”
You shudder, and shiver in spite of the heat, as a wave passes through you, healing your injuries. You look up to see the woman, deep blues eyes set in a face framed with red hair, standing above you.
“Thank you.” You whisper.
As you kneel on the carpet, you see a red-headed women with a familiar face regarding the slain Amadician, your arms goose-bumped, she shakes her head and walk aways, your goose-bumps vanishing. No one seems to be paying much attention as you rise pick up you sword and wander off to your rooms, no snow marks your footsteps as you leave.
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Darkfriend Mass Message - Night 1
Kronin bends down to retrieve the knife lying in a bush near the broken window.
“Yours, I take it?” He says, passing the throwing dagger hilt first to Fox and Ravens, who tucks it back up his sleeve. “It's so good everyone keeps showing so much initiative. You, that fool Lurin, who next?”
Rebuked, Fox scowls. “What is so important we must talk? I've other matters to see to as you know. Delay may be suspicious.”
“I believe our dear friend Kronin means for us to try to kill someone tonight.” Darth_Katie says, a wicked smile touching her lips.
Kronin glares at her. “Watch your words, witch, we know not who listens.”
Artsapat takes a menacing step forward, his hand going to his sword hilt, Darth_Katie puts a restraining hand on his shoulder. “I am Aes Sedai, dear Kronin, as you say. We are shielded from those seeking to overhear us. So who shall we kill.”
Still glaring at Kronin, Artsapat caresses his sword hilt. “There are four of us.” He says, smirking. “I believe we should be able to do winnow down the number of guests in short order.”
“No!” Kronin snaps. “I'll have no more of these mad risks. Your proclivity for taking unwise actions is what has already gotten you exposed to Cheade.”
“You as well!” Fox snaps back.
“To the contrary, I was not initially invited, but I knew your names, and Tem Lurin and I had suspiscions with so many of our 'friends' being invited. I came as his guest, and I know Cheade, he received me warmly. No, we will have no more risks. We will plan our actions, and do this one at a time, even if we must spend many nights doing it. Fear not, Artsapat, I'm sure your blade's hunger will be quenched before this is done. But none of you are to kill anyone until we have decided on who and how. Am I clear?”
Reluctant nods follow...
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Saldaean Noble Night Message 1 A
Fox and Ravens quietly shuts the door behind him as he enters the small room off the library, full off maps, weapons, and armor.
Yunalesca looks up from a map. “Now that we are all here, let us proceed. We must figure out what we are to do about this situation.”
“Cheade and his whole line are...” Bergioyn cuts off, remembering Yunalesca is a distaff relation of Muad Cheade. “... tactical geniuses, I am glad we have your leadership and guidance, Yunalesca, on this complex matter.”
Yunalesca smiles. “Fear not, unlike my mad kinsman, I am quite sane, and do not believe oak trees can spy on me as he does... only pines trees can.”
Fox laughs at this, and cuts off as Yunalesca glares at the younger noble. “Why are you laughing?” Yunalesca asks.
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Night 1 Guard room encounter - Fistofpainx and Amys
“Well it can be played with either 5 or 6 players.” says the guard, Kal Redder, as he holds the deck of playing cards up. “We only play for coppers, we're not as wealthy as either of you, but it's a good way to burn the night away. You're both welcome to join us.”
Fistofpainx shakes his head as he fills his mug from the tea kettle “A fine offer, friend Redder, but I do be tired tonight. A good night to you and your brethren, friend Redder, and to you too Amys.”
“Good night, Fistofpainx, I'll have to ask Mistress Dormaile about your request when I return to Tar Valon, but I think she'll approve.”
“I do hope so, and give my best to Ilain when you see her.”
“I will, good night.”
“Good night.” Says Fistofpainx, as he leaves the room.
With a sigh Amys looks at the guard, still holding the deck of cards with a questioning, hopeful expression. “I'm in.”
White Cloak Group Message - Night 1
Cursing and pacing, Hobo stops, slapping the wall of his room.
“Did you see who killed him?”
“No.” Gher says. “Not I, nor who threw the dagger that broke the glass... though I'm glad he died before he might have spoken our names. I believe Cheade, and surely the Darkfriends will seek to come after us above all others. It is better he died as he did.”
In a lightning move, Hobo's sword clears his scabbard and rests, tip unwavering, a finger's width from Gher's throat. “He was my nephew, Questioner, I mean to see his killer dead.”
The one-eyed man does not so much as flinch at the sword at his neck. “Calm yourself, Captain, we will have our revenge on the dirty darkfriends who murdered our young friend. Put up your sword, and let us us discuss what we are to do.”
Shaking with rage, Hobo finally mutters one last curse and sheaths his weapon...
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Tower Group Night Message 1 A
Ranagrande Sedai looks up from her writing desk as Talic enters the room, followed by the her warder, White Flame, who stations himself by the door, his relaxed posture fools no one in the room that the Kandori can have his two swords drawn in the flick of an eye.
Talic closes her blue eyes for a moment, then opens them, “I have shielded us from spies.” She says.
“Excellent, girl, now tell me, why did you not heal the man Blaine?”
Talic scowls, “I have the shawl and the ring, you...”
“Held both before you were even a novice, back when you were dancing away your evenings with foolish tinkers, now answer the question.”
“Yes, Ranagrande Sedai.” Talic says with downcast eyes. “I could not reach him in time, and as you know, my powers are not as great as many.” Talic resists the urge to remind the other Aes Sedai that she was the first to vote to hang the whitecloak.
Rangrande shakes her head in contempt. “I'm amazed you were even allowed to test for the shawl, let alone survived. Very well, I can hardly say I regret the loss of another foolish whitecloak, but we've real darkfriends to hunt, and unlike those fools, we of the Red know well how to seek out darkfriends.”
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Fanatic-Templar Night Message 1 A
The fire light glitters off the amulet, slowly spinning on it's chain, as you hold it suspended before your eyes... midnight nears... you ponder your options as you sit in your room.
Day 2 Chronology
Dawn 2 Message – Amys
You feel a poke in the shoulder, and groggily stir to consciousness. Kal Redder smiles at you and puts a cup of steaming tea in front of you.
“Must of drifted off there.” You mumble.
“A couple hours ago, we're changing guard in a few minutes and the suns about to rise, figured you'd want to be awake.”
“Thanks.”
“No, thank you.” He says with a small smirk.
You remember losing rather badly at the game last night, mostly on purpose, the few dozens coppers a minuscule price to pay to give the guards just one more reason not to mind your presence here. Rising and thanking the guards for all the fun you wander back to your rooms to wash up before breakfast, you've barely had a chance to splash some water on your face and sip some tea before you hear a loud scream.
You have survived the night unharmed, and can use your ability again on Night 3.
Dawn 2 Message – Artsapat
After you and your allies make a decision about who shall die to further your master's designs, you retire to your rooms, visions of power and glory fill your dreams, and you are awakened by a scream, once you realize it's coming from the wrong direction to be your Aes Sedai, you smile, yawn, and stretch, fully refreshed and in a good mood.
Day 2 has started, you may no longer speak with your allies until Night 2 begins, except for your day-mason ally, Darth Katie
Dawn 2 Message – Beetnemesis
You awaken with a start, a hand over your mouth muffles your outcry and you freeze, staring up into a single blue eye. Gher puts a finger to his lips as he slowly lifts his hand from your mouth.
“What?” You say, startled and terrified by this man, who has somehow snuck into your rooms.
“You saw me, you know what I am. You will now aid me.” There is no hint of a question in that comment, and you slowly sit up in your bed.
“Yes, whatever you say... I'll help you.” You whisper, scared and hopeful at the same time.
“The darkfriends must be destroyed.” He says, that single terrifying eye filled with fiery zeal. He does not so much as blink when the screaming starts.
Beetnemesis, you are now able to speak to Gher via NB at night, beginning on Night 2.
I'm going to put the Nobles out of Alphabetical order here
Dawn 2 Message – Yunalesca
You are quite pleased that Hobo excepts your invitation for a nightcap, and chat with the Amadian noble for some time. You are always quite up to date on the nobility, even in foreign lands, and recognized Blaine's house, and it is not hard to piece together that Hobo, who you know to be his uncle through the young man's mother, is understandably angry at the loss of his nephew. You also realize that Hobo himself is a member of the Children of the Light, and are very glad as your special elixir begins working on the man.
When his head hits the table, you wander out of the room and ask one of the maids to bring you tea, then hang the traditional sign on your door informing maids not to enter and clean, the little thieves do so tend to wander of with things, and you would not want them to disturb Hobo's rest, the elixir does so make people ill. Taking the tray from the maid and shutting the door in her face, you return to find Hobo still face down on the table, you set down the tray and push him into a sitting position, and see that he has the usual glassy-eyed look and smile so often produced by the Elixir of True Seeing, it must be a blissful experience, you think, you've never tried it yourself since you can already see so clearly.
“Captain Hobo? How are you?” You ask him.
“Quite well.” He says.
“Excellent, I know the elixir often leaves people rather tired, you're welcome to remain here for the day recovering, I see the dawn is rising, and my faithful allies will soon be joining us for tea. Tell me, would you accept a position as my advisor, your experience would be most welcome.”
“Yes, I would be happy to lend my feeble knowledge to your cause.” He says, staring at the ceiling.
You chat for a time, sipping tea, the southerner leaves his untouched, obviously not fond of the Saldaean brew. You hear a knocking at your door.
“Enter.” You command.
Bergioyn enters, and stares in amazed surprise at you and Hobo.
“Please, sit down Bergioyn. Let me pour you some tea.”
She sits. “I take it your mission was successful?” She asks you.
“Indeed, indeed. The elixir worked exactly as expected, as always.”
“I am very glad to see you are on our side, Bergioyn.” Hobo says quietly. “I would not want to be at odds with such a beautiful woman.”
“What? Oh, yes, she is quite lovely, I agree.” Turning to Bergioyn, you say “You must forgive him, the elixir often leaves people rather tired at first, he will have to rest here for some time to fully recover.”
There is another knock, and you bid the knocker to enter. Fox and Ravens strides into the room, the words on his lips disappear as his eyes widen in shock and he mutters a curse.
“Fear not, my friend, Hobo is now our ally, he has sworn himself to my service as my advisor.” You say, waiving Fox and Ravens to the remaining free seat.
“Ah... well, that is excellent. I merely wanted to check on the outcome of your efforts, I would join you but I have something else I must check on.”
“I also.” Bergioyn says, rising so quickly she nearly spills the Sea Folk pottery on the table.
“It is good that your other advisors are so enthusiastic.” Hobo says, “Ah, to be young again.”
You nod. “Yes, it is good to see such energy and enthusiasm in the young. Very well, attend to your business, I will see both of you soon.”
The younger nobles race to be about their efforts at your dismissal, pleased with their enthusiasm, you sip your tea and continuing chatting with Hobo, irritated when you hear the maid scream, no doubt the foolish wench has been caught trying to steal from one of the others.
Night 1 has ended, you may not speak with your allies again until Night 2.
Dawn 2 Message – Bergioyn
You're quite glad you didn't have to be involved with any of the killing last night, and upon waking up you change into fresh clothes of the same colors before going to Yunalesca's room to see if the planned target, Hobo, actually died.
“Enter.” You hear on your knock, noting without surprise that Yunalesca has left the usual Saldaean sign telling maids to stay out.
You step in, closing the door behind you as you pass through to the small sitting room you hear movement in. You see two seated people, one is Yunalesca but you realize immediately that the other is no less than Hobo. His features are waxen, and you realize he is dead.
“Please, sit down Bergioyn. Let me pour you some tea.”
Stunned, you practically fall into your chair. “I take it your mission was successful?” You ask Yunalesca.
“Indeed, indeed. The elixir worked exactly as expected, as always.” Yunalesca leans forward, toward Hobo. “What? Oh, yes, she is quite lovely, I agree.” Turning to you, Yunalesca says “You must forgive him, the elixir often leaves people rather tired at first, he will have to rest here for some time to fully recover.”
There is another knock, and Yunlesca again calls for the knocker to enter. Fox and Ravens strides into the room, the words on his lips disappear as his eyes widen in shock and he mutters a curse.
“Fear not, my friend, Hobo is now our ally, he has sworn himself to my service as my advisor.” Yunalesca says, waiving Fox and Ravens to the remaining free seat.
“Ah... well, that is excellent. I merely wanted to check on the outcome of your efforts, I would join you but I have something else I must check on.”
“I also” You say, rising so quickly the Sea Folk pottery wobbles and clinks.
Yunalesca looks at Hobo and nods. “Yes, it is good to see such energy and enthusiasm in the young. Very well, attend to your business, I will see both of you soon.”
You practically run to the door as you hear Yunalesca continuing to speak to the corpse. You turn to speak to Fox and Ravens, but just as you open your mouth you hear a scream from further down the hallway...
Day has broken, you may not speak to your allies again via NB until Night 2.
Dawn 2 Message – Fox and Ravens
You do not sleep too well, anxiety combined with having clandestine meetings with two groups of dangerous people does not lend itself to a restful slumber. At your request a guard knocks on the door a bit before sunrise, and you dress and head over to Yunalesca's rooms. You knock and open the door when you hear Yunalesca bid you to enter.
Striding into Yunalesca's sitting room, an inquiry about the success of the assassination on your lips, you freeze, muttering a curse as you see the man Hobo sitting at the table, his face waxen, a gruesome smile on his dead features. Bergioyn gives you a a terrified look.
“Fear not, my friend, Hobo is now our ally, he has sworn himself to my service as my advisor.” Yunalesca says, waiving you to the remaining free seat.
“Ah... well, that is excellent. I merely wanted to check on the outcome of your efforts, I would join you but I have something else I must check on.” You say, taking a nervous step back from the table.
“I also” Bergiyon says, rising hastily, nearly spilling her full cup of tea.
Yunalesca looks at Hobo and nods. “Yes, it is good to see such energy and enthusiasm in the young. Very well, attend to your business, I will see both of you soon.”
You practically run to the door as you hear Yunalesca continuing to speak to the corpse. You turn to speak to Bergioyn, but just as you open your mouth you hear a scream from further down the hallway...
Day has broken, you may not speak to your allies again via NB until Night 2.
Back to Alphabetical Order, dawn messages aren't especially chronological in many cases.
Dawn 2 Message – BlackAdder
You awaken before dawn, your charge is safe, but something, Saidar you think, brushed against your ward on Talic. As you are pulling on your boots, you hear a scream, and grit your teeth wondering if it was an illusion of your mind or real, either option seems a bad sign.
Dawn 2 Message – Darth Katie
You carefully weave your web of compulsion on Talic as she passes you in the hallway, urging sleep, and feel it slide off her. Your sleep is otherwise untroubled, and you awaken early, feeling your warder's untroubled sleepy mind, you have no doubt the evening went off with no hitches, and calmly dress, smiling slightly when you hear a scream from down the hallway.
Special: Channelers tend to have a strong resistance to compulsion, especially your very mild form, you've previously used this trick on other channelers and know that they rarely are effected noticeably, but also rarely realize they have been targeted, as long as you are careful, as you were.
