Things are a little different if you are the GM, yes.
Joel Send a noteboard - 24/09/2012 08:33:23 AM
That actually makes it worse, because the only way to prevent such unbalanced encounters is to effectively say, "after characters hit 10th level they only encounter NPCs that are level 8+." That is even more absurd than letting them slaughter 1st level NPCs en masse.
Actually, it just means that such encounters are unchallenging. I don't see how that's worse. As you get better at your adventuring gig, you are no longer in danger from what you would have considered threats in your days as a rookie. Likewise, things that can threaten a more advanced party are way beyond a novice's ability to handle. This is perfectly rational.
It is completely irrational to say one is so experienced and capable virtually NO amount of low level opponents presents a challenge. If Richard the Lionheart or Napoleon went out to fight ten peasants conscripted last week, what do you think would happen? In AD&D the famous generals would slaughter their ten opponents in short order, then be mad because they got practically no loot or experience. In the real world two regional powers would need new heads of state.
We can talk about rebalancing the encounter to make it challenging, but that misses the point that no combat against vastly superior numbers should be rendered trivial by one participants vastly greater experience. Stick a sword through someones heart and they are DEAD; just because it is your first sword fight and their thousandth does not change that. Even AD&Ds coup de grace rule acknowledges that; too bad no others do.
A good example is your frustration at lacking magical weapons during the first Athkatla vampire fight and not wanting summon Cowled Wizards by using magic. After min/maxing another party through TotSC last year then revisiting SoA, my first thought when reading that was "just kill them, too." Irenicus did, and after replicating all the tomes and loading up with all the best gear, even half a party at 10th level was sufficient for me to do the same when I decided to see if I could—I did not even need a spellcaster. The only reason NOT to was that I did not want my Reputation trashed the next time I went to a shop. In terms of challenge... there ARE no combat challenges for that party, probably why I never bothered to finish the game again. It is not like push button dialogue allows much roleplaying.
I will admit in passing that I DO take a perverse pleasure in deliberately breaking min/max hack 'n slash games. ' />
In fact, I have heard it alleged that AD&D 4th ed. is little more than a computer "RPG" with pen and paper, and my admittedly limited experience with it corroborates that: The range of character action is surprisingly (and for any legitimate roleplaying, appallingly) limited, particularly given that the specific acts are quite complex and diverse.
Yeah, 4th Edition is downright terrible as written, I just love it because its core rules form a very solid and adaptable skeleton. But if you're not willing to build up your own system almost from scratch, I can't recommend it to anybody.
My obvious solution to that problem is that GURPS does the former as well as the latter; the trick there is, once again, that it requires GMs have a rather encylopedic knowledge of the system (as well as a thorough one, but that is true of virtually all systems; no one enjoys watching the GM spend most of the night digging through his library for various rules he KNOWS are there SOMEWHERE.)
D&D Editions have been weird to me. I started with AD&D, which has a stupidly complex and arbitrary rules system that I never want to use again, but it definitely had the best world- and campaign-building material of any D&D setting I've played (and really, every sidebook after 2nd Edition is worthless.) And on the other end of the spectrum, 4th Edition has really clear and elegant rules for the blandest RPG I've ever played. But I'm better at homebrewing the fluff than at homebrewing core rules, so at least I can do something with 4th Ed. I wouldn't even know where to begin in 2nd Ed.
I have no experience with AD&D 1st ed. but found 2nd ed. good for those who enjoy that style (plus, like many people, it was my first introduction to RPGs, so it has nostalgia value.) Proficiencies offer just enough of a skill system that I am not completely frustrated by either character limitations or one-size-fits-all stats.
Honestly, from your description, I think you should give GURPS a shot, though I suggest playing rather than running it for a while if possible, because it takes some time and experience to digest all the combinations of rules. However, it has a darned good and fairly simple core, and mostly eliminates the need to fiat most fluff (the simple core makes it fairly easy to improvise with the few exceptions.) Ultimately it comes down to where you want to invest the work, either in learning a complex systems rules for multitudinous contingencies, or devising your own as needed.
The biggest appeal of GURPS for me, apart from realism, is the freedom to use any gameworld without needing a new set of rules. Obviously some stuff is world specific (e.g. channeling in TWoT,) but there are worldbooks for that, which mostly consist of "use this rule to cover this, optionally modified with this tweak to better replicate the specific world." Just googling around for this discussion turned up GURPS versions of:
A Greyhawk campaign, complete with demi-human races,
Generic versions of Frealms demi-humans and
MERP/ICE races for use in a TLotR campaign.
