Mainly because they don't go any way towards beating your opponent
Colonel Logain Send a noteboard - 19/01/2010 08:33:46 AM
Lifegain has one big drawback that makes most pure lifegain cards (i.e. cards that only gain life, not gain life and do something else at the same time) near unplayable.
The problem is Magic is about getting your opponent to 0 life. Lifegain doesn't help accomplish this in any way. Lifegain isn't really played in any aggressive decks because it is probably the least aggresive thing you can do in Magic. Lifegain doesn't even stop your opponent from doing things (unlike cards that make your opponent discard, for example) so it's a very defensive play. It's basically saying you don't think your deck can win with the initial 20 life.
That's not saying lifegain is all bad. One of my favourite cards is Lightning Helix, which for 2 mana deals 3 damage to target creature or player and gains you 3 life, which is an excellent 1-2. They can kill your opponent or get an annoying creature out of the way, and the lifegain is a nice little bonus.
The other kind of lifegain that is somewhat playable are cards that gain you massive amounts of life for very little mana (like Martyr of the Sands for instance where you reveal X white cards from your hand and sacrifice Martyr of the Sands to gain 3 x X life - this is a possible 15 life on turn 2!) If you have reanimator decks, you can bring the Martyr back to life and gain 15 life per turn, which means most damage decks won't be able to kill you.
So, lifegain can be good, but most of the time it is not. Any pure lifgain card that costs 5 mana or more probably isn't worth playing. They can be fun in casual play, but not in serious or tournament play.
Sorry about the length of this response - I hope it makes sense
The problem is Magic is about getting your opponent to 0 life. Lifegain doesn't help accomplish this in any way. Lifegain isn't really played in any aggressive decks because it is probably the least aggresive thing you can do in Magic. Lifegain doesn't even stop your opponent from doing things (unlike cards that make your opponent discard, for example) so it's a very defensive play. It's basically saying you don't think your deck can win with the initial 20 life.
That's not saying lifegain is all bad. One of my favourite cards is Lightning Helix, which for 2 mana deals 3 damage to target creature or player and gains you 3 life, which is an excellent 1-2. They can kill your opponent or get an annoying creature out of the way, and the lifegain is a nice little bonus.
The other kind of lifegain that is somewhat playable are cards that gain you massive amounts of life for very little mana (like Martyr of the Sands for instance where you reveal X white cards from your hand and sacrifice Martyr of the Sands to gain 3 x X life - this is a possible 15 life on turn 2!) If you have reanimator decks, you can bring the Martyr back to life and gain 15 life per turn, which means most damage decks won't be able to kill you.
So, lifegain can be good, but most of the time it is not. Any pure lifgain card that costs 5 mana or more probably isn't worth playing. They can be fun in casual play, but not in serious or tournament play.
Sorry about the length of this response - I hope it makes sense
*MySmiley*
I have nothing to add. I just wanted to be included in this thread.
I have nothing to add. I just wanted to be included in this thread.
This message last edited by Colonel Logain on 19/01/2010 at 08:35:48 AM
Once again, WHY ARE ALL THE CATEGORIES FOR VIDEO GAMES?!! This is about Magic.
16/01/2010 03:20:28 AM
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There's a weekly Zendikar Magic game at my local comic shop.
16/01/2010 04:11:02 AM
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I'm sure there are some around here, too...
18/01/2010 01:33:50 PM
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Re: I'm sure there are some around here, too...
18/01/2010 04:59:01 PM
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I'm not interested in hanging around 14-year-olds just for a small possible win.
18/01/2010 11:28:35 PM
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I've never attended myself, but I believe they're all in their 30's or late 20's. *NM*
19/01/2010 02:11:09 AM
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White is ridiculously overpowered in Magic 2010
16/01/2010 04:49:06 AM
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Ugh, Serra Angel is literally unplayable, unless you're doing a casual Angels deck. *NM*
17/01/2010 03:49:03 AM
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Well, I drafted 2 of them in a pre-release and used them as my finishers
17/01/2010 08:24:44 AM
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Hey, I once built a deck around the Mountain Goat, just because someone called it useless.
18/01/2010 11:29:45 PM
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Well, here's why.
16/01/2010 07:46:34 PM
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Yeah...uh...that was on the SECOND DAY of the website.
18/01/2010 01:29:47 PM
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Re: Yeah...uh...that was on the SECOND DAY of the website.
18/01/2010 02:43:55 PM
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Re: asking if the new sets are good.
17/01/2010 03:50:56 AM
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I've always shunned decks with more than two colours as being too slow
18/01/2010 01:32:34 PM
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I'm just starting Magic, and would like opinions on my deck.
18/01/2010 08:35:14 PM
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112 cards in your deck? Is that even legal?!?
18/01/2010 11:08:20 PM
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Well...the 5-colour world championships normally consists of people playing with 200-card decks
19/01/2010 12:24:00 AM
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My friend who has been playing longer also said my deck had too many cards. I'll check into it. *NM*
19/01/2010 05:54:26 AM
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Here's something that might help
19/01/2010 12:34:20 AM
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I don't have time to check it right now, but I will later. Thanks. *NM*
19/01/2010 05:53:13 AM
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It was indeed helpful, but What I didn't get was how are life giving spells bad? *NM*
19/01/2010 07:58:56 AM
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Mainly because they don't go any way towards beating your opponent
19/01/2010 08:33:46 AM
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