Translation: When you target a channeler with your roleblocking ability, it basically never happens but you find out they can channel. This applies to all channelers. There may be ways someone could tell you'd done this, or that someone had channeled at them, but this is not conferred automatically on all channelers, merely immunity.
Dawn 2 Message – fistofpainx
Besides your brief encounter with Amys, your night is uneventful, you get little sleep though as you worry and fret over who to accuse
Remember, if you do not vote for someone within the first 96 hours of Day 2, you will not be able to use your protection ability till night 4, currently you can not use it again till night 3 since you did not vote for anyone in time on Day 1.
Dawn 2 Message – Gher
You leave your remaining ally and retire to your rooms to sleep. In your dreams you remember the earlier event, where you were spied on, remember a flicker of a gloved hand from the doorway, a quick flash of red and white fabric with a glittering gold trim. Awakening, a smile already on your lips, you go to Beetnemesis's room.
It is a simple matter to gain entry unobserved, and to search the woman's rooms. You find no indication she is a Darkfriend, and you quietly place your hand over her mouth.
“What?” She says, startled and terrfied as she awakens and looks up to see you, you are used to such looks of course.
“You saw me, you know what I am. You will now aid me.” There is no hint of a question in your statement.
“Yes, whatever you say... I'll help you.” Beetnemesis whispers, terror and just a bit of hope in her voice
“The darkfriends must be destroyed.” You tell her, just as the screaming starts outside.
Gher, you are now able to speak to Beetnemesis via NB at night, beginning on Night 2.
Since all your other allies are dead or gone, you will not have to decide whether or not to bring beetnemesis into your whitecloak group or keep him separate (he is a she in the game). This was an event “New Ally” triggered on the first night you did not use your powers after one of your whitecloak allies had died, or had you targeted beetnemesis with any of your night abilities. The New Ally Event, when triggered, grants you a +3 bonus to your points, and from this point on you gain 1 point a night as long as Beetnemesis is still alive.
Your current Point Tally is: 9 (6 left over, 3 from New Ally Event)
Dawn 2 Message – Kronin
You are not the sort to gloat, or try for a fair fight. No risks, you do the job as quickly as possible, no side ventures, no victorious speeches, just the kill. Fanatic-Templar seems to be peering out his window down into the courtyard at someone, his stump of an arm holding the curtain slightly aside, as you enter his room, leaving the door ever so slightly ajar so as not to risk a click or any other warning, your feet making no noise as you silently step up behind him, he barely has time to react to the sound of your sword whistling from its sheath as the heron-mark blade slices cleanly through his neck.
You clean the blade on the curtain as you peer out, trying to see what he was looking at. You see a glint of metal around his neck, spilled out from the decapitiation... it is Cheade's amulet. You smile and reach down to retrieve it, then remembering Cheade's rambling about how no darkfriend could touch it, you think better of doing so. Looking out the glass door you realize that balcony hangs above a fish pond, murky in the early spring. Smiling, you open the door and carefully push the body just a few inches, the amulet slides off and down between the balcony's floorboards, you give a little stomp on the balcony to shake it free, and the amulet drops into the pond. You pull the door closed, the amulet can be retrieved by one of the others, you decide, better to test it on one of them in case Cheade was right about that too.
You exit into the hallway after a guard passes, moving with a silence even a warder might envy, and return to your rooms to get some rest, you awaken some hours later to a scream, your keen senses tell you it came from Fanatic-Templar's room, and you smile.
You have successfully NK'd Fanatic-Templar, as he is taking over Napoleon62's role now, be aware that he would not know anything about this event or have received a result from his target for the night. Night 1 has ended, you may not speak via NB to your allies gain till Night 2.
Dawn 2 Message – Ranagrande
You spin a subtle weave on Yunalesca as you pass in the hallway early in the evening, then go to sleep, you are not awakened by any disturbance on the weave that night. No one has channeled Saidar at Yunalesca, nor has Yunalesca channeled Saidar. You dress and sip tea in your sitting room, confident that Talic or her warder will let you know if anything of import had happened to them that night. Your cool Aes Sedai serenity, built up over a long life, is only slightly ruffled when you hear the scream.
Day 2 has begun, you may not communicate via NB with White Flame or Talic until Night 2.
Dawn 2 Message – Talic
As you walk through the hallway on your way back from speaking with Ranagrande Sedai, you feel rather sleepy, but shake it off to talk to your warder for a moment, then decide to go to sleep. Your rest is disturbed near dawn by the sound of screaming.
Day 2 has started, you may not speak with ranagrande via NB until Night 2 starts, though you may continue to speak with White Flame, your warder.
Dawn 2 Message – White Flame
You sit up most of the night in your Aes Sedai's sitting room, playing solitaire, neither of you are disturbed, you rise from your chair in the blink of an eye when your hear a scream from elsewhere in the manner.
Night 1 has ended, you may not speak with Ranagrande till Night 2 begins but may continue to speak with Talic as you are a day-mason with Talic.
Your current point Tally is: 4
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Daybreak
Day 2 Morning Message
Location – Saladea, outskirts of Maradon
Date: Eleventh day of Saven, 979 NE
The guests are awakened to the sound of screaming and the noise of guards and servants rushing in the halls. It is soon discovered that Fanatic-Templar, an acclaimed military commander from Arafel, has been found decapitated in his room. His blue eyes staring out vacantly, blood matting his dusty blond hair and black clothing. The guards handle the hero's one armed headless body with great respect.
A journal is found in his possessions, and the last few days record his recovering the ter'angreal amulet at the dinner, how it worked, revealing Tem Lurin, a long friend of his, as a darkfriend, who had drawn him into a secluded area of the library, having seen him pick up the amulet and wanting to know if it worked. The journal tells of a brief and desperate fight, that ended in Lurin's death. There is no sign of the ter'angreal amulet in his rooms.
As the guests settle into the room, where the broken glass door has been hastily repaired, there is a great deal of confused talk and conversation as the guards report that Hobo can not be found, but his possessions remain in his room. Amongst them was a white cloak and rank insignia of a Captain of the Children of the Light. As well as a partially penned letter to a woman, who he refers to as his sister, informing her of the death of her son, Blaine, and his intention to get revenge on the darkfriends he blames for Blaine's death.
Day 2 Lunch Interlude
During breakfast the young officer and some guards enter, and place a higher backed chair at head of the table, along with a gavel, as if seeking to highlight this pretense of law and order and justify the lynches.
If Gher shows any reluctance to assume a position vacated by assassination, he show no signs of it as he accepts the position of Chair and sits in his new seat. Lightly tapping the table with the gavel, his face the image of sternness, he speaks:
“As soon as the servants have finished clearing the dishes, I would like to return to our discussion of the matter at hand.” He pauses for a moment, sipping from a teacup while the servants do this. “Did anyone have anything they wished to raise at this time?”
Beetnemesis raises her hand, in which she holds some papers. “As a matter of fact, yes. I have, as I imagine many of us have, been doing a bit of digging, and I did come up with some information.” She passes the papers to Gher, who looks down at them.
“Interesting, Fanatic-Templar, this indicates you are from a minor house in Andor, and that you are in trade, regularly having dealings in Saldaea? Is that correct?”
“That is correct.” He looks down at his red and white clothing. “What tipped you off? My wearing my nation's colors?” He says with an amused smirk, “Hardly that uncommon.”
Gher shrugs as he looks down at the papers again. “A habit apparently not shared by all, Fox and Ravens, it is noted here that you are also a nobleman, from Saldaea...”
“Black and red are my family's colors...” Fox and Ravens says, plucking at one black and red silken sleeve. “If every noble wore their country's colors all the time I should think most balls and festivals would be rather boring.”
“You are a noble from Saldaea?” Gher presses.
“Yes, I can show you my family's crest in any heraldry book if you want proof, and my own signet ring will match it.” He says, holding up a hand with a large ring on it.
“Very well, thank you both, and you, Beetnemesis, for bringing this to our attention. Does anyone else have anything to raise at this time?”
Day 2 Twilight – Fox and Ravens Lynched
Beetnemesis leans back, arms crossed, as the other guests wait.
“Fox and Ravens” Beetnemesis says
Black Adder nods, "Fox and Ravens".
A collective sigh is heard around the room as the sun begins it final descent in the sky. Stunned, Fox and Ravens stands, his chair falling back.
“This is mad! I'll not be hung like some commoner!” He whirls toward the recently repaired glass door, but two guards step in front of it, barring his path.
The young officer approaches, “Those are the rules, you've no choice in the matter.”
A dagger appears in Fox and Raven's hand in a blur, and he lunges for the young officer, who seizes him by the wrist and twists the knife from his grasp. Other guards grab him, determined not to allow another scene as happened the previous night, and drag him outside. The other guests follow in stunned silence as he is bound hand a foot and carried to the gallows.
With the rope fitted around his neck, brown hair mussed and rich black and red silks torn from his struggles, he glares and spits at the crowd standing below.
“The Great Lord will consume you all!” He snarls, as the lever is pulled and the platform drops from beneath him.
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Twilight
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Twilight 2 Message – Gher and Beetnemesis
Fox and Raven's gobbet of spit lands directly in Beetnemesis's face.
Gher offers a handerkerchief to Beetnemesis. “I believe we have much to discuss.”
Wiping the spittle off, Beetnemesis glares at the man hanging from the gallows, twitching and face turning purple.
“He will not be the last, Praise the Light.” Gher says, leading Beetnemesis away from the crowd.
Darkfriend Mass Message - Night 2
In the courtyard, through the early spring foilage you are able to see the torchlit gallows, as Fox and Ravens finally stops thrashing.
Artsapat frowns. “The gallows are too short, his neck didn't break during the fall.”
“Indeed.” Says Kronin al'Sulc, stepping into the alcove with Darth Katie and Artsapat. “Remember how long it took him to die, it may serve as one more reason why caution is so necessary.”
Darth Katie shrugs, “He was reckless, a fool, but a valuable fool. We no longer have a spy amongst the Saldaeans.”
“A pity, let us discuss what we shall do.” Says Kronin, stepping closer.
Tower Group Night Message 2 A
White Flame of Tar Valon settles back against the door, as before, Ranagrande Sedai smiles a tight smile as she accepts a cup of tea from Talic Sedai, who sits down on a divan with her own cup.
“One less Darkfriend to worry about.” Ranagrande says.
“Yes, hard to believe a borderlander would be a darkfriend.” Talic says.
“Darkfriends can be anyone, anyone at all, remember that girl.” Rangrade says, sipping her tea.
Twilight 2 Message – Yunalesca
Bergioyn enters just as finish preparing tea, Captain Hobo, now properly attired, smiles as Bergioyn joins you at the table and you pour three cups.
“I'll have some honey.” Hobo says, you spoon some into his cup.
“And you, Bergioyn?” You ask, enjoying playing host.
“No, thank you.” Bergioyn replies.
“A pity Fox and Ravens turned out to be a darkfriend, good to see his death took so long, may all darkfriends perish thus.” Hobo says.
You laugh and clap Hobo on the shoulder. “Yes indeed, may all the darkfriend scum perish thusly.”
Bergioyn laughs too. “Indeed, I noted one of the guards grab him on the way down, to slow his fall.”
You frown, “Yes, choking to death instead of having his neck snap. I hate to see a noble perish thus, but as Hobo reminds us, there is no fate too grim for a darkfriend. Let us get down to the business at hand.”
Twilight 2 Message – Bergioyn
You give a little shudder as you enter Yunalesca's sitting room and see Hobo sitting at the table, head tilted back toward the ceiling, a morbid smile on his dead face. Disturbingly he appears to have a white bed sheet over his shoulders and a silver chamberpot on his head.
Yunalesca pours tea for the three of you, nods at Hobo, and spoons some honey into his cup.
“And you, Bergioyn?” Yunalesca asks.
“No, thank you.” You reply.
Yunalesca laughs, and claps Hobo on the shoulder, causing the chamberpot to tilt at an angle. “Yes indeed, may all the darkfriend scum perish thusly.”
You laugh, a bit wildly, “Indeed, I noted one of the guards grab him on the way down, to slow his fall.”
Yunalesca frowns, “Yes, choking to death instead of having his neck snap. I hate to see a noble perish thus, but as Hobo reminds us, there is no fate too grim for a darkfriend. Let us get down to the business at hand.”
Night 2 Guard room encounter
Kal Redder nods to Amys and fistofpainx as they enter the guardroom after leaving the grissly sight in the courtyard, “Joining us tonight?”
Amys frowns, “No, just getting a cup of tea, I'm too tired to play.”
Fistofpainx steps over to the cupboard and pours two cups, handing one to Amys. “I do doubt I'll be sleeping much myself, friend Redder, but I think I'll will try anyway. Another night, I think.”
Both leave, going to their separate rooms, as the guards settle down to play cards.
You have both received this message, do not reply to it via 'reply all', as you may not speak to each other directly at this time, only with me, if that situation changes on a future night, you will be informed.
Twilight 2 Message – BlackAdder
You take yourself of to a quiet corner of the library, to think about what to do tonight.
Twilight 2 Message – Fanatic-Templar
Pleased that this mad system of uncivilized 'justice' has at least managed to kill one person who deserved it, you retire to your rooms for the evening, you know your words were a major factor in the death of Fox and Ravens, but his gallows' confession removes any guilt you might have had being part of this rough and unjust process.
Day 3 Chronology
Dawn 3 Message – Darth Katie
You pass Fanatic-Templar in the hall in the early evening, and cast your compulsion, who immediately yawns, your night passes peacefully, visions of future glory fill your dreams. You have no doubt Fanatic-Templar spent the night asleep
Dawn 3 Message – Gher
You Track White Flame of Tar Valon, he goes to Talic's room and stays there almost all night, before returning to his room near dawn.
Dawn 3 Message – Artsapat
You are just preparing to strike at White Flame of Tar Valon, peaking in through the window to the room where he sits in a chair, lightly dozing, when someone knocks on the door. He awakens, and you jerk back, returning to the shadows. You hear him speak a greeting, then a choking noise and a flash of light. He falls to the floor clutching his chest, a whole burned through. A moment later you hear a scream of pain and rage form nearby, and you quickly retreat.
Dawn 3 Message – White Flame
You spend most of the night guarding your Aes Sedai, until she awakens briefly, and seeing you exhausted, sends you off to get some rest, it is nearly dawn but you return to your own room and begin dozing. Exhausted, you rest. When you hear a knock at your door, rising and opening it, you barely have time to gasp before death takes you.
Dawn 3 Message – Bergioyn
You see White Flame enter a room you know is not his, from which he does not exit till nearly dawn, impatient you follow him back to his room and knock on the door. A moment later he answers it, greets you in surprise, and gasps as you lift your hand an unleash a ball of fire right into his chest, you hear a wail of anguish from a nearby room and quickly flee, as you re-enter your room, pleased at you success, you have not time to even scream as the sword cuts toward your neck.
