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I've never played GURPS, so I don't know how its system works. Fanatic-Templar Send a noteboard - 18/09/2012 03:32:21 PM
Actually, I haven't tried new rules systems in a while. We've gotten to the point where we're pretty much homebrewing anything we like on top of the skeletons of games we've already played. I'm working on a core of D&D 4th Edition, which has a very solid and simple ruleset (and very little else to offer, really) while my friend, as mentioned, has gotten a taste for White Wolf.

You surely know AD&D 2nd ed. rules well enough to know what I mean:

A 10th level fighter has 10d10 HP, so even without a Con bonus he has about 55HP on average, 10 THAC0 and is AC 10 naked (assuming no Dex bonus.)

Kobolds are 0.5 HD creatures, so a dozen have about 20 HP total, 20 THAC0 and are AC 7 (I will be generous and give them studded leather.)

The fighter will be specced at LEAST once in bow, so he gets 5/2 at 10th level; he will drop half the kobolds in the first two rounds unless he rolls a 1 for damage (if he melees with his sword he will be sweeping them and it will be equally bad.) In that time they should hit him for about 10d6 worth of damage, leaving him with 20 HP facing 7 kobolds. He wastes a couple more and they hit him for 10 HP; then he wastes three more and the last 5 hit him for 3d6. That might be enough to finally kill him; if not, his two attacks the next round will finish off the last of them.

If a single stark naked 10th level fighter faces a dozen kobolds he has about a 50/50 shot of killing them all. An average fighter would be more than slightly wounded, but that also unrealistically assumes he has no Con or Dex bonus; if he has even a 16 or 17 in either the kobolds' plight is hopeless unless they get perfect roles.


Yes, but why is the fighter fighting kobolds? If this is supposed to be a challenge, then the kobolds should not be fighting as 1/2 HD creatures. In 2nd Edition, kobolds don't have Advancements to boost them up to par, so you'd probably have to redesign the whole thing yourself (for example, in Shadows of Amn Irenicus' dungeons, you get to fight goblins even though you're way overlevelled for what challenge goblins should offer, same goes for 'Kobold Commandos' in the Firewine ruins) but in 3rd Edition, you should probably be giving them Warrior class levels to bring them up to par, and in 4th Edition you'd be putting Kobold traits on an appropriate 10th level template (probably 'Minion', or maybe 'Artillery' or 'Skirmisher';). It's the Dungeon Master's responsibility to ensure that his challenges are challenging.

On the other hand, if the kobold encounter is designed to show how much more powerful the adventurers have grown since the last time they encountered kobolds, then the encounter as you describe it is perfectly fine.

