The party should not understand why the stones are needed. They should fail to get the first stone no matter what and then find that several tomes are missing from the Collegium library. These tomes deal with particular aspects of blood magic, an old and nearly unused sort of magic due to the high cost of casting ritualistic spells that could go wrong easily.
Then the party goes to investigate a report of activity wherever the second stone is. The stone is already gone, but by now they should be realizing that there is something very wrong going on with the stones. A person at the Collegium can remember a rumour of the stones, the Bloodstones, and that there are four of them. They were scattered to avoid the concentration of power that could be gathered were they all in the same place. Yes, he confirms they are for blood magic.
Then the party gets to try to race to the locations of the other two stones, in hopes of getting them and bringing them back to the Collegium so they can't be used for nefarious purposes. They should fail the first time, and then the second time they should triumph and take the stone back, fighting their way the whole way back (the stones can't be teleported or otherwise magically moved) to the Collegium.
When they drop off the stone, they are rewarded and commended. Then, and only then, do they realize something is terribly wrong. The other stones were being gathered deep under the Collegium all along, and the very person who told them about the stones is in league with the vampire. The entire pitched battle that they fought over the last stone was actually skewed so that the party would win and think the danger had passed.
The way I DM, I'd personally have it found out too late - the ritual is made and the elven forest is destroyed by the ravages of a mass of undead, and the reason is that Collegium member made a deal with the vampire - you help me get the stones and I'll use them to destroy the forest's defenses. The real danger, however, is what he does next to try to become a god, or a lich, or some such thing.
It would involve desperately trying to save some of the elves from annihilation (the forest and their cities would be destroyed, though) and then going back to figure out what happened, with a lot of treachery and a battle in the Collegium, only to find the stones had been moved, tracking down the mad Collegium member to his real lair and a massive epic battle at the end.
Then the party goes to investigate a report of activity wherever the second stone is. The stone is already gone, but by now they should be realizing that there is something very wrong going on with the stones. A person at the Collegium can remember a rumour of the stones, the Bloodstones, and that there are four of them. They were scattered to avoid the concentration of power that could be gathered were they all in the same place. Yes, he confirms they are for blood magic.
Then the party gets to try to race to the locations of the other two stones, in hopes of getting them and bringing them back to the Collegium so they can't be used for nefarious purposes. They should fail the first time, and then the second time they should triumph and take the stone back, fighting their way the whole way back (the stones can't be teleported or otherwise magically moved) to the Collegium.
When they drop off the stone, they are rewarded and commended. Then, and only then, do they realize something is terribly wrong. The other stones were being gathered deep under the Collegium all along, and the very person who told them about the stones is in league with the vampire. The entire pitched battle that they fought over the last stone was actually skewed so that the party would win and think the danger had passed.
The way I DM, I'd personally have it found out too late - the ritual is made and the elven forest is destroyed by the ravages of a mass of undead, and the reason is that Collegium member made a deal with the vampire - you help me get the stones and I'll use them to destroy the forest's defenses. The real danger, however, is what he does next to try to become a god, or a lich, or some such thing.
It would involve desperately trying to save some of the elves from annihilation (the forest and their cities would be destroyed, though) and then going back to figure out what happened, with a lot of treachery and a battle in the Collegium, only to find the stones had been moved, tracking down the mad Collegium member to his real lair and a massive epic battle at the end.
I fully intend for the elven forest/city to be destroyed. I want her to succeed in the casting of the spell, which will not only render their defenses inert but also bathe the world in twilight allowing her to move unrestricted. Her thoughts are that she will be able to see her husband and they can die together. He'll die of old age and her spell will end and she'll dust herself via sunlight. Of course that's what she thinks is going to happen. Remember, our vampire is nutters and to her this makes perfect sense.
In reality the spell will last forever since the NPC brother (mentioned earlier) has in fact been pulling the strings the entire time, while acting as her follower. Once he has her cast the world into darkness he's going to try and merge this plane with the plane of shadow. The party then will have to help with de-merging the planes and quelling the undead.
I really like the idea of missing books. Which can lead the party to the arctic wastes and then a hunt for the other stones. Plus, it puts some of the decisions into the hands of the party (like which stone to go after) which is something I like to do. Also it may force me to get off my lazy butt and make a map of the world finally instead of just using the one that's in the back of most Discworld books.
Thanks Tom!
*begins his sinister plotting*
Forum posts should be like a skirt. Long enough to cover the topic but short enough to keep your attention.
DMing myself into a corner?
19/11/2009 09:37:45 PM
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A good DM is never in a corner.
20/11/2009 01:59:10 AM
- 825 Views
If only I had the years of experience you do.
20/11/2009 06:21:27 PM
- 650 Views
How to get from A to C is usually easy!
20/11/2009 07:26:42 PM
- 785 Views
Re: How to get from A to C is usually easy!
20/11/2009 08:13:42 PM
- 616 Views
Hmmm
20/11/2009 02:21:29 AM
- 636 Views
they're already on one adventure
20/11/2009 03:42:09 AM
- 649 Views
There's nothing more interesting than when the PCs decide to ignore the plot hooks.
20/11/2009 04:34:50 AM
- 661 Views