Dawn 3 Message – Kronin
You easily sneak into Bergioyn's room, only to find her absent, you wait patiently, and hear a scream of anguish. A moment later Bergioyn enters, smiling as though pleased by something. She's still smiling as her head hits the floor, you calmly clean your blade on the hem of her dress, sheathe it, and leave.
Dawn 3 Message – Talic
Your warder guards your sleep protectively, you awaken briefly, feeling his exhaustion, and tell him to return to his room, though you realize it is nearly dawn. You drift back to sleep but feel an incredible wrenching pain, and realize in horror that your warder has died, someone is screaming, and you realize it is you.
“Event: Merciless” has happened – You are no longer under voting restrictions, and may now hammer. The murder of your warder has shattered any reluctance you previously had.
Dawn 3 Message – Amys
You are awakened to a sound of bellowing and many boots running through the hallways
Dawn 3 Message – Beetnemesis
Your night passes peacefully, you are awakened before dawn to the sounds of bellowing and many booted feet charging down the halls.
Dawn 3 Message – BlackAdder
Your night passes rather peacefully, you are awakened before dawn to the sounds of bellowing and many booted feet charging down the halls. You ward, Gher, is unharmed.
Dawn 3 Message – Fanatic-Templar
A restful nights slumber does you no harm, and it is amazingly restful at that, you awaken before dawn to the sounds of men yelling in the hallway.
Dawn 3 Message – Fistofpainx
You awaken before dawn to the sounds of men yelling in the hallway.
Dawn 3 Message – Ranagrande
You investigate Darth Katie, and are briefly awakened when you feel your target either channel or be channeled at by Saidar. You sleep otherwise undisturbed, until a women's scream awakens you, you realize it is Talic sobbing and wailing. There is then a great commotion in the hallway.
Dawn 3 Message – Yunalesca
You pace in agitation as you wait for Bergioyn to return and report her success, the screaming and the commotion in the hallway near White Flame of Tar Valon's room makes it obvious the deed has been done.
“She has not returned.” Hobo says flatly.
“She may have had to elude pursuit.”
“We shall see, this is a risky business and she is young and naïve.”
You sigh, “If you want something done right, do it yourself.” You say.
As you only have one remaining advisor, you have only 1 NK remaining, which only you as a player can use.
So, the Dawn 3 Messages, I'm sure you'll note quite a few are rather short, last minute delays in night actions required a lot of quick work.
Day 3 Morning Message
Location – Saladea, outskirts of Maradon
Date: Twelfth day of Saven, 979 NE
Dawn has not yet happened as those not already awake are awakened by a scream and then loud clamors of alarm and guards rushing down the halls.
White Flame of Tar Valon has been killed, found in his room with a hole burned through his chest. The guests stare at the body in horror then hear another shout of alarm, Bergioyn has been found in her room, her head cut from her body.
Returning to sleep is unimaginable, and the dawn near, so the remaining guests return to their deliberations.
A search of White Flame of Tar Valon's possession reveals a warder's cloak, which he was not wearing, he had two swords strapped to his back, as is the fashion amongst Kandori. His light green tunic is burned at the chest, the heat so intense his blonde hair is cracked and smoldered, his brown eyes stare out unseeing.
Bergioyn's too wore green, stained now with blood, her red hair matted, green eyes open in surprise, the Saldean's possessions turn up a journal, in which she discusses her ability to channel as a wilder.
Event: Lunch Interlude Day 3
As the last vote comes in, Gher stands and politely hands the gavel over to ranagrande, and the two switch seats.
“I believe Gher, that you will be serving as our advocate now.” Ranagrande says.
“Such is the case.” Gher replies. “In regards to that, I do have some evidence that the guards brought to my attention, which I will mention briefly before we break for lunch. On inspecting White Flame of Tar Valon's quarters, they found damage to the trellises near his balcony and window. It appears, based on the guards testimony, that the vines on the trellis were broken in a fashion consistent with someone climbing them, and that the damage to the vines was fresh enough that it must have happened last night. They are guessing that whoever did climb it spent a decent period of time there.”
Kronin al'Sulc, seated to Gher's right and left of the Chair, peers at the papers in front of Gher. “It strikes me that Bergioyn was hardly dressed for climbing trees or trellises. And considering she died right inside the door to her room, and likewise White Flame of Tar Valon, I imagine if she was the killer herself, she would hardly have come in through the balcony to do it. So she may or may not be the killer, but she almost certainly wasn't the one on the trellis. That person may be the killer, or simply was spying on White Flame of Tar Valon.”
Gher nods. “Indeed, it is difficult to surmise what happened, but in all likelihood whoever was on that balcony or peering in through the window next to it would not have been the killer, White Flame of Tar Valon was clearly standing at the door, facing the entrance when he was struck, there is no sign of the body being moved posthumously.” He looks over at Kronin al'Sulc. “This person looking in through the window may have seen the culprit.”
Kronin al'sulc shakes his head. “I think not. I'd want to check to be sure, but I do not believe you can see the doorway itself from the window. I remember I had to step inside before I had a clear line of sight on the window, the layout is fairly similar to my own rooms, and I can not see my window until I am a few steps inside the room.” A few other guests with similar rooms nod their heads. “Even assuming the person by the window was there at the time of the murder, which is hardly a certainty, I doubt they could have seen the murderer unless they stepped inside to check to make sure he was dead or search the room. It seems a safe bet that the murderer would not have needed to get a mirror out to check for signs of vitality with a smoking hole in the victim's chest, and the room had no signs of a search nor time for one to be conducted after the murder. I think we obviously have to assume the culprit was a channeler, I can think of nothing else except certain substances use for night displays that would leave such a mark.”
Fistofpainx, seated to Gher's other side, chuckles, “I do have some familiarity with nightflowers and such other things, they do be produced by the Illuminator's Guild in Tarabon, and I have traded in them. They do make a rather distinctive and loud noise when they go off, and a smell. No I do fear White Flame of Tar Valon's murderer was almost certainly a channeler.”
Ranagrande nods, “Thank you Gher, for bringing this to our attention, and fistofpainx and Kronin a'Sulc for your insights. I suggest we adjourn for lunch now, without objection...” Ranagrande pauses to look around, “Very well. We will start our talks again after lunch.”
Day 3 Twilight – Artsapat Lynched
Beetnemesis leans back, arms crossed, as the other guests wait.
“Artsapat” Beetnemesis says, once more the final vote.
Artsapat stands and runs a hand through his red hair and chuckles, looking tired. The guards approach warily and take his arms, another take his sword. Unresisting, he let's the guards lead him outside to the gallows. As they near the platform he seizes one by the wrist and there is a loud snap of bone. He sends another skidding across the ground before the third runs him through with his own sword.
“The Great Lord will take you all...” He gasps, then laughing slumps to the ground.
Arstapat has been lynched. Originally from Lugard, he had red hair, green eyes, and dressed in dark green. A search of his quarters uncovers a color-shifting cloak.
Twilight 3 Message – BlackAdder
As you watch the red-headed Aielman fall, a sword driven through his chest, you sigh in relief. You feared you might have to unleash your lightnings upon him. The guard he first assaulted is kneeling, clutching his arm, and you bend down beside him, to help. You can see the bone sticking through the skin, and the man is almost out of his mind with pain, strong as this brave borderlander is.
Channeling, you heal his arm, the man gasps as though he's been dunked face first into icy water. As the pain eases from his face, he looks at you.
“Are you well?” You ask.
“Yes, must have wrenched it bad, I thought it was broken for sure.” He says, examining his arm in surprise.
“I think it popped out of the socket, can hurt like that. So I popped it back into place for you.”
“Must be, thanks.” The guard smiles with appreciation and rises.
You walk away, seeing the other guard who was shoved by the evil Aiel Artsapat rising shakily to his feet. Pleased to have helped, you step over the Aiel's corpse and make your way to the library to ponder your options for who to protect.
Twilight 3 Message – Darth Katie
The loss of your warder troubles you greatly, upset and concerned for your own safety without your warder to guard you, you return to your rooms, the anonymous note concealed in your dress. Kronin al'Sulc trails you, discreetly entering behind.
An Event, “Fear and Loss” has happened, trigger: Your warder is lynched
Darkfriend Mass Message - Night 3
Kronin al'Sulc steps into Darth Katie's rooms and discreetly closes the door. Darth Katie looks up, scowling, tears in her eyes.
“Sad that your toy is broken?” Kronin al'Sulc says.
“He is replaceable, I've lost other warders, but the experience is not pleasant. It is akin to having your teeth pulled out, it was all I could do not to cry out when he was stabbed.”
“Good that you did not cry out, I doubt many would believe you were not a darkfriend yourself, three oaths or not. Perhaps you should find yourself a new one. Our numbers are dwindling, but the core remains intact.”
“Yes, we must decide what to do tonight.”
Twilight 3 Message – Gher and Beetnemesis
“Another Darkfriend has perished”, Gher says, a cruel smile on his lips. “And twice now you have been the deciding vote, your conviction to the Light is undeniable and strong.”
“Indeed.” Says Beetnemesis, frowning at the fallen warder. “I wonder...”
Twilight 3 Message – Ranagrande
You see after Darth Katie has risen from the table that the letter is no longer there. A few specks of wax on the carpet nearby, visibly to your Saidar enhanced sight, indicate Darth Katie broke the quick seal you used.
Irritated that you received no response, you return to your room, the despondent looking Talic following you. Foolish, warders, there is little need for protection of steel when you have the One Power, and men do not live long, one way or another they die and then you get this, an Aes Sedai who keeps tearing up. Or that other, Artsapat, a darkfriend warder, imagine how that Aes Sedai, whoever she is, must feel with that dual blow, his death and true allegiance revealed all at once. Likely sobbing right now just like Talic. Some leeway might be given for the girl's youth, her face hasn't even taken on the Ageless look yet, still, the girl clearly should not have had the shawl for at least another decade, the way she is behaving. She is so upset over the death of a mere man...
… or is she? You stop at your door, glancing quickly at Talic. Is it feigned? It seems almost unbelievable another sister could be a darkfriend, yet if this other warder was, well, his Aes Sedai could be a darkfriend... and White Flame of Tar Valon was not killed by a Darkfriend, no he was probably killed by that Wilder girl, Bergioyn... could this other Aes Sedai be of the Black Ajah? If not one sister then why not others? Or was... maybe... he Talic's warder, if she were Black Ajah there is certainly no reason to think she'd hesitate to defy her Ajah's convention of a single warder. Mysteries...
You shake your head, dismissing the thoughts for now and entering your room, Talic following along. This Bergioyn raises a problem. You'd heard rumors of a gifted wilder amongst the Saldaean nobility, along with Iselle Arrel, another borderlander noble girl who has the ability but has not been sent to the tower. Something will have to be done when you return to the Tower, this may represent a growing trend amongst the borderlander nobles that must be brought to heel quickly. The Tower needs every girl it can get, and judging from Talic, the shortage of novices is clearly causing a drop in acceptable standards.
Tower Group Night Message 3 A
“Another Darkfriend has perished.” Ranagrande says, placing a comforting hand on Talic's shoulder.
Talic, who is once more racked by a fit of sobbing at the loss of her warder, shakes her head. “I don't see how a warder could hide his nature from his Aes Sedai.”
“Well, girl, remember your pain at this event, it is one of the reasons we of the Red do not bother with warders. The pain of their loss, and the possibility that even they might betray you.”
Talic shakes her head. “I know the Three Oaths prevent it, but is it possible...”
“There are those in the Tower who would have you doing penance for even hinting at such a thing.” Ranagrande Sedai says, a scowl on her face. She sighs. “But I am not one of them. Unlike that young fool Elaida, I believe there may be Black Ajah, hidings like worms under our very noises. Still, if they do exist, I doubt there are many of them, and I do not see how the Three Oaths would allow them to go undetected. It is just as likely whoever this man Artsapat belonged to did not know his true allegiance. I can easily see the scum trying to sneak one of their vile number into the tower as a spy, kitchen girl, a novice, or a warder. We must determine who this other sister is.”
Twilight 3 Message – Amys
You stand once more in the guard room, sipping tea. Fistofpainx smiles at you, and holds a hand up, forestalling the guards query and staying only long enough to get a cup of tea himself. The guards look at you, and ask if you wish to play.
Twilight 3 Message – Fistofpainx
You briefly encounter Amys again in the guard room before returning to your own rooms.
Twilight 3 Message – Fanatic-Templar
Once more this uncivilized method of justice has at least produced decent results, with a darkfriend dying. You bump into Amys, who is carrying a cup of tea, on the way to your room.
“Oh, sorry.” Says Amys.
You wince as the hot liquid burns your skin. “Oh, quite all right.” You say dabbing the damp spot with your handkerchief and looking down the hall the way Amys came.
“From the guardroom.” Amys says, seeing your look. “Not the best tea but it keeps you awake. Good night, Fanatic-Templar, Sleep Well and Wake, as the Aiel say, dangerous times.”
“Thank you Amys, you as well.”
Taken by curiosity and a desire for tea yourself, you head to the guardroom. A few guards are sitting there, playing cards. A tea kettle and some snacks sit on a table near a small brazier. The snacks look rather ornate for simple guards, but you realize they are leftovers from the various items left in the room in which you and the other guests deliberate in. For a half-crazed madman holding everyone against their will in a vicious and lethal undertaking, Muad Cheade certainly doesn't spare any expense or courtesy in other areas.
“Can I help you sir?” Asks one guard.
“No, well, yes, Amys had some tea, spilled it on me in truth, felt like a cup myself. I'm Fanatic-Templar.”
“Kal Redder, sir. Yeah, help yourself, we were about to play some cards.”
“Really? I might join you for a hand.”
Your silver tongue rarely fails you, and it takes little time, and only a little silver deliberately lost in play, you uncover that both Amys and fistofpainx often come into the guard room in the evenings, and apparently seem quite content to lose money playing themselves or give small gifts, friendly tokens, to the guards, but that neither remained longer tonight than was necessary to say hello and get some tea. After losing outrageously, on purpose of course, you smile and leave, pausing as you pass Amys's room on the way back to your own, thinking... you find yourself knocking on Amys's door before you realize it.
Amys answers it. “Oh, hello...”
Night 3 Guard room group mass message
Fanatic-Templar steps inside Amys's room.
“So, I imagine we have things to discuss.” Fanatic-Templar says.
Merchant Guild Group Message 3A -
fistofpainx opens his door on the second knock. Dressed in a white night shirt and cap, the portly Illianer holds a candle as he regards the two who knocked on his door.
If Fanatic-Templar or Amys notice the firepoker clutched in the other hand, they make no comment, perhaps remembering that at least one of the other guests perished answering the door.
“Oh, hello.” He says.
“We should talk.” Says Amys, gesturing inside.
“Very well.” Says fistofpainx, nervously eyeballing the sword on Amys's hip and the long dagger on Fanatic-Templar's. gesturing for the two gentlemen to enter.
Twilight 3 Message – Yunalesca
You close the door to your room behind you. Hobo sits in his chair, a concerned look on his face.
“You shouldn't permit those lowborn rabble to speak to you so.” He says.