The one I would most like to try is a Prisoner campaign, but I do not know anyone here who uses GURPS, and my Prisoner worldbook is on the wrong side of the ocean. I always enjoyed the series though, and the prospect of a campaign where combat is rare, and invariably supplemental to the in depth mental conflicts and challenges, is very appealing
I suspect your GM has been letting you get away with (fictional) murder, possibly because s/he thinks it "roleplaying." A hack 'n slash party in a hack 'n slash systems is bad, but a roleplaying party with a hack 'n slash GM is worse, because they spend all their time fighting whether they like it or not. They also quickly discover their characters live in "Dungeon World," where the few villages exist only to provide adventure seeds leading to (supposedly) abandoned castle/temple/crypts.
Clearly you misunderstand. You claimed that D&D characters were 'nigh-omnipotent demigods' and I pointed out that I've been killing them since forever. Barring the possibility of player-killing, this pretty heavily implies that I am the DM. And everything you have written after that is also wrong.
Like I say, the freedom to say, "rocks fall..." alters the paradigm a bit, but hopefully it seldom comes to that in your campaigns. Beyond a certain point though... once THAC0 reaches 0 and the fighters are pulling 3/1, what do you do to keep it challenging? Throw in spells without saves, off the scale AC/THAC0, level drains behind every corner? Theoretically you can keep it challenging as long as you keep increasing the difficulty, sure, but if the characters keep getting more powerful after a while they are fighting nothing but gods and tarrasques. The core problem, the one that wrecks verisimilitude (and thus fun,) is that they can and will go cuisinart on anything less, and that never goes away, only gets worse.
Yeah, Greywolf is nasty unless you have a large party and/or more fighters than just you and Minsc. I counted it out once and he has something like 90+ HP, which is just ridiculous for the level of the party at that point, especially since it requires a level that gives him pretty good saves.
I use Entangling Roots and just wail on him with ranged weapons.
Yup, ranged weapons are brutal in BG (as, IMHO, they should be.) I cannot stand Jahiera though, so usually do not have access to Entangling Roots then, and consequently end up trying to rotate Minsc and the protagonist as meat shields while the rest of the party uses ranged weapons. That gets tricky, too, because Imoen is awful with a bow (despite her Dex bonus,) and my protagonist is usually the best, and he cannot melee and shoot arrows simultaneously. Kivan is a godsend there.
The Cloakwood and Iron Throne fights were kind of like a combination of that though, with a couple nasty fighters AND spellcasters. After my first run through they were much easier, because I had been around the block enough to stock up on poison arrows before fighting mages. Poison makes everything easier, because the high rate of fire for specced characters combined with the high AC of mages mean they just go "urk!" every round till they die, without ever getting off a spell, allowing me to double team the fighters with the rest of the party. Clerics can be tricky, because they have decent armor, but an early backstab prevents them casting long enough for me to poison the mages and turn my bows on them.
I don't ever recall being challenged much in Cloakwood, unless I activated the traps in Davaeorn's chamber that summoned the Helmed Horrors while fighting him. The Iron Throne fight nuked me the first time I encountered them, but the same could be said about a ton of fights. Rahvin's party at the end shoots exploding arrows at you that can instantly wipe out all your mages, for example. The Sarevok fight would probably be hard if being the final confrontation didn't give me the luxury of spamming out every item I've accumulated over the course of the game. The Tanar'ri demon in Ulgoth's Beard is devastating until you figure to use a Potion of Mirrored Eyes. And so on.
*nods* That is much of the boon and bane of BG for AD&D 2nd ed. vets: You already know many of the tricks the game relies on ignorance of to provide challenges. I am not really sure why the fight on the way into the Cloakwood mines gave me trouble, because it should not REQUIRE poison arrows for the mages (though they do make it far easier.) Maybe I was just not high enough yet to hit the mages regularly, because on my first run I was focused on finishing the game ASAP rather than exploring every nook and cranny (which tends to boost XP.) Those explosive arrows though... I have been known to have the whole party fire them at things that REALLY made me mad.