That's why I said I couldn't judge without context.
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Baldurs Gate Enhanced Edition: Edit 2 with added video & launch delay - 07/09/2012 09:48:16 PM 2696 Views
!!!!! - 07/09/2012 10:49:47 PM 1341 Views
are they created kindly or cruelly? - 08/09/2012 05:34:36 PM 1297 Views
Lol! Realistically, if exaggerated to heroic levels. - 09/09/2012 07:56:32 PM 1319 Views
I played the hell out of BG2, but only played BG1 once - 08/09/2012 06:07:15 AM 1439 Views
BGI is a lot more fun because a lot more challenging, IMHO. - 08/09/2012 02:33:17 PM 1310 Views
*revelation* - 08/09/2012 05:45:28 PM 1268 Views
fireballs are so epic in BG1 - 08/09/2012 05:41:34 PM 1314 Views
I disagree about it being the only good third level spell;lighting bolt and haste are also excellent - 08/09/2012 06:26:08 PM 1416 Views
Yeah, I loved Lightning Bolt. - 08/09/2012 06:44:59 PM 1248 Views
it was such a liability - 08/09/2012 07:11:36 PM 1290 Views
Bouncing is what makes lightning bolts great, because you get to hit people more than once. - 08/09/2012 08:59:10 PM 1230 Views
There's an unfortunate Wizard in the Firewine Bridge Ruins... - 09/09/2012 12:58:18 AM 1326 Views
Oops. - 09/09/2012 01:43:23 AM 1318 Views
that's why BG1 was so awesome. exploration=rewards - 09/09/2012 09:09:22 AM 1293 Views
Yeah, got to keep one of each on hand. - 08/09/2012 08:57:31 PM 1205 Views
Multi-player was actually pretty simple if you just used it to create your whole party. - 08/09/2012 02:19:35 PM 1285 Views
well yeah, because there was no connection to figure out - 08/09/2012 06:59:49 PM 1396 Views
Right; I was never a big multiplayer fan anyway, but customized parties were nice - 08/09/2012 08:53:45 PM 1408 Views
Where's the fun in having a customized party and losing all the character interaction, though? - 09/09/2012 04:03:10 PM 1374 Views
I dislike most of the BG NPCs anyway, so I do not much feel the lack. - 09/09/2012 04:45:12 PM 1484 Views
Re: I dislike most of the BG NPCs anyway, so I do not much feel the lack. - 10/09/2012 01:23:44 PM 1329 Views
Agreed. - 11/09/2012 07:01:07 PM 1358 Views
Suggestion since you're not using the NPCs anyway... - 15/09/2012 11:34:28 PM 1388 Views
That is a good thought; I never played IWD. - 16/09/2012 03:31:01 AM 1287 Views
Where did you think I just got it? - 16/09/2012 04:39:43 PM 1234 Views
How would I know you just got a game released in the late nineties? - 17/09/2012 06:57:19 PM 1232 Views
Re: How would I know you just got a game released in the late nineties? - 17/09/2012 11:08:09 PM 1413 Views
I still like GURPS' character points best. - 17/09/2012 11:40:12 PM 1280 Views
Heh, I'm not surprised. - 18/09/2012 01:47:55 AM 1276 Views
If you want to avoid hyperspecialization, avoid classes. - 18/09/2012 07:36:43 AM 1490 Views
I've never played GURPS, so I don't know how its system works. - 18/09/2012 03:32:21 PM 1371 Views
I recommend it, but it is a bear to run. - 19/09/2012 03:37:19 AM 1716 Views
Re: I recommend it, but it is a bear to run. - 19/09/2012 08:35:24 AM 1328 Views
It is the difference between "what if...?" and "whatever...." - 19/09/2012 10:58:31 PM 1369 Views
Re: It is the difference between "what if...?" and "whatever...." - 20/09/2012 12:31:10 AM 1294 Views
AD&D cannot avoid one-sided encounters without restricting epic characters to epic encounters. - 24/09/2012 05:53:39 AM 1591 Views
Re: AD&D cannot avoid one-sided encounters without restricting epic characters to epic encounters. - 24/09/2012 07:03:39 AM 1278 Views
Things are a little different if you are the GM, yes. - 24/09/2012 08:33:23 AM 1516 Views
Re: Things are a little different if you are the GM, yes. - 24/09/2012 07:24:51 PM 1402 Views
My point is no one should be at any level. - 25/09/2012 01:23:21 AM 1518 Views
Re: My point is no one should be at any level. - 25/09/2012 03:41:42 AM 1532 Views
I know no more about AD&D 3rd Ed. than I retain from skimming the book a few times in a store. - 25/09/2012 05:16:49 AM 1326 Views