“I know, I know, but what choice do I have?”
“For the moment, perhaps none, but patience is a virtue.”
“Indeed.” You say, scowling, “There will be time to repay them for their slights, and few are worthy to consume the Elixir and gain enlightenment. Some perhaps...”
“Indeed, come, sit, let us have some tea and discuss what to do. Two heads are better than one.”
You have a single night kill remaining at this time.
Day 4 Chronology
Dawn 4 Message – Darth Katie
You carefully weave your web of compulsion on Yunalesca in the twilight hours, whose eyes almost immediately begin to droop, satisfied, you return to your rooms, you sleep little, the pain from your lost warder and the fear of events in general troubles you.
Dawn 4 Message – Yunalesca
You find yourself strangely tired, the previous days events must have exhausted you, Hobo advises sleep and you retire early that night, waking at the dawn.
Dawn 4 Message – Gher
You sneak into Yunalesca's rooms with ease. Your nose is assaulted by a foul odor, and you can barely bite back a cry of surprise as you move from the entry room into the small sitting room. At a table, seated with a silver chamberpot on his head, a white bed sheet clasped around his shoulders, and a firepoker through his belt where a sword would go is Captain Hobo. His rotting corpse stares sightless at the ceiling, chamberpot-helmet cocked at a twisted angle, a cold cup of tea before him.
Biting your tongue so as not to cry out in horror, you stalk past him into the bedchamber, Yunalesca lies sleeping inside, snoring. His discarded clothing, rich blue, sits draped over a chair, boots casually kicked off nearby, a boot dagger sprouting from one of them. You sit next to the blond haired man, pressing a hand to his mouth and a dagger to his throat.
“The Children of the Light have many questions for you, Yunalesca.” You say coldly.
Blue eyes flicker open for only a moment, and Yunalesca mumbles. “Yes, Hobo, once I have answered them, they will serve.”
You blink, surprised, and press the knife harder, drawing a bit of blood. Yunalesca winces in pain, but does not awaken.
“If you knick my throat again,” he mumbles, “I will cut yours and find a new barber.”
You shake him roughly. “Awaken and answer my questions, Darkfriend!” You hiss.
But the eyes only roll open for a moment, and Yunalesca mumbles once more, “Yes, these Darkfriends have much to answer for.”
“What witchcraft...?” You mutter. Rising, you sort through his possessions, easily finding the journal on his nightstand.
It takes you little time to realize that Yunalesca is insane. The journal is full of megomaniacal writings, much of the recent writings speak of his advisors, and how he would give the Elxir to Hobo, and how Hobo has given him such good advice since recovering from the elixir's powerful effects.
Disgusted, you rise and leave, pausing near Hobo's corpse, you are tempted to take him with you, or call the guards, but finally decide the course of wisdom is to leave unnoticed, you exit the rooms and return to your own.
'Event: No Shades of Grey' – has happened. Fistofpainx was a survivor role, who won with any side, and could be utterly converted in some cases. In this respect he counted as 'half a darkfriend' giving you one point.
'Event: Put to the Question' – has happened. In addition to copping, roleblocking and guarding your target, you also gain their description and some details.
Dawn 4 Message – Beetnemesis
You enter fistofpainx's rooms quietly, picking locks is but one of many talents you have had to develop for your occupation. He is not sleeping, but dozing at his table, you are dressed in dark clothes and stick to the shadows.
“Time to die, merchant.” You say, raising your hand.
He snaps awake and stares at you in terror, then falls to his knees begging, saying he will pay you whatever you want, do whatever you say, swear to the Dark One even. You contemplate it for only a moment, but realize allies such as he are as bad as enemies, anyone who would sell their soul to the Shadow to save their own skin will not hesitate to sell an ally either.
“I think not.” You say.
The unleashed magic of the ring shears through him, as though a dozen swords had struck, blurry blades forged of air not steel. Hacked and dismembered, the gory remains of the merchant tumble into a heap. Turning, you sneak back to your rooms.
Your ring will require seven days to recharge (randomly determined before game as 1d6+5 days) and will be available again on night 10, which of course is fairly unlikely to happen.
Dawn 4 Message – Kronin
It takes little effort sneak into Fanatic-Templar's room. He is still awake, dozing while looking at some notes, sitting in a high backed chair near his fireplace. Chuckling that the only thing clearly visible above the chair's back is his head, you lop it off without barely a whisper, the head rolls down toward the hearth, bouncing to a rest, eyes staring up in vacant surprise.
Looking down you see a various numbers and words on the paper, account ledgers perhaps.
“Well, working too hard can lead to an early grave after all.” You say, cleaning your sword and sheathing it, then sneaking away.
Dawn 4 Message – Amys
After your conversations, you retire and get some rest. Somewhat exhausted by the long night of conversations and the worrying about your allies, you continue to doze through the shouts of alarm, until at last you wake and discover that Fanatic-Templar and fistofpainx were both killed last night.
Dawn 4 Message – BlackAdder
Twice during the night, once early and once later, Saidar brushes against your ward on Beetnemesis, but you do not feel any harm come to your ward.
Dawn 4 Message – Ranagrande
You spin your web on beetnemesis, and it settles. During the night you feel it impinged on, beetnemesis either had Saidair used or used Saidar.
Dawn 4 Message – Talic
Your sleep is untroubled, you wake with the others at the dawn.
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Day Break
Day 4 Morning Message
Location – Saladea, outskirts of Maradon
Date: Thirteenth day of Saven, 979 NE
No screams wake the guests, who are at breakfast when it is noticed that two of their number our missing. The guards and guests go to their rooms, fearing the worst. In fistofpainx's room, the horribly dismembered remains of the merchant litter the floor, blood everywhere. He appears to have been hacked to a dozen pieces by a razor sharp blade.
“There are no marks on the floor.” A horrified guard mutters. “No cuts in the rug, just blood.”
Leaving the gory remains everyone rushes to Fanatic-Templar's room, not even bothering to knock as they enter. A strong smell of burned hair makes many gag as they enter. He is seated in a high-backed chair near the fireplace, a ledger on his lap, blood soaking the chair, with his head rolled next to the fireplace. His face is scalded, brown hair singed, eyes staring vacantly.
Horrified, the guests return to their deliberations
Event: Lunch Interlude Day 4
Gher takes Ranagrande's vacated seat, sits down and taps the gavel lightly.
“We'll adjourn for lunch in a little while, it is still rather earlier in the day.” Gher says. “Does anyone have any business to present?”
“Yes.” Says Yunalesca, brushing a hand through his blonde hair. “I find myself disturbed that we are now less than half of our original numbers, and three, Tem Lurin, Fox and Ravens, and Artsapat have been uncovered as Darkfriends, is there any chance that we have gotten all of them?”
Ranagrande sits down in the chair Gher vacated. “I would surmise that with two people killed last night we can assume some remain.”
Beetnemesis shrugs her shoulders. “It seems a safe wager that the Darkfriends are not the only killers amongst us, so it is possible others are simply trying to eliminate them at night as well. For that matter, it is not unusual in Tanchico for people to use a crisis like this as an excuse to settle old scores, I imagine the practice is not limited to that location.” She picks up a water glass in one gloved hand with a slight metallic click and takes a sip.
“It certainly sounds believable.” Says Ranagrande. “In fact it's practically routine in some lands, like Cairhien. Still, I doubt we have purged them all nor am I inclined to ascribe good motives to anyone else who has been killing in the night. Unless someone wishes to step forward and confess to either of these deaths last night and explain their reasoning?”
There is a brief uncomfortable silence, Gher chuckles. “No one seems to be inclined to take credit. It is of course possible that one of the killings was done by one of those who died themselves. Obviously not both of course, I can not see either Fanatic-Templar or Fistofpainx killing the other then choosing suicide.”
“It is rather difficult to cut your own head off or tear yourself to ribbons.” Says Yunalesca drolly.
Ranagrande frowns. “Cut yourself to ribbons, I think, the guards report that the various wounds appear to be slices, not tears.”
“Neither is likely to occur via suicide, nor is beheading.” Yunalesca says, waving a hand dismissively.
“True.” Says Gher, “But I don't think any of us would be inclined to assume a suicide took place even if we found a suicide note next to the corpse and slit wrists or a bottle of poison. No, at least one, probably both were killed by someone still alive, probably two different people since at least one of them seems fond of cutting people's heads off, which is rather different then slicing someone into a dozens pieces.”
Day 4 Twilight – Yunalesca Lynched
Darth Katie and Beetnemesis both nod, and cast their votes for Yunalesca.
The guards approach nervously, hesitant to manhandle a kinsman of their lord.
“Fools!.” Yunalesca sneers, rising grandly from the table. “I'll prove to you I'm not a Darkfriend, come with me.”
The aging nobleman turns and walks from the room, the other guests and the guards following warily behind, prepared to seize Yunalesca if he attempts to flee. In a moment they come to Yunalesca's guest quarters, and he opens the door. The first to step in behind him gag at the smell that assails them.
“Hobo! Captain Hobo you must testify on my behalf.” He bellows.
Shocked gasps come from the guests as they behold Hobo, seated at a table in the sitting room with a cup of tea before him. A white bedsheet is wrapped around his shoulders like a cloak, a firepoker where his sword should be, and a silver chamberpot sits upon his head, cocked at a twisted angle. The guests regard the rotting corpse in horror, but Yunalesca tilts his head as though listening.
“You see! Would a Whitecloak say such a thing if he were not sure?”
The young officer steps forward, face pale. “Lord Yunalesca, he is dead.”
Yunalesca looks at him as though he were mad. “Dead? Dead? Don't be ridiculous man, he sits before you laughing, the paleness of his features is but a result of the Elixir of True Seeing, my greatest alchemical accomplishment.”
“Elixir?” Darth Katie asks, her face pale.
“Yes, the Elixir of True Seeing. I realized long ago that the pine trees could spy on me, yet they have no eyes, thus logic dictates they must have some other means of sight. Any simpleton could see that therefore they must have some greater vision, not bound by the rigid physical laws of nature, like your eyeball, and therefore not able to be fooled by the devices of mortal men. I myself already possess such enlightenment through my superior bloodline and canny intellect, as well a my prolonged alchemical work with quicksilver, which speeds the functioning of the human brain. By combining the sap of pine trees, the fruit of the tree of life and death, which is to say peach pits, quicksilver and several other mundane items I was able to create the Elixir of True Seeing. As I have with my own advisors at my manor, I administered the Elixir to Captain Hobo in his tea, and he gained ultimate enlightenment and agreed to serve me as an advisor.”
“You are mad!” Beetnemesis cries.
“Mad? Mad! Don't be absurd, it is merely your unenlightened and inferior brain speaking, I can tell from the shape of your skull that you are a dimwit. No, I see now that none of you but Hobo was fit to advise me.” Yunalesca quickly steps to a cloak rack, where a strange cape of feathers hangs, and throws it around his shoulders.
“And now, with my potion of flying I shall escape you fools and these evil darkfriends. Do not seek to follow me fools, we are on the third floor, and you would plummet to your deaths.” With that, Yunalesca takes a vial from a hidden pocket of the feather cloak, pops the cork and downs the black liquid. “Brave Hobo, defend me as I flee!” He says, and dashes for the balcony.
The guards race over, but before they can seize Yunalesca, the mad lord leaps from the balcony, spreading the cloak like wings... and plummets to the ground below.
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Best death scene ever
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Twilight
Twilight 4 Message – BlackAdder
Captain Hobo stands, sword drawn, keeping you and the other guests from pursuing Yunalesca, though several Aiel pursue him. As you watch Yunalesca fly away, amazed at his alchemical genius, you discretely tuck a bunch of his notes under your shirt. Nodding to Captain Hobo, who smiles and salutes you with his teacup, you contemplate which of the other guests to give your protection to.
Twilight 4 Message – Kronin and Darth Katie
“Interesting, I guess the rumors about the entire family being insane are true.” Dath Katie Sedai says, standing on the balcony looking down at the broken body of Lord Yunalesca.
Kronin shrugs, “Most of them. A few aren't but they tend to keep as far from their kinsman as possible. Muad is brilliant himself, the crazier ones usually are, finest commander there is, never loses.”
“Pity he didn't die then, when he was poisoned by whoever poisoned him, not I.”
“Nor I, possibly Yunalesca. Or the crazy fool may be faking it, I see him over there.” Kronin says, pointing to where several men are carry a chair with the swaddled Lord Cheade on it towards the cemetery. “I will go speak with him, this isn't a good place to speak anyway, let's meet in your quarters again in a little while to plan.”
Twilight 4 Message – Kronin
After leaving Darth Katie Sedai you make a point of passing the pond, and see that the metallic glint is still there, then continue on your way to speak to Lord Cheade.
Seeing you approach, Muad raises a weak hand and his bearers halt. “Kronin al'Sulc, my friend, this is a sad day.”
“Truly, my regrets for your kinsman.”
“Yes, I warned him that his foolish efforts at Alchemy would be his undoing.” Cheade chuckles sadly. “He actually believed that the mold on bread could cure illnesses.”
You shake your head in feigned mourning. “A great man.”
“Truly, though perhaps not quite right in the head.” Nodding to you in farewell, he raises a hand and the bearers lift the chair and continue on.
Turning, you head back to the manor.
Twilight 4 Message – Amys
With both of your allies dead, you have little to scheme at, and try to decide whether or not to seek the guardroom for protection this night.
Twilight 4 Message – Beetnemesis and Gher
Gher helps the guards take Hobo's body from the room and carry him to the a small cemetery plot. It is not too surprising that several fresh graves have are there and several open graves have already been dug. With little ceremony but due respect both Captain Hobo and the mad lord Yunalesca are interred. The weakened Lord Cheade sits on a chair nearby, having been carried to his kinsman's funeral. He does not speak, but looks very pale and ill.
“He served the Light well.” Says Beetnemesis, shaking her head in regret.
“Yes, and we must continue to do so ourselves. Let us discuss what we should do now.”
Tower Group Night Message 4 A
“He appears to have been quite insane, a common condition in his family I regret to say.” Ranagrande Sedai says, taking a seat.
Talic Sedai frowns, pouring tea for both before sitting down opposite Ranagrande Sedai. It looks to be a cold night, and the fire in Ranagrande's hearth has been recently fed by the servants.
“Diseases of the mind fascinate me, personally. It is a source of much debate in my Ajah, we still hope that one day men who can channel might be cured of their madness, or at least have their symptoms decreased.”
Ranagrande raises an eyebrow. “A noble but likely futile cause, could it have been cured by the power I am sure the Aes Sedai would have done so when we were greater in numbers and knowledge. Instead they knew it could not be, and that is one of the major reasons my Ajah was founded. Let us discuss more important matters than Yellow fantasies about curing the incurable.”
Night 4 A Aes Sedai Introduction
“Honey?” Asks Darth Katie Sedai, spooning some into her own cup.
“No, thank you sister.” Replies Ranagrande Sedai, sitting down on a comfortable sofa near the fireplace. “I'm rather surprised we've been here this long and didn't realize we were both Aes Sedai.”