Honorbound and honored to be Bonded to Mahtaliel Sedai
Last First in wotmania Chat
Slightly better than chocolate.
Love still can't be coerced.
Please Don't Eat the Newbies!
LoL. Be well, RAFOlk.
Last First in wotmania Chat
Slightly better than chocolate.
Love still can't be coerced.
Please Don't Eat the Newbies!
LoL. Be well, RAFOlk.
Baldurs Gate Enhanced Edition: Edit 2 with added video & launch delay
07/09/2012 09:48:16 PM
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!!!!!
07/09/2012 10:49:47 PM
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I played the hell out of BG2, but only played BG1 once
08/09/2012 06:07:15 AM
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BGI is a lot more fun because a lot more challenging, IMHO.
08/09/2012 02:33:17 PM
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*revelation*
08/09/2012 05:45:28 PM
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You need not be behind them to assassinate (the high level thief ability.)
08/09/2012 06:04:31 PM
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ahh yes i remember, every hit is a backstab for 30 seconds or something.
08/09/2012 07:07:12 PM
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Right; it is pretty much an instakill, considering the multipliers at the level it becomes available
08/09/2012 09:03:47 PM
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fireballs are so epic in BG1
08/09/2012 05:41:34 PM
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I disagree about it being the only good third level spell;lighting bolt and haste are also excellent
08/09/2012 06:26:08 PM
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Yeah, I loved Lightning Bolt.
08/09/2012 06:44:59 PM
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it was such a liability
08/09/2012 07:11:36 PM
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Bouncing is what makes lightning bolts great, because you get to hit people more than once.
08/09/2012 08:59:10 PM
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There's an unfortunate Wizard in the Firewine Bridge Ruins...
09/09/2012 12:58:18 AM
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Oops.
09/09/2012 01:43:23 AM
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that's why BG1 was so awesome. exploration=rewards
09/09/2012 09:09:22 AM
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For sure; it made additional playthroughs fun even after beating the game.
09/09/2012 04:48:40 PM
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Also, FB and Skull Trap are also almost interchangeable until 10th level, but ST damage is uncapped.
09/09/2012 02:02:17 AM
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Multi-player was actually pretty simple if you just used it to create your whole party.
08/09/2012 02:19:35 PM
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well yeah, because there was no connection to figure out
08/09/2012 06:59:49 PM
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Right; I was never a big multiplayer fan anyway, but customized parties were nice
08/09/2012 08:53:45 PM
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Where's the fun in having a customized party and losing all the character interaction, though?
09/09/2012 04:03:10 PM
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I dislike most of the BG NPCs anyway, so I do not much feel the lack.
09/09/2012 04:45:12 PM
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Re: I dislike most of the BG NPCs anyway, so I do not much feel the lack.
10/09/2012 01:23:44 PM
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Suggestion since you're not using the NPCs anyway...
15/09/2012 11:34:28 PM
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That is a good thought; I never played IWD.
16/09/2012 03:31:01 AM
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Where did you think I just got it?
16/09/2012 04:39:43 PM
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How would I know you just got a game released in the late nineties?
17/09/2012 06:57:19 PM
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Re: How would I know you just got a game released in the late nineties?
17/09/2012 11:08:09 PM
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I still like GURPS' character points best.
17/09/2012 11:40:12 PM
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Heh, I'm not surprised.
18/09/2012 01:47:55 AM
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If you want to avoid hyperspecialization, avoid classes.
18/09/2012 07:36:43 AM
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I've never played GURPS, so I don't know how its system works.
18/09/2012 03:32:21 PM
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I recommend it, but it is a bear to run.
19/09/2012 03:37:19 AM
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Re: I recommend it, but it is a bear to run.
19/09/2012 08:35:24 AM
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It is the difference between "what if...?" and "whatever...."
19/09/2012 10:58:31 PM
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Re: It is the difference between "what if...?" and "whatever...."
20/09/2012 12:31:10 AM
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AD&D cannot avoid one-sided encounters without restricting epic characters to epic encounters.
24/09/2012 05:53:39 AM
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Re: AD&D cannot avoid one-sided encounters without restricting epic characters to epic encounters.
24/09/2012 07:03:39 AM
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Things are a little different if you are the GM, yes.
24/09/2012 08:33:23 AM
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Re: Things are a little different if you are the GM, yes.