Re: I know no more about AD&D 3rd Ed. than I retain from skimming the book a few times in a store. - 25/09/2012 06:05:39 PM 1448 Views
Re: [Insert relevant subject line here.] - 26/09/2012 08:12:05 AM 1471 Views
Re: [Insert relevant subject line here.] - 26/09/2012 05:48:34 PM 1328 Views
Re: [Insert relevant subject line here.] - 27/09/2012 10:26:16 AM 1942 Views
Re: [Insert relevant subject line here.] - 27/09/2012 05:23:13 PM 1265 Views
I can't speak for IWD I, but II is okay on the story front so far. - 18/09/2012 06:36:16 PM 1229 Views
Nah, IWD I barely had any story at all. - 18/09/2012 08:16:49 PM 1163 Views
agreed - 19/09/2012 09:42:28 AM 1447 Views
I've still only played about 4 hours of BG1 - 08/09/2012 03:59:49 PM 1331 Views
If you have not yet, you should look into the Weidu mods. - 08/09/2012 06:12:20 PM 1222 Views
But what's the point in playing the game if you don't use the NPCs? - 08/09/2012 06:47:38 PM 1235 Views
agreed the NPCs are half the fun - 08/09/2012 07:02:22 PM 1268 Views
Not having a bunch of potentially useful but AI ruined incompetents constantly fumbling. - 08/09/2012 08:55:53 PM 1364 Views
Yeah, but optimising the whole group sounds ridiculously easy. - 09/09/2012 01:03:51 AM 1229 Views
Well, there are always mods for that. - 09/09/2012 01:37:42 AM 1180 Views
For talking to pretty much anyone, really. - 09/09/2012 03:20:29 AM 1282 Views
True. - 09/09/2012 03:46:24 AM 1283 Views
Well, I usually don't have thieves in my party. - 09/09/2012 04:56:21 AM 1229 Views
there wasn't a good enough thief option in bg2/ToB - 09/09/2012 09:15:21 AM 1173 Views
I noticed that also; another argument for creating a party via MP even if you move it back to SP. - 09/09/2012 11:45:12 PM 1285 Views
storyline man! - 10/09/2012 01:43:51 PM 1242 Views
I make my OWN storyline. - 10/09/2012 06:35:43 PM 1319 Views
Just how many thieves do you even need? - 10/09/2012 06:22:58 PM 1265 Views
The stealth skills come in very handy though. - 09/09/2012 04:11:40 PM 1260 Views
Any suggested parties for beginners? *NM* - 10/09/2012 01:13:38 AM 695 Views
I plan to do custom characters for the other 6 slots - 10/09/2012 01:42:41 AM 1223 Views
There are no "other" six slots - there are six slots, period. - 10/09/2012 06:24:33 PM 1212 Views
well, absolute standard would be: - 10/09/2012 01:35:15 PM 1310 Views
My own recommendation would be: - 10/09/2012 07:36:04 PM 1238 Views
I am completely stoked about it. - 10/09/2012 07:07:09 PM 1311 Views
TotSC made BGI a LOT more fun. - 10/09/2012 07:46:03 PM 1190 Views
all the kits/races/dual wielding etc will be available in bgee - 11/09/2012 09:02:35 AM 1209 Views
Ah; nice. - 11/09/2012 06:57:14 PM 1337 Views
i'm not sure they were even state of the art at the time - 12/09/2012 09:26:05 AM 1228 Views
Remember, BGI was released only about two years after Doom. - 13/09/2012 12:05:11 AM 1289 Views
If by "two" you mean "five," then yes. DOOM was released in 1993. - 13/09/2012 03:22:58 PM 1257 Views
Ah, 1998. The golden year. Ocarina of Time. Starcraft. Half-Life. *NM* - 13/09/2012 04:16:21 PM 712 Views
Can't believe I forgot about HALF-LIFE. *NM* - 13/09/2012 09:06:55 PM 707 Views
That just reminds me of how sad it is that StarCraft died this year . *NM* - 13/09/2012 11:55:28 PM 690 Views
I don't mind the graphics in it - 12/09/2012 04:38:47 PM 1290 Views
Re: I don't mind the graphics in it - 13/09/2012 01:55:24 AM 1203 Views
I'm going to ask this here rather than start a new topic as its somewhat related. - 10/09/2012 07:42:32 PM 1248 Views
I remember Wisdom being important - 14/09/2012 04:28:23 AM 1168 Views
And it now has been delayed till Nov *NM* - 15/09/2012 03:52:41 AM 686 Views
On another note, shame on all of you for not telling me Jon Irenicus is Ra's Al Ghul - 15/09/2012 04:19:21 AM 1277 Views
Among many many others. - 17/09/2012 06:45:33 PM 1239 Views

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