“Well, we've never met before that I can recall, I don't spend much time in the Tower.”
“True, and we are not of the same Ajah, I've been out of the Tower a fair amount myself. Alies Romlin appointed me as Ambassador to Ebou Dar for a time, then I returned shortly after Noane Masadim was raised by the Hall.” Ranagrande says.
“Ah, I think the last time I was at the Tower for more than a few days was when Alies was Amrylin, so it is not too surprising.” Darth Katie says, taking a sip of her tea.
“Well, a bad time to meet, but I am glad nonetheless.”
“I, as well, sister, we have much to speak about I should think.”
Tower Group Night Message 4 B
A short time before midnight, the trio of Aes Sedai meet in Ranagrande's room to discuss matters.
Day 5 Chronology
Dawn 5 Message – Amys
With no allies, you retire early to your room for the night
Dawn 5 Message – Darth Katie
You quietly trail Ranagrande Sedai as she returns to her rooms after running some unknown errand near the dawn. Once you're sure she is heading that way, you quickly take another corridor that intersects with the one shortly before her room. Finding good place to see the hallway without being observed, you wait. A moment later she walks into sight, and you channel, hurling a ball of fire with as much of the power as you can summon.
You can barely see her past the roaring inferno sooting towards her, but she stops and embraces the power, whirling to meet the approaching flames. You see weave a wall of air, and hope that the powerful weaving can penetrate the shield. Yet before it strikes the barrier, it seems to weaken slightly, from no action of yours or hers that you can see, fragments of flame scattering off the ball even as it strikes the shield. You see Ranagrande knocked back by the powerful blast, the shield of air crumpling under the power, but she is still moving, not on fire or consumed by the blast. A powerful fireball erupts back in your general direction, soaring down the hall in return, but you duck and flee quickly, the blast, as strong as your own should have been, obliterates the door at your end of the hallway, but you are already running as fast as you can away, not wanting to risk further battle with this equally potent foe.
Dawn 5 Message – BlackAdder
You doze off in a chair in your room late in the night, but wake in alarm as you feel a powerful force strike your wards, tearing through them. Racing out of your room toward where you felt the strike come from, you see smoke and fire everywhere in the hall, Ranagrande is rising, apparently having been knocked down by some force, but does not appear to be badly injured, and does not see you. Based on the damage, you doubt Ranagrande would be so well off even with your protection had not something else also happened. Channeling quickly you dampen some of the flames, but not wanting to risk exposure and realizing that nothing is in danger but the rugs and tapestries in the hallways, many already ruined, you race back to your room.
Dawn 5 Message – Ranagrande
Near the dawn you leave your room to slip a note under Beetnemesis's door, and return to your room. Just before reaching it, as you pass by a connecting hallway, you see a sudden brightness out of the corner of your eye. Embracing the power and whirling toward the connecting corridor you see an immense ball of flame hurtling your way. You weave air, and raise a strong a shield as you can, knowing the ball of flame might be able to penetrate event that. You can not see beyond the flames, brighter than the sun, but just as it prepares to hit your shield you see it seem to shatter, bits of flame breaking off the immense inferno right before it strikes your shield. What remains is still potent and smashes into your shield even as you weave another defense, barely getting it up as the shockwave strikes you and hurls you back. Rising quickly from the floor you hurl a ball of fire back down the corridor, hoping it will kill your attacker or at least preoccupy them.
The entire area is on fire, rugs and tapestries burning and filling the corridors with smoke. No other attack comes. You flee to your rooms as you hear the guards yelling, weaving air to clear a path through the fire, smoke, and falling bits of masonry.
Dawn 5 Message – Kronin
You spot Gher, skulking in the gardens, he is looking at something but before you can tell what or who you are both startled by a roaring explosion and bright light from inside the manor. You run towards him, drawing your sword as he stares at where the flames are erupting. Another blast erupts near the first, but you do not let yourself be distracted by it. He whirls toward you just as close, arm lifting in a pathetic attempt to stop your attack. You strike as you pass him, and as you slow, you hear an object strike the ground behind you, you turn, stopping his head with one foot as you watch his body crumple to the ground. You don't stop to clean and sheath your blade until you are hidden by a copse of trees, then return to your room.
Dawn 5 Message – Beetnemesis
After your conversation with Gher, you go to sleep, and awaken before the dawn to cries of alarm, dressing hurriedly, you go to see what has happened, smelling smoke, and see a note that has been slid under your door. Stooping, you pick it up, break the seal and read...
"Have you ever studied in the White Tower? Please respond with a 'yes' or 'no' (but not both) somewhere in your first post today.
Your honest answer to that question will be more helpful to the town -- and to you personally -- then you might think."
Surprised, you fold the note and tuck it into your clothes before exiting into the hallway...
Dawn 5 Message – Talic
You get little sleep that night after staying up late talking with your sisters. And are awakened by the sound of an explosion, then another.
Daybreak
Day 5 Morning Message
Location – Saladea, outskirts of Maradon
Date: Fourtheenth Day of Saven, 979 NE
The remaining guests are awakened before dawn to the sounds of an explosion, then another. The guards and servants race to put out fires as tapestries and rugs are consumed by flames. Much of that wing of the manor has been damaged, though it appears no one was killed. In the ensuing chaos it is some time before Gher is found in the gardens, his headless body lying in a heap. Only seven in number, the remaining guests meet once more to deliberate.
Event: Lunch Interlude Day 5
Ranagrande settles into the chair vacated by the dead Questioner, smoothing her black dress before tapping the gavel. “I'm given to understand that Lord Cheade is almost recovered and plans to chair our deliberations himself starting tomorrow. So a little good news amongst the our other woes. Beetnemesis, you have the reports from the guards?”
The newly elected Advocate chuckles and shakes her blond hair. “I do, mostly a list of damages. The site of the second fiery explosion was just outside of Blaine's old quarters, it destroyed the door and much of the wall around it, and definitely took place outside in the corridor. The damage was more intense there than inside the room.”
“The other room was less damaged?” Asks Amys.
“Rooms, actually, the first strike probably went off somewhere in the middle of the corridor, the walls on either side were fairly equally scorched.” Says Talic, nodding her head. “I looked when the smoke settled and fireball definitely exploded against something, all the major scorch marks run back down the hall towards the second explosion. Had it not been impeded, you'd expect to see the scorch marks run in both directions, getting lighter the farther from the blast you went.”
“What about Gher?” Ranagrande asks.
“Decapitated, like the others.” Says Kronin al'Sulc. “Presumably a sword or axe.”
“Or with the power.” BlackAdder says. “Every man left in this room wears a sword after all, so you're not Aiel, but I'd not take as a given that it was one of us.”
“Assuming of course that it's been the same person every time doing the beheading.” Says Ranagrande, “As you say, we've no shortage of swords nor people with other ways of doing such a thing, any particular reason for decapitation?”
Kronin al'Sulc shrugs. “Possibly just because it's fast, no chance for survival, no hidden armor, and no outcry or retaliatory strike.”
“I'd have to agree with that.” Says Ranagrande. “Well, hopefully we will have no further examples, let us return to our discussions.”
Day 5 Twilight – Darth Katie Lynched
The ancient Aes Sedai doesn't even blink as the last vote is cast. Instead she gestures towards the approaching guards and a ball of flame erupts from her hand, which streaks toward them. They leap to get out of the way even as she stands and throws another ball of fire at those at the table. The first seems to fizzle out and the second strikes an invisible barrier. The blasts scatter objects and people everywhere, and she lifts her hand another ball of flame appearing, then guttering out. She gasps in horror, looking down at her hands.
“No!” She wails, even as one of the guards fires a crossbow.
Standing mutely, a crossbow bolt sticking out from her chest, the powerful sister crumples to the ground. The guests and remaining guards flee the burning room, ceiling beams and masonry falling and burying the slain Aes Sedai.
Twilight
Twilight 5 Message – BlackAdder
You watch in horror as the creature pretending to be Darth Katie Sedai twists and transforms into a monstrous eyeless trolloc, twelve feet high, clad in cadin'sor, and breathing fire. It breathes fire at the guards, and you channel, dissipating the heat into surrounding objects, like the floor and ceiling. It breathes again and this time the flames come toward you and the others, but break on a wall of frigid cold air, your arms are freezing, goosebumps everywhere. You stretch out, channeling spirit at this spiritless monster, knowing intuitively that only spirit can stop such a creature. As it prepares to breath fire once more, your sword of spirit slams into it, meeting resistance, but cleaving through. It wails in pain, your spirit-sword bringing black-green blood from it's foul heart. It wavers, and you yank on the beams above its head with the Power, dropping tons of burning timbers and masonry about it.
Turning, ready to flee the crumbling room, you see tapestry, and realize the Aiel are hiding in it. Seeing you've spotted them they charge, and you hurl lightning at them, and fire, and then falling masonry. The wall buckles and explodes backward, sending the evil fanged monsters back. Channeling once more, fire and air, you make a clean tunnel of cool air toward the door and flee to your rooms. Massive stones fall on you, bouncing harmlessly off your shield of air as you exit the destroyed room.
Twilight 5 Message – Kronin
For whatever reason, Darth Katie Sedai's fireballs kill no one, not that you stick around to find out. Troubled that none of your allies survive, but unsurprised, you knew they were a pack of weak fools to begin with, you can't help but be glad the witch is dead. You go off to your rooms to contemplate what to do.
Twilight 5 Message – Amys
The room collapses on itself, guards racing to throw water and dirt on top of the fires trying to spread out. You flee to the guard room, realizing in horror that this Aes Sedai was a darkfriend.
Twilight 5 Message – Beetnemesis
You flee the inferno and collapsing masonry, with Gher dead and your ring spent, you have little to do but go to your room and hope no one tries to murder you tonight.
Tower Group Night Message 5 A
“Black Ajah.” Talic Sedai snarls as she closes the door to Ranagrande Sedai's rooms
“Quite possibly. I don't believe she broke the Three Oaths however, at least not so that we can prove it. At the end there her life was clearly in danger, the Three Oaths don't specify whether or not that danger is deserved as a condition. Also, an Aes Sedai who is a Darkfriend is not necessarily of the Black Ajah, if it exists, any more than a wilder turned darkfriend is. Being a murderer does not automatically imply membership in some secret assassin's guild.”
“Do you seriously believe she wasn't?” Talic asks in disbelief.
“I don't know, for the moment it is likely irrelevant. Did you notice what happened with her first attack?”
“Not really, I saw you weave a shield of air, and her the fireballs.”
“Precisely, I did not weave anything to stop that first fireball, I was preparing to shield her and barely had time to drop that weave and weave the shield against the second attack.”
Talic shrugs. “I did not stop it, I could not.”
“Someone else did it.”
“We'd have seen the weaves.” Talic protested. “More likely it weakened when you tried to shield her, which you did.”
“I did not shield her, I told you, I dropped the weave to deflect the second fireball.”
Talic shakes her head. “I saw her lose the power, she was shielded.”
“No, she was not, she was not shielded, she was...” Ranagrande Sedai shudders, “... she was stilled.”
Talic Sedai gasps in horror.
Day 6 Chronology
Dawn 6 Message – Kronin
You sneak into BlackAdder's room, and see him sitting in a chair, staring at the fire. Strangely the fire seems to be moving unnaturally, and as you draw closer you see that the flames are roughly formed as people, half a dozen men fighting. Awed, you gasp.
His head turns in your direction, and he rises, the flame suddenly rising in the fireplace as though someone had thrown lamp oil on it. He has his sword out in flash to parry your stroke. Lightning crackles from his fingertips and he points his other hand towards you.
“Die Aiel!” He screams, but then stops, shuddering. “You're not real!”
“No, I'm not.” You say, stunned as he turns his back on you.
You leave the room, his headless body lying by the fireplace, the room already burning.
Dawn 6 Message – Amys
Your night passes without trouble.
Dawn 6 Message – Beetnemesis
Nothing disturbs your rest this night, but when you awaken you find another note under your door, it reads...
“Hello again,
I am writing to you again because I can and because I want to make sure that my conclusions are made known in the event that something happens to me tonight.
Through our votes, actions, and roleclaims, I think we can safely say that you, me, and Talic are innocent.
Amys is probably a townie male channeler. As disgusted as I am with such creatures (I'm a Red, after all), I still suggest that we leave him alone while we deal with the greater danger, the darkfriends.
That would be BlackAdder and/or Kronin. If I'm still alive tomorrow, I will seek to lynch BA on the basis of his ridiculous crusade against me. If the game then continues on after that, we can lynch Kronin for the win."
Dawn 6 Message – Ranagrande
You weave your web on Amys, and sleep through the night with the web undisturbed by Saidar.
Dawn 5 Message – Talic
Your night passes quite peacefully.
.
.
.
Daybreak
Day 6 Morning Message
Location – Saladea, outskirts of Maradon
Date: Fifteenth Day of Saven, 979 NE
Late in the morning the guards come with servants to escort the guest to new rooms, as that wing of the manor has been badly damaged, and with so few guests left they can easily be accommodated elsewhere. Shortly after being taken to their new rooms the guards escort them to the dining hall where they met the first night. Muad Cheade sits at the head of table, still looking rather ill. He waits until everyone has taken a seat.
“BlackAdder was found dead this morning in his rooms, the guards barely managed to put out the fire before it spread. He'd been decapitated and his room put to the torch, possibly an accident during his fight with the attacker, he had his sword in his hand I gather.”
Day 6 Lynch Scene – Kronin al'Sulc has been lynched
“I vote for Kronin al'Sulc.” Says Ranagrande
“That's ridiculous.” Says Muad Cheade. “He wasn't even invited as a suspect, merely came at word of my celebration to spend time together... we are old friends, and...”
Kronin al'Sulc's heron-marked blade is out in a flash, whistling toward Ranagrande. Without even flinching the Aes Sedai looks at him, and the air distorts, shimmering blue... and cleaves Kronin al'Sulc's head from his body. The Blademaster's headless body collapses, blood spattering everyone but the Red Sister as a shield woven of air stops the spray.
“There seems little doubt he was a darkfriend, Lord Cheade.” Says Ranagrande Sedai
“... but I know him, Aes Sedai. Tai'shar Malkieri, he fought against the blight his whole life.”
“So did Tem Lurin, so did Cowin Gemallen, yet he betrayed Malkier. I did not wish to believe such a thing either, as he is a hero in my homeland of Shienar, but the Shadow's reach is long.”
Cheade shakes his head sadly. “Too true, yet I will keep my doubts now that it matters not and see him have the last embrace of the mother.”
“Do you think he was the last one, Ranagrande Sedai?” Asks Talic Sedai, wiping blood from her face.
“I believe so, we will remain for a time to try to recover this ter'angreal, with respect Lord Cheade, ter'angreal are the property of the White Tower.”
He nods. “There would seem little point in keeping it, I doubt many would accept an invitation here again, once this tale emerges. Darkfriends, madmen cursed by the taint...” He regards Kronin al'sulc's body once more and shakes his head sadly.
Rising, Muad Cheade, mad lord of the manor, leaves the room...