24/09/2012 07:24:51 PM
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My point is no one should be at any level.
25/09/2012 01:23:21 AM
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Re: My point is no one should be at any level.
25/09/2012 03:41:42 AM
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I know no more about AD&D 3rd Ed. than I retain from skimming the book a few times in a store.
25/09/2012 05:16:49 AM
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Re: I know no more about AD&D 3rd Ed. than I retain from skimming the book a few times in a store.
25/09/2012 06:05:39 PM
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Re: [Insert relevant subject line here.]
26/09/2012 08:12:05 AM
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Re: [Insert relevant subject line here.]
26/09/2012 05:48:34 PM
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Re: [Insert relevant subject line here.]
27/09/2012 10:26:16 AM
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Re: [Insert relevant subject line here.]
27/09/2012 05:23:13 PM
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I did not realize how awful classes were until liberated from them.
28/09/2012 12:49:14 AM
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Re: Things are a little different if you are the GM, yes.
24/09/2012 08:45:05 PM
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I thought Yrrth a perfectly fine game world; obviously anything less generic requires some effort.
25/09/2012 12:14:09 AM
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GURPS and TV Tropes are a natural fit, so I will throw in a link to their page on it.
19/09/2012 03:50:37 AM
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I can't speak for IWD I, but II is okay on the story front so far.
18/09/2012 06:36:16 PM
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I've still only played about 4 hours of BG1
08/09/2012 03:59:49 PM
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If you have not yet, you should look into the Weidu mods.
08/09/2012 06:12:20 PM
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But what's the point in playing the game if you don't use the NPCs?
08/09/2012 06:47:38 PM
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Not having a bunch of potentially useful but AI ruined incompetents constantly fumbling.
08/09/2012 08:55:53 PM
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Yeah, but optimising the whole group sounds ridiculously easy.
09/09/2012 01:03:51 AM
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Well, there are always mods for that.
09/09/2012 01:37:42 AM
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For talking to pretty much anyone, really.
09/09/2012 03:20:29 AM
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True.
09/09/2012 03:46:24 AM
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Well, I usually don't have thieves in my party.
09/09/2012 04:56:21 AM
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there wasn't a good enough thief option in bg2/ToB
09/09/2012 09:15:21 AM
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I noticed that also; another argument for creating a party via MP even if you move it back to SP.
09/09/2012 11:45:12 PM
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Just how many thieves do you even need?
10/09/2012 06:22:58 PM
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You can get by with half a thief, yeah, but it forces you to forego maxing out some thief abilities.
10/09/2012 06:47:48 PM
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Any suggested parties for beginners? *NM*
10/09/2012 01:13:38 AM
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I am completely stoked about it.
10/09/2012 07:07:09 PM
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TotSC made BGI a LOT more fun.
10/09/2012 07:46:03 PM
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all the kits/races/dual wielding etc will be available in bgee
11/09/2012 09:02:35 AM
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Ah; nice.
11/09/2012 06:57:14 PM
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i'm not sure they were even state of the art at the time
12/09/2012 09:26:05 AM
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Remember, BGI was released only about two years after Doom.
13/09/2012 12:05:11 AM
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If by "two" you mean "five," then yes. DOOM was released in 1993.
13/09/2012 03:22:58 PM
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Ah, 1998. The golden year. Ocarina of Time. Starcraft. Half-Life. *NM*
13/09/2012 04:16:21 PM
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That just reminds me of how sad it is that StarCraft died this year . *NM*
13/09/2012 11:55:28 PM
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Fair enough; I was thinking of Doom in terms of when I started playing it and Doom II (1995.)
14/09/2012 03:56:50 PM
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I don't mind the graphics in it
12/09/2012 04:38:47 PM
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Good, me neither, but I have heard others criticize them.
12/09/2012 11:51:16 PM
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I used the PS3 web browser as my primary browser for about 3 months
13/09/2012 01:13:22 PM
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*nods* I suspected as much, but had no first hand experience confirming it.
14/09/2012 04:03:15 PM
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I'm going to ask this here rather than start a new topic as its somewhat related.
10/09/2012 07:42:32 PM
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And it now has been delayed till Nov *NM*
15/09/2012 03:52:41 AM
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On another note, shame on all of you for not telling me Jon Irenicus is Ra's Al Ghul
15/09/2012 04:19:21 AM
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