… The End
So I'll post a quick summary roster by role name then the descriptions by player, then below the long list of roles as players received them, later in one of the subthreads, linked below, I'll put up the various hidden bits and pieces and modifying effects that game into play, see the link:
Player Full Roles Revealed
Quick Roster
1.Amys – Commuter
You are male, you are from Tar Valon, you favor brown dress, you are a banker, your hair is brown and your eyes are green, you bear a sword at your hip.
2.Artsapat – Df Warder
You are male, you wear dark green, green eyes and red hair, you wear a sword at your hip, and you are from Lugard
3.Bergioyn - 2nd Noble
You are female, and have long red hair and favor green clothing, you have green eyes, you are from Saldaea.
4.Beetnemesis – 1 shot vig
You are female, You are from Tanchico, you wear gloves and clothes of red and white vertically striped clothes with gold fringe, you have long blond hair and blue eyes
5.BlackAdder – doc
You are male from Cairhein, you dress in somber black and have a sword at your hip, you have brown hair and blue eyes.
6.Darth Katie – BA
You are female, are from Tear, where dark green, have long dark brown hair with a touch of gray, and brown eyes
7.Fanatic-Templar – cop
You are male, from Arafel, are missing your right hand, dress in black and wear no visible weapon, your hair is dusty blond and your eyes blue.
8.fistofpainx – survivor
You are male, from Illian, you are fat, wear red and gold clothes, have many rings on your hands, and have brown hair and green eyes.
9.Fox and Ravens – DF Noble
You are male, from Saldaea, keep a knife in your sleeve, dress in black and red silk, and have brown hair and eyes.
10.Gher – Questioner
You are male from Amadacia, you have a blue eye, scars, and blonde-grey hair, are missing an eye, and wear blue.
11.Hieshyn [Blaine] – WC Lieutenant
You are male, from Amadicia, you have brown hair, brown eyes and dress in brown, and have a sword at your hip.
12.Hobo – Whitecloak Captain
You are male, from Amadicia, grey clothes, salt & pepper brown hair, sword at hip, blue eyes
13.Kronin al'Sulc – DF Leader
You are male, from Malkier and later of Shienar, you wear black and have long dark brown hair and bear the Kadori, and have green eyes and a heron mark blade at your hip.
14.Napoleon62 [Fanatic Templar] – Double Voter
You are male and are from Andor, you have short brown hair and prefer to dress in White and Red when out of country, the colors of your nation. You keep a long dagger at your belt, you have brown eyes.
15.Ranagrande – Red Ajah
You are female, you wear black, to match your long black hair, you have green eyes. You are from Shienar.
16.Talic – Yellow Ajah
You are a female and as a tinker you are from all over the place, you tend to favor bright tacky clothers, currently Red, Green, and Gold. You have red hair and blue eyes.
17.White Flame of Tar Valon –
Your are male, from Kandor, you wear two sword across your back, and dress in light green, your hair is blond and your eyes brown.
18.Yunalesca – Senior Noble
You are male, are from Saldaea, you wear blue, have blond hair, blue eyes, and have a dagger visibly sprouting from your boot.
Personae Dramatis
The Banker [Amys]
You are a native of Tar Valon, and a banker, you typically wear brown clothes of sober but expensive cut, prefering not to flaunt your wealth too visibly.
You've learned in life that sleeping at the wrong time is a very good way to end up sleeping forever. You're a fairly likable person though, and the guards around the wing of the manor you're all confined to didn't object when you asked if you could hang around with them at nights in the small room at the end of the hall leading back into the rest of the manor where they take their breaks, search servants coming in, and so forth. You tell them stories of your travels to keep them friendly and help keep yourself awake. Better to be surrounded by guards then in your own rooms, asleep or awake you know there are many dangerous people staying in the wing who could probably kill you just as easily, especially since the sword at your side is purely ornamental, and you're rather clumsy.
Unfortunately, everyone needs to sleep sometime, you can not keep the guards company two nights in a row.
You are a commuter
You are immune to night kills on any night where you send the Moderator a noteboard telling me you are using your ability, you are expected to send me a message if you elect not to use it too, so that I am not needlessly delaying the dawn. You can use this power or not, as you choose, but when you use it, you can not use it the next night. So using it on night 1 means you can't use it till night 3 again, so for strategic reasons you may not want to use this power as often as you can to ensure you can use it when you think it important.
Although you are essentially targeting yourself, this still qualifies as an Active Ability, and can be blocked, but if blocked it is not expended, you could use it the next night. In terms of flavor, you receive this protection from hanging out with guards, anything which would prevent that would tend to allow you to get your sleep, and it is staying up all night that stops this.
You have no other powers and win with the town.
The Darkfriend Warder [Artsapat]
You are a warder and a Friend of the Dark, as is your Aes Sedai, Darth Katie of the Green Ajah. As your are principally a bodyguard, you may elect on any given night to protect your Aes Sedai from attack. This is an active ability, which you can choose not to do, and therefore can be blocked. You can not protect your Aes Sedai on any night when you are charged to perform a Night Kill. If your Aes Sedai dies for any reason, so do you. Also, like her, you tend to favor dark green shades of clothing, though in your case it is so you can blend in better at night or in the wilds. You also bare a sword on your hip. You are originally from Lugard.
However, staying up all night protecting your Aes Sedai is tiring, as is killing people, and this effects your performance. Every night you go without 'rest', even with your impressive Warder stamina, will result in deterioration of you abilities, a single night resting restores you.
Power: You may elect to perform your faction's Night Kill, or to guard your Aes Sedai, or to rest.
Effects: One night without rest has no effect on your performance, your will protect your AS from attack as the 'doc' role would. However, a second night means that while you would stop an attack, you would die in the process. A third Night, you can not perform either a Night Kill or guard your Aes Sedai.
Example: On night 1 you carry out the NK for your faction, the next night you protect your Aes Sedai, were she attacked, you would stop the attack but die in the process. On the next night you would not be able to guard her or carry out your factions Night Kill. Alternatively on night 1 you could protect her, and foil an attack with neither of you dying, and perform a night kill the next night, then rest. You can only choose to do one of these three things, NK, guard, rest, on a given night.
All references to Night Kill refer to your faction's night kill. The darkfriends as a group can perform one night kill a night, or attempt one at least, and they select a target and a player on their team to carry this out.
You may speak to your allies at night on the Noteboard:
Darth Katie
Kronin al'Sulc
Fox and Ravens
You may speak to your Aes Sedai, Darth Katie, via Noteboard at anytime, if you are both alive.
You are aware that Kronin al'sulc is the highest ranking Friend of the Dark in your group, and that your Aes Sedai is not best pleased about this.
You win with the dark, when all opposition is eliminated or a point is reached that such an outcome is inevitable.
The Archaeologist [Beetnemesis]
You've never been to Saladea before, but you received the invitation from Lord Cheade with great enthusiasm, arriving early at his request and helping him to identify this ter'angreal he found. You're no Aes Sedai, but you doubt there is anyone else besides them, and maybe the Ogier, who know Ter'angreal and remnants of the past like you do. You've studied such things in Tanchico, the closest thing you have to a home, and even the White Tower itself. It's how you came to acquire your ring. You often wear gloves to cover the dull white ring on your finger, it needs no ability to channel to kill, though it take some time to recharge, many days. To cover the gloves, you've fostered a belief in your fashion quirk, wearing formal clothing at almost all times, typically red and white vertically striped clothes with gold fringe.
Last night as you were going to your rooms you saw a door cracked open and couldn't help but peak inside, you saw a one eyed man you recognized from dinner as Gher. He was unpacking his bags and you saw him reverently hold up a piece of white cloth, pulling it only partially from his bag and stroking it fondly. You must have made a noise, because he turned in your direction sharply, and you barely ducked away in time, unsure if he saw you, as you ran to your room.
Power: Once during the game you can target someone at night by sending the target in to the moderator, that person will die.
You win with the light
The Saldaean Wilder [Bergioyn]
You recognized Yunalesca and Fox and Ravens as fellow nobles from the royal court. You know of Muad Cheade's madness and regardless of what this ter'angreal may be capable of you have no desire to have it tested on you, or be hung by these others. The three of you spoke briefly last night, and agreed to meet again tonight.
You have the ability as a group, once per night, to select a target and kill them. You must send in the target, and the attacker, you are expected to send in that you are not using the power if you select not to.
No member of the group can be forced to perform a kill, and must be selected by vote, the highest ranking member of the group has a tie-breaking vote.
If one of you dies, you will only have one night kill remaining, if two of you die, your ability to perform night kills is ended.
You may speak at night via Noteboard with your allies:
Yunalesca
Fox and Ravens
You are the second highest ranking member of the group.
Yunalesca is first
Fox and Ravens is third
You are wilder, and accomplish your kills this way, you do not normally let people know of your ability to channel. You are female, regardless of your player gender, and have long red hair and favor green clothing.
You win with the Light
The Cairhienen Channeler [BlackAdder]
ou can channel. Growing up in Carheinen, you rode to war against the Aiel, you were their when your city was sacked and burned, you were there when King Laman died, an Aiel spear through your stomach, you barely survived, and wouldn't have if you hadn't killed the Aiel, using the One Power. Using forbidden saidin. You almost wish you had died. You learned to heal with that power though, amazed when the Aes Sedai came out of their city after the battle to heal the wounded, including you, you sought to figure out how to do it yourself. You also learned how to tell when Aes Sedai were about, you skin tingles when they use their power, and you've felt it more than once since arriving at Muad Cheade's manor. You've sworn to yourself never to touch the One Power except to heal, hoping that not using it will help keep the madness as bay, you'd not even do that but you can't bring yourself to watch the wounded die. You typically dress in somber black, and wear a side at your side.
Power: Once a night you may target someone, warding them so that you know if they've been attacked and able to race to their aid to heal them. You may submit a target via Noteboard every night to the moderator and that person will be protected from attack.
Be aware that male channelers are very unpopular, and being revealed is practically a death sentence, so if you admit or are found to be a channeler, certain effects may come into play.
You win with the light
The Black Sister [Darth Katie]
You are a sister of the Green Ajah, but a darker shade suits your heart. You have been in the Black Ajah for well over a century now, as is your only current Warder Artsapat. You grew concerned at Cheade's claims, recognizing it as a ter'angreal, one of a set, so you've been told, that your fellow dark sisters have sought to hide or destroy over the years, along with all records of them. Realizing that Cheade had suspected you and your Warder of being darkfriends, you wonder who else there might be and find to both your horror and pleasure that there are three more, Lord Tem Lurin, Kronin Al'Sulc, and Fox and Ravens. Good to know you have many allies, but it shows that Cheade is as clever as his reputation says. Also to your irritation, Kronin al'Sulc flashes you a signal showing he is a very high ranking Friend of the Dark himself, it's absurd that any man, especially one who can not channel, should outrank you, but perhaps something might befall him.
You typically wear a dress without your shawl, in Dark Green silk, you have dark brown hair with just a touch of grey.
You are originally from Tear, though the years have erased most remnants of your homeland. You are rarely in the Tower and only older sisters would recognize you, or you them, troubling because you're sure you felt another woman channel, perhaps simply a wilder. Either way, though you dislike killing sisters, you know that everyone who opposes the Shadow will have to die.
Power: Compulsion – You have a limited skill with this forbidden talent. Basically after twilight as everyone is leaving for their rooms, you can suggest to someone that they catch up on their sleep.
You are a roleblocker, you may target one person a night and block any active ability, put not a passive one. Be warned that the role of roleblocker, often abridged as RBer, or RB, is a role often associated with the darkfriends, and may be a poor roleclaim.
Role detector: People who were planning to do something that night beside sleep tend to resist the compulsion, and you can tell... in other words, when you block an active ability, you know. You don't know what, but you know your target did. If they have an active ability but did not use it that night, you would not know. This is often built into the 'Roleblocker' Role, but is stated here explicitly to avoid ambiguity.
You are able to communicate at night on the Note board with your Allies:
Artsapat
Fox and Ravens
Kronin al'Sulc
You are able to communicate with you Warder, Artsapat, via NB at anytime, as long as you are both alive
Restriction: You can not knowingly initiate an attack on an Aes Sedai, and if you target one yourself for Night Kill it will fail. The combination of your reluctance to kill fellow sisters and general fear of getting caught in a One Power duel explain this, along with why you do not simply snuff the life out of everyone yourself... that and all the guards with crossbows. Even Aes Sedai can die. You can not execute a Night kill and roleblock on the same night.
You win with the Shadow, when all opposition is dead or such an outcome is inevitable barring suicidal behavior by you or teammates.
The Arafelin Commander [Fanatic-Templar]
You are from Arafel, a minor noble but a retired officer of their army and a hero of the blight border, you were one of the finest warriors until you lost your right hand fighting shadowspawn. You were glad to see Muad Cheade again, who you knew, and your invitation was quite clear, he believed there were darkfriends and he had a way to uncover them. You were surprised at his explanation of the ter'angreal, and though you deeply respect him, you doubted his claim. Still, when he was poisoned he dropped the amulet and you picked it up in the confusion, planning to return it the next day if he lived.
When you were lead to your quarters, you were preparing for bed when Tem Lurin, a fellow noble from Arafel, knocked on your door and asked to speak to you in private. You did, going to the small library in the wing, and spoke for some time. Lord Lurin kept glancing at the clock, and you finally realized why, horrified, as it turned midnight and Tem seemed to sprout a dark aura. You could not conceal your shock.
“So, it works.” Tem said, producing a knife from his sleeve and lunging at you. “I saw you take it.”
You barely dodge the attack, but in spite of your missing hand you still remember your training, and are able to hit him as he lunges past you. Slamming him in the face with your stump you are able to avoid his next lunge and kick him in the chest. He stumbles back and crashes through a window into the courtyard below, taking a large candle holder and the drapes with him. You hear cries of alarm as you look out the broken window to the courtyard below and see Tem lying on the ground moaning, the ornate candle holder piercing his chest and his legs twisted at impossible angles. You run back to your room, unable to sleep that night.
Role: You possess the amulet ter'angreal, and can target a player each night to see if they are shadowspawn.
Victory: Light
The Illianer Merchant [Fistofpainx]
You are a merchant from Illian, over the years through ruthless cunning you have amassed quite a fortune, and a lot of enemies. Few nobles match your wealth and you've essentially bought your way into their circles, so it didn't surprise you to be invited to a celebration of such exclusivity. You're an opportunist, and Cheade's rambling about darkfriends do not interest you, the Dark One is dead, they're just a weird group of madmen like he is.
You are known for your excess, wearing rich clothing in red and gold and being rather fat, with hands covered in jeweled rings.
No, your goal is to survive this alive, and you don't care how
You are a survivor, during the game you can stay up late and be safe from attack, but this so exhausts you that you can not do it the next night, everyone needs to sleep eventually. Simply staying awake is not enough though, the people here, you know, are dangerous enough that being awake might not save you, you would normally go down to the little room at the end of the hall leading back into the main manor to talk with the guards, who having been slipped a few coins have no objection to your being there.
You can obviously still die by Night Kill, Lynch, modkill, etc but you can elect to protect yourself from night kills on a given night, essentially like the 'commuter' role, because this role has been known to encourage lurking, and to fit your flavor as a despicable person only interested in saving their own neck, you are quick to point the finger at anyone, and on any given day you must vote for someone within 96 hours of the day beginning, or your ability to protect yourself will be expended and you will not be able to use it that night, nor the consecutive night, same as if you had used it, this kicks in even if you had used the ability the previous night and therefore couldn't use it that night anyway. You commuter aspect is treated as an Active Ability, and can be blocked, but is not expended if blocked, since it has it's limitation do to the need to sleep and if you can't go to the guard room you will simply go to sleep instead.
Example: On night 1 you use your ability to protect yourself, you could not normally use it again till night 3, but you do not vote for someone within 96 hours of gameplay for day 2 beginning, you lose the ability to perform it again till night 4.
You may unvote for someone, but then you must vote for someone else within 48 hours or suffer the loss of your protective power as though you hadn't voted.
Although you are essentially targeting yourself, this still qualifies as an Active Ability, and can be blocked, but if blocked it is not expended, you could use it the next night. In terms of flavor, you receive this protection from hanging out with guards, anything which would prevent that would tend to allow you to get your sleep, and it is staying up all night that stops this.
You win with whichever faction wins, if you are alive at the end of the game.
The Darkfriend Noble [Fox and Ravens]
You are a Darkfriend, along with your allies Tem Lurin, Darth Katie, Artsapat, and Kronin al'sulc. You are also a minor noble from Saladea, and recognized Yunalesca and Bergioyn as fellow nobles from the court, though higher-ranking. Your desire to increase your status is part of the reason you joined the Shadow. With encouragement from Kronin al'sulc, a very high ranking Friend of the Dark, you decided to attempt to ally with these fellow nobles of Saladea.
The three of you spoke briefly last night, and agreed to meet again tonight.
You have the ability as a group, once per night, to select a target and kill them. You must send in the target, and the attacker, you are expected to send in that you are not using the power if you select not to.
No member of the group can be forced to perform a kill, and must be selected by vote, the highest ranking member of the group has a tie-breaking vote.
If one of you dies, you will only have one night kill remaining, if two of you die, your ability to perform night kills is ended.
You may only perform one night action a night, you can not carry out a kill from each of your factions on the same night.
You may speak at night via Noteboard with both sets of your allies:
Saladean Nobles:
Yunalesca
Bergioyn
Darkfriends:
Kronin al'sulc
Darth Katie
Artsapat
You tend to dress in black and red, you are male, have brown eyes and hair, and typically carry only a dagger as a weapon, concealed in your sleeve.
You win with the Shadow, when all enemies are eliminated or such is inevitable.
Note from Mod: You are basically a member of two different mason groups, both of which can kill, so be careful with your NBs, and again, you can not execute a NK from both factions on the same night.
The Questioner [Gher]
Old and scarred, missing an eye, you are a true warrior against the Shadow, and were glad to see Hobo, a Captain of the Children of the Light, and a young aide of his you've never met before, Hieshyn, who is introduced to you as a Lieutenant. Neither they nor you have been wearing your uniforms, and as a native of Ebou Dar you have no Amadician accent to give you away.
Last night, though, as you were unpacking your clothing in your room, you could not help but see your whitecloak and take it out for just a moment to feel the fabric in your hands. You had accidentally left the door slightly cracked and a rustle near the door alerted you that someone had glanced inside and seen you with your cloak. Hoping they did not see everything or realize it's importance, you run to the door, but the corridor was already empty, cursing your indiscretion quietly you shut and lock the door.
You are a member of the Hand of the Light, and are an adept at getting information from people. You a joined by two allies, officers of the Children of the Light, though not Questioners themselves.
Points:
You begin the game with four (4) points, which you may spend to do any of the following actions:
Investigate Player: 6, This detects if anyone is a darkfriend.
Track Player: 5, As with the Tracker Role, you can follow one player, and see who they target on a given night, but not what is done.
Put to the Question: 8, You seize someone for the night, at the end of which you will know if they are a darkfriend, and during which time they can not act or be acted upon by anyone else.
You may perform one, or none, of these actions a night, not two, even if you have the points, you may only spend what you have, there is no 'credit'.
Points: You acquire points at twilight, after the lynch, and gain one for each Child of the Light still alive, including yourself. Additionally, you gain points whenever a darkfriend, channeler, or someone involved with the tower dies, whether by lynch, NK, modkill, etc. People who qualify as a combination thereof give you points for each category they meet. Essentially these points represent your will and general optimism about your task. The continued survival of your fellow whitecloaks or the death of people you disapprove of buoys your spirits.
Chaneller: 1 point
Tower Aligned: 1 point
Darkfriend: 1 point
Special: Certain events, circumstances, deaths, etc may occur which may grant you additional points
So as an example, if Day 1 ends with the lynch of a warder who is not a darkfriend, you would gain 1 point from that lynch, and 1 point from each surviving whitecloak, or 3 points, for a total of 4 points plus those you began with. Alternatively, if a Aes Sedai of the Black Ajah dies, her death would gain you 4 points...
You may spend or save those points that night – you must NB me to let me know if you are doing nothing, though I will assume in the absence of contact that is your intent, but I don't like long night cycles and I don't want to drag out a deadline waiting for an action when there won't be. I will tell you how many points you have though you are expected to track this yourself in case I get distracted or make a mistake.
It should be obvious but to be clear, you only gain points for a dead darkfriend from people who are actually darkfriends, and as you can no doubt surmise, you will regard anyone whose death you get points from as a darkfriend regardless of whether they are or are not. If you investigate a random kitchen girl and she can channel, you will be returned a hit saying 'darkfriend', when she dies you will get a point for a dead channeler, but you will not get the two points for killing a darkfriend.
You are a mason, and may speak to your allies at night:
Captain Hobo
Lieutenant Hieshyn
Your victory condition is that you win with the Light, dead Tar Valon witches, warders, random channelers, etc. are simply pleasant bonuses that gain you points.
The Whitecloak Lieutenant [Hieshyn/Blaine]
You are a young officer of the Children of the Light, and are fairly uncertain about things, this idea of simply killing people on a vote seems unwise somehow, and you are reluctant to participate. You come from a fairly important noble house in Amadicia, and when the wicked Aiel attacked you joined the Children of the Light, wanting to help and generally disliking the politics and intrigue of the nobility. Although you know you are talented as both a swordsmen and a leader, you know your family's wealth and power is why you've gained rank so fast, and it is disappointing that such politics effect even the Children of the Light.
You are the Whitecloak Lieutenant, you may only vote as the hammer vote, or if your surviving allies have already voted.
This is a variation of the 'Actor' Role:
The Actor can normally vote only as the hammer vote (the last vote necessary for a lynch), however, you have exceptions to this:
1.You may vote freely for things which do not pertain to a lynch
2.You may vote for someone if both of your Whitecloak allies have voted for them, if one of them dies than you may vote for someone if the surviving Whitecloak does.
3.You may always vote for a no lynch at any point
Essentially this represents your youth and general nervousness. You've no problem voting for things which don't involve someone dying, but otherwise you need a bit of encouragement, like your allies voting or a big crowd. You wouldn't want to admit to reluctance to your allies or the others there, and are discouraged from informing anyone that you are an Actor.
Q: What happens if I vote in the wrong place?
A: Nothing, so long as you didn't obviously do it to prove your role, your vote will simply not count toward the total and if anyone asks 'Is the vote count wrong?' I will say 'no'. Doing this repeatedly or with the obvious intent of proving yourself an Actor will get you modkilled. You are not allowed to vote except as hammer or under the exceptions listed. I'm just not going to modkill you for an accident, once you claim actor, if you do, or a whitecloak ally does this on your behalf, you don't really have any leeway left. Basically, do not attempt to use the role as a method to prove innocence, i.e. voting out of order then pointing out your vote didn't count.
You are a mason, and may communicate at night with your fellow Children of the Light:
Captain Hobo
Gher, a Questioner
Victory Condition: You win with the Light, when there is no remaining threat.
The Whitecloak Captain [Hobo]
You are the leader of the trio of the Children of the Light here, a captain and veteran of both 'the Troubles' – known to others as the Whitecloak War, and the Aiel War. You came with your aide, Lieutenant Hieshyn, and were surprised to see the Questioner Gher in attendance, but heartened to see an ally.
Role Power: Once in the game you can call both of your allies in for a 'prolonged strategy meeting', on this night all three of you (or both if one has died) are immune to Night Kills but can take no other actions either, this ability can be roleblocked and would be expended. You can not use this if you are the only member of your group left alive, as it is numbers that protect you, an assassin will not be perturbed by you hold a meeting by yourself, so the ability is expended if both of your allies die. Again, this can only be done once, only effects your fellow whitecloaks and yourself, can be roleblocked, prevents other night actions, and does not protect you or them from investigations, tracking, watching, etc. For game purpose this is an active ability that targets those other surviving whitecloaks.
You are a mason, and may communicate at night with your fellow Children of the Light:
Gher
Hieshyn
Victory Condition: You win with the Light, when there is no remaining threat.
The Darkfriend Leader [Kronin al'Sulc]
You hail from Shienar, though were born in Malkier, and are a very high-ranking Freiend of the Dark, in no small part from the role you played in the fall of Malkier. You typically wear black, and you wear the Kadori as proudly as you wear the heron marked blade at your side. You, like Tem Lurin, are both considered heroes in the Borderlands.
You are the leader of the Darkfriend Faction. Your allies are Lord Tem Lurin, Lord Fox and Ravens of Saladea, Darth Katie of the Green Ajah, and her warder, Artsapat.
You may speak with your fellow darkfriends at night:
Darth Katie
Fox and Ravens
Artsapat
As a blademaster, and a darkfriend with much skill in deception, you are a master at covert killing.
Power: Every third night you have a night kill, beginning night 2. You do not have to use it on night 2, but you will not get another for two more nights after you do use it. So if you use it on night 2 you will get a new one on night 5, but if you wait till night 3 to use it you will not get a new one until night 6.
You may only perform one night action a night, so you could not carry out your factions NK and your own on the same night.
You win with the Shadow, when all opposed to it die or victory is inevitable.
The Andoran Noble [Napoleon62/Fanatic-Templar]
As an Andoran Noble of a minor house, you are best known as a merchant with a silver tongue, and often have dealings in Saladea. You have short brown hair and prefer to dress in White and Red when out of country, the colors of your nation. You respect borderlanders, but you've a firm belief that Andor stands above all others in the fairness of its laws, and this mad method of picking good and bad by vote with no evidence is abhorrent to you.
Power: You have a double-vote, which is used automatically, your vote counts as two votes for the purpose of lynches and no lynches. However, should you vote for someone who turns out to be innocent, it will shake your confidence, and if it happens twice, you will lose the ability.
Victory Condition: You win with the light, when all opposed to it have perished.
The Red Sister [Ranagrande]
You recognized 'Talic of the Yellow Ajah and her Warder White Flame of Tar Valon, and were glad to meet another sister here, even the rather ostentatious Yellow. You've arranged to speak to them at nights. You are from Shienar, and hate those who have joined themselves to the Shadow, which is why you joined the Red Ajah. You have always been especially sensitive to the use of Saidar, and can when concentrating often feel it being used even in small quantities.
You are an investigative role, each night you may target one player, this is an active ability and may be roleblocked or to which others may be immune. You can tell if that person channeled or was channeled at that night, but you can not differentiate which occurred, you merely know that saidar has been used.
Example: Player X is a Wilder and targets Player Y with a night action that is powered by saidar, if you investigated either X or Y you would get back a positive hit. You would not know, if you targeted Y, that X targeted them or that Y was the target, not the channeler.
You are a mason, and may speak with your two allies at night.
White Flame of Tar Valon
Talic
You win when all those serving the forces of evil perish.
The Yellow Sister [Talic]
You are an Aes Sedai of the Yellow Ajah, and were once a Tinker as a girl. Though you no longer entirely embrace the Way of the Leaf, you still have a fondness of bright colored clothing and a distaste for violence, which is why you were attracted to the Yellow Ajah. You can not heal the dead, nor bring yourself to use your powers to harm another, which is why you have a warder, White Flame of Tar Valon. You find this idea of voting to decide who will die morally questionable, but reviewing it, you feel you would not be to blame if you do not cast the final vote.
Role Power - You can not cast the final vote, or hammer, for a lynch, this role is normally called the Priest:
You can still vote the 'hammer' for a no lynch, as no one is harmed, or for any other vote that doesn't result in a lynch, and of course you are not to blame if your vote turns out to be the hammer because of some vote-effecting ability you are not aware of or on accident if someone just happened to vote a few minutes before you, but your vote will not count toward the total, you can not deliberately vote as hammer in order to 'prove' your role, this leeway is simply to avoid mistakes or situations where you can not know. For flavor purposes, this restriction comes from your not being willing to cast the final vote, effectively pulling the trigger, doing it on accident is not the same as doing it on purpose.
You are also a mason, and can communicate with your warder, White Flame, and the Aes Sedai Ranagrande of the Red Ajah, via the NB during night cycles.
You are also a day mason, and may speak with your Warder, White Flame, via the NB during day or night, you may only speak with Rnagrande at night.
You win with the Light when no threat to the Light remains
The Yellow's Warder [White Flame of Tar Valon]
You are bonded to Talic, of the Yellow Ajah, who is best know for her kind nature and gaudy taste in dress, rarely wearing the yellow shawl. As her protector, you were glad when she recognized a fellow sister, Ranagrande of the Red Ajah, as one more friend in this dangerous place. The three of you plan to meet nightly to discuss what you have learned, and you are very glad for all your sword practice. As a Kandori, you favor two swords, and you keep them sharp.
You are a variant Bodyguard role, using a point buy system. You begin the game with 10 points, representing your well rested stamina and wariness. You may save those points, but each night you may elect to spend them to do one of the following actions:
1.Protect your Aes Sedai – 12 points
2.Protect the Red Sister – 12 points
3.Guard you Aes Sedai with your life – 6 points – An attack aimed at her will be stopped, but you will die in the process.
Every night, immediately after twilight, you gain 4 points while your Aes Sedai lives, and 2 extra points while the Red Sister also lives. However, if your Aes Sedai dies, you will also die.
Note from mod: You can essentially ration your points to constantly protect your AS but die in the process, or utilize them for the alternative options, obviously this is up to you.
You are a mason, and can communicate with your allies at night:
Ranagrande
Talic
You are a day mason as well, and can communicate with your Aes Sedai, Talic, during the day or night
You win with the light
The Senior Noble [Yunalesca]
You recognized Bergioyn and Fox and Ravens as fellow nobles from the royal court. You know of Muad Cheade's madness and are regardless of what this ter'angreal may be capable of you have no desire to have it tested on you, or be hung by these others. The three of you spoke briefly last night, and agreed to meet again tonight.
You have the ability as a group, once per night, to select a target and kill them. You must send in the target, and the attacker, you are expected to send in that you are not using the power if you select not to.
No member of the group can be forced to perform a kill, and must be selected by vote, the highest ranking member of the group has a tie-breaking vote.
If one of you dies, you will only have one night kill remaining, if two of you die, your ability to perform night kills is ended.
You may speak at night via Noteboard with your allies:
Bergioyn
Fox and Ravens
You are the highest ranking member of the group.
Bergioyn is second
Fox and Ravens is third
You are skilled with poison, and accomplish your kills this way. You tend to dress in blue, and have blond hair.
You win with the Light
PGM: Night Action Logs (up)
Isaac Send a noteboard - 23/05/2010 02:38:01 AM
These might include errors or missing bits, it's just my informal notes for tracking actions, I might not have adapted the logs after late submissions and I'd rather not carefully edit through when I can just cut and paste. For instance, Gher's points were almost always wrong, I kept missing one here or there he'd have to remind me of.
Night 1 Log of Actions
Log of Night 1 messages and actions
1.Amys – Commuter – protects self – Got GR mass message
2.Artsapat – Df Warder – got DF mass message
3.Bergioyn - 2nd Noble – Got SN mass message
4.Beetnemesis – 1 shot vig – elects not to use power
5.BlackAdder – doc – Killed Blaine, was hammer vote, and docs Talic, got flavor message
6.Darth Katie – BA - got DF mass message – RB's Talic
7.Fanatic-Templar – cop – Got short message, cops Fox and Ravens
8.fistofpainx – survivor – Got GR mass message, can't use ability.
9.Fox and Ravens – DF Noble – Got DF and SN mass message
10.Gher – Questioner – Got point total and WC mass message – does nothing
11.Hieshyn/Blaine – WC Lieutenant – Dead, got WC mass message anyway
12.Hobo – Whitecloak Captain – Got WC mass message and “Revenge” special – does nothing
13.Kronin al'Sulc – Df Leader - got DF mass message
14.Napoleon62 – Double Voter
15.Ranagrande – Red Ajah- Got Tower Mass Message
16.Talic – Yellow Ajah – Got Tower Mass Message, was ID'd by BlackAdder as AS
17.White Flame of Tar Valon – Yellow Warder - Got Tower Mass Message, got point tally – protects talic
18.Yunalesca – 1st Noble – Got SN Mass Message – carries out NK on Hobo
Actions -
DK roleblocks Talic
BlackAdder docs Talic
Amys protects self
FT cops Fox
SN: Yunalesca NKs Hobo
Artsapat rests
Beetnemesis rests
Gher does nothing
Ranagrande investigates Yuna
Hobo – no Action
White Flame – Full Protects Talic, 12 points
Darkfriend NK – Kronin NK's FT
Events
Hammer: BlackAdder – Memory sequence on Talic
Revenge Event – Hobo gains one-shot kill
New Ally Event – Gher/beetnemesis are now masons, Gher gains 3 points
New Advisor – Yunalesca carries out a succesful NK, now has 3 Advisors. 2+ nightly NK for SN group
Summary:
FT dies, will be reincarnated as Napoleon62
Hobo Dies
Gher points: 9
White Flame points: 4
Log of Night 2 messages and actions
1.Amys – Commuter – GR Message – No action
2.Artsapat – Df Warder – Kills White Flame
3.Bergioyn - 2nd Noble – dies
4.Beetnemesis – 1 shot vig – elects not to use power
5.BlackAdder – doc –wards gher
6.Darth Katie – BA – no action yet
7.Fanatic-Templar – no aciton available
8.fistofpainx – survivor – Got GR mass message, can't use ability.
9.Gher – Questioner – Track Talic, will get points from Bergioyn death and WF's death
10.Kronin al'Sulc – Df Leader – Kills Bergioyn
11.Ranagrande – Red Ajah- investigates DK for Saidar
12.Talic – Yellow Ajah – No Action Available
13.White Flame of Tar Valon – dies
14.Yunalesca – 1st Noble – Nothing happens
Actions -
DK RBs FT
Bergioyn Nks WF
Artsapat Nks WF, bergioyn gets there first
Kronin Nks Bergioyn
Gher track WF to Talic
Ranagrande gets a positive hit for Saidar on DK
Events
'Event: Merciless' – At the loss of her Warder, Talic is no longer under voting restrictions
'Event: Cautious Advisor' is primed – If Yunalesca is the sole remaining Saldaean Noble, but has acquired a dead advisor, she will have a remaining NK, if used succesfully, her target becomes and advisor and the new advisor and previous advisor will suggest caution, no more NK's will be possible.
Yunalesca has only 1 NK left, as she has an advisor (Hobo)
"Event: Inquiry" Trigger: Player Red Ajah (Ranagrande) receives positive response on a night target, can send anonymous NB to target (DK)
Summary:
White Flame dies
Bergioyn Dies
Gher points: 13-5+2 (one bergioyn, one whiteflame)
Ranagrande gets back a positive on DK (channels or channeled at via Saidar)
Log of Night 3 messages and actions
1.Amys – Commuter – Saves commute
2.Beetnemesis – 1 shot vig – NKs fistofpainx
3.BlackAdder – doc – wards beetnemesis
4.Darth Katie – BA – RB's Yuna
5.Fanatic-Templar – dies
6.fistofpainx – survivor – dies
7.Gher – Questioner – Questions Yunalesca
8.Kronin al'Sulc – DF Leader – NKs FT
9.Ranagrande – Red Ajah - investigates beetnemesis
10.Talic – Yellow Ajah – No Action Available
11.Yunalesca – 1st Noble – Targets DK for NK
Actions -
DK RBs Yuna
Kronin Nks FT
Beetnemesis kills fistofpainx
Gher questions Yuna
Ranagrande gets a positive hit for Saidar on beetnemesis (ring)
BlackAdder wards beetnemesis, will be aware someone channeled through his wards, twice
Events
'Event: Silver Lining' – FT, Amys, and fistofpainx form mason, fist no longer needs to vote to commute
"Event: Inquiry" Trigger: Player Red Ajah (Ranagrande) receives positive response on a night target, can send anonymous NB to target (DK) – this has previously occurred on DK, now on beetnemesis
'Event: Put to the Question' – Gher receives description as well as receiving alignment data as per his cop ability
'Event: Fear and Loss' DK unable to NK tonight, but now has a one-shot RPS kill that can be used on anyone who voted for Artsapat, the FaL NK, which is governed by who she targets and if she used another night action that night.
'Event: No Shades of Grey' – Gher gets 1 point for fistofpainx's death, as half a darkfriend
Summary:
fistofpainx dies, reveal his alignment
FT dies
Gher points: 15-8+1 = 8
Ranagrande gets back a positive on DK (channels or channeled at via Saidar)
SN group (Yuna) no longers has a NK
Log of Night 4 messages and actions
1.Amys – Commuter – Saves commute?
2.Beetnemesis – air ring – no action available
3.BlackAdder – doc – wards ranagrande
4.Darth Katie – BA – Fal NK ranagrande, tie, and ranagrande docced
5.Gher – Questioner – Cops BlackAdder, dies
6.Kronin al'Sulc – DF Leader – NKs Gher
7.Ranagrande – Red Ajah – doesn't investigate, messages beet
8.Talic – Yellow Ajah – No Action Available
Actions -
Ranagrande sends message to beet
Kronin NKs Gher
DK fails FaL NK on ranagrande, keeps FaL NK
BlackAdder docs ranagrande
Amys?
Events
DK joins tower group, tower group get pass bond group ability.
Summary:
Gher dies, Kronin decapitates him
Ranagrande, DK, and Black Adder gets scenes on the FaL NK
Beet receives message from ranagrande
Chair and advocate remain, as 7 or more players live.
Log of Night 5 messages and actions
1.Amys – Commuter – Saves commute
2.Beetnemesis – air ring – no action available
3.BlackAdder – doc – wards Talic
4.Kronin al'Sulc – DF Leader – NKs BlackAdder
5.Ranagrande – Red Ajah – investigates Amys, messages beet
6.Talic – Yellow Ajah – No Action Available
Actions -
Ranagrande sends message to beet, investigates Amys
Kronin DFL NKs BA
BlackAdder docs Talic
Events
None
Summary:
BA dies, Kronin decapitates him
Beet receives message from ranagrande
ranagrande gets no hit from Amys
The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honors the servant and has forgotten the gift.
- Albert Einstein
King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
- Albert Einstein
King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
RAFO Mafia 16: In the Manor of Mad Muad - Post Game Discussion
23/05/2010 01:25:25 AM
- 1088 Views
PGM: Role Assignments (up)
23/05/2010 01:29:00 AM
- 582 Views
PGM: Game Themes, Clues, Summary
23/05/2010 01:38:29 AM
- 721 Views
Re: PGM: Game Themes, Clues, Summary
23/05/2010 09:33:37 PM
- 677 Views
Just use a VotF Doctrine
24/05/2010 05:46:05 AM
- 992 Views
Thanks.
24/05/2010 06:32:07 AM
- 643 Views
Re: Thanks.
24/05/2010 07:05:06 AM
- 776 Views
It's useful too.
24/05/2010 07:11:00 AM
- 669 Views
Re: It's useful too.
24/05/2010 07:28:11 AM
- 640 Views
It's also why I jumped at the opportunity of things like the Sheriff or Chair bonus roles.
24/05/2010 07:42:34 AM
- 721 Views
Damn. We were doing pretty nice there.
23/05/2010 01:36:58 AM
- 786 Views
You certainly blindsided me!
23/05/2010 01:50:25 AM
- 737 Views
I knew I should have listened to my instincts!
23/05/2010 01:53:50 AM
- 700 Views
What was amusing is that you almost NK'd white flame that one night
23/05/2010 02:29:45 AM
- 626 Views
Sheesh. Awesome game, guys. And well done, Isaac
23/05/2010 01:57:04 AM
- 732 Views
For the explanation, read the Dawn 5 message that I received
23/05/2010 08:46:05 AM
- 753 Views
Oh yeah. Fox and Ravens, care to take a guess at who I suspected from Night 1?
23/05/2010 03:04:53 AM
- 703 Views
I'd been wondering...
23/05/2010 04:31:02 AM
- 703 Views
Yeppers
23/05/2010 04:49:33 AM
- 737 Views
I also imagine there was a potential for friction between BlackAdder and Ranagrande.
23/05/2010 05:20:17 AM
- 645 Views
The unopposed champion for "Longest RAFO Post Ever"
23/05/2010 04:45:27 AM
- 658 Views
Gotta say I was really pissed at myself
23/05/2010 04:58:12 AM
- 706 Views
Even with your immense failure....
23/05/2010 05:47:22 AM
- 699 Views
So who's running the next one?
23/05/2010 06:49:08 AM
- 580 Views
kylia skydancer is *NM*
23/05/2010 10:13:49 AM
- 353 Views
I thought her game was going to be in-character?
23/05/2010 12:10:26 PM
- 583 Views
and?
23/05/2010 12:38:52 PM
- 638 Views
Nah, there aren't a whole lot of people for Divya's
23/05/2010 02:02:01 PM
- 629 Views
Also Agreed *NM*
23/05/2010 04:35:18 PM
- 385 Views
Alright, so whoever was next in line, open up a Sign-up.
23/05/2010 05:16:52 PM
- 584 Views
Fox or ranagrande
23/05/2010 06:00:00 PM
- 616 Views
Yeah, it will be ranagrande to mod
23/05/2010 06:07:47 PM
- 619 Views
So, we're going to have two at the same time?
23/05/2010 07:23:25 PM
- 629 Views
Also, what would have happened if I outright claimed to be a male channeler?
23/05/2010 09:09:28 AM
- 617 Views
So Yuna, can you NOW explaine what went wrong with your flavor claim?
23/05/2010 01:53:24 PM
- 609 Views
The number of Lightsiders who lied or allowed others to lie this game is staggering. *NM*
23/05/2010 06:44:45 PM
- 411 Views
I lied by omission, but I couldn't see any additional benefit to claiming doc *NM*
23/05/2010 10:58:05 PM
- 417 Views
You claimed that Ranagrande had to be bulletproof because nobody protected him. *NM*
24/05/2010 04:44:48 AM
- 403 Views
Well yes, but it was because I knew my protection wasn't the reason he survived.
24/05/2010 05:30:03 AM
- 574 Views
In fact, you could make a case that I am obligated to share that info with the rest of the town.
24/05/2010 05:37:30 AM
- 615 Views
Your message indicates it wasn't the sole reason he survived...
24/05/2010 06:40:29 AM
- 548 Views
I think that's a good question for Isaac
24/05/2010 07:18:31 AM
- 584 Views
Even I didn't lie. It's weird. *NM*
24/05/2010 07:05:55 AM
- 346 Views
We really need to lynch all liars.
24/05/2010 01:20:56 PM
- 709 Views
Re: We really need to lynch all liars.
25/05/2010 04:19:51 AM
- 556 Views
Then they shouldn't roleclaim at all.
25/05/2010 04:27:39 AM
- 804 Views
Sadly, silence can then be assumed as an assention to guilt (i.e., "I'm a doc/cop" ).
25/05/2010 05:21:04 AM
- 678 Views
Well, I pretty much never roleclaim, and I get around fine . *NM*
25/05/2010 05:24:19 AM
- 347 Views
Re: Then they shouldn't roleclaim at all.
25/05/2010 05:24:54 AM
- 689 Views
By the way DF's, what made me so good looking target that I got killed on night 2? *NM*
23/05/2010 04:25:38 PM
- 317 Views
The DFs didn't kill you as a group
23/05/2010 04:41:09 PM
- 598 Views
That was it.
23/05/2010 05:15:51 PM
- 581 Views
I thought you were going to add 'decapitator' to your signature after the game *NM*
23/05/2010 07:28:02 PM
- 380 Views
I think he should. It would be great way to indicate notable succes in such a risky business! *NM*
23/05/2010 07:38:26 PM
- 343 Views
Q for Gher
23/05/2010 06:57:33 PM
- 566 Views
Well...
23/05/2010 09:56:23 PM
- 748 Views
The Unofficial Mod Criteria and Waiting List (Table)
23/05/2010 07:01:30 PM
- 951 Views
I've got an idea for a game when my time comes, and I'll be ripping off your style from this game
23/05/2010 09:42:13 PM
- 595 Views
Rip away
24/05/2010 06:10:42 AM
- 660 Views
Well, given the position you were all in when I left...
24/05/2010 06:35:18 AM
- 644 Views
Re: Well, given the position you were all in when I left...
24/05/2010 07:10:46 AM
- 699 Views
Great game.
23/05/2010 09:58:18 PM
- 554 Views
Chair was great- and it's good to know that Lunch happens when Chair is elected
24/05/2010 07:07:21 AM
- 540 Views
Great game. Even though I was only alive for one day and one night.
24/05/2010 07:30:05 AM
- 645 Views
What? You had wonderful position as Lord Yunalescas most trusted advisor! *NM*
24/05/2010 07:24:38 PM
- 332 Views