I quote from my post:
So, uh, I think we're on the same side here. Although just to be ornery, I would argue that there are some benefits. Things like curtailing, in large part, cheating/hacking, and making it easy for Blizz to quickly patch/hotfix most of the game's important code.
I do agree, however, that D3's online structure is a net negative for consumers. Blizzard is jumping into the cloud because of the benefits it offers THEM, without considering (or at least, caring about) the experience offered to their customers. As such, they deserve the flak they're catching around the 'net. They made a business decision and will have to live with it. Time will tell whether it was the right move.
Just to be absolutely clear, I've never intended to defend Blizzard with my posts in this thread (or at least, not much). I think Blizzard moved too much, and too soon. I do think, though, that most of consumer computing will move into the Cloud, and that this is both a good and an inevitable step. I'd like to convince people that they should keep an open mind, and not develop a blanket hate for "Cloud" over a few early implementations.
People are upset at Blizzard because of the half-and-half kind of deal. D3's online component offers consumers no additional benefits.
So, uh, I think we're on the same side here. Although just to be ornery, I would argue that there are some benefits. Things like curtailing, in large part, cheating/hacking, and making it easy for Blizz to quickly patch/hotfix most of the game's important code.
I do agree, however, that D3's online structure is a net negative for consumers. Blizzard is jumping into the cloud because of the benefits it offers THEM, without considering (or at least, caring about) the experience offered to their customers. As such, they deserve the flak they're catching around the 'net. They made a business decision and will have to live with it. Time will tell whether it was the right move.
Just to be absolutely clear, I've never intended to defend Blizzard with my posts in this thread (or at least, not much). I think Blizzard moved too much, and too soon. I do think, though, that most of consumer computing will move into the Cloud, and that this is both a good and an inevitable step. I'd like to convince people that they should keep an open mind, and not develop a blanket hate for "Cloud" over a few early implementations.
This message last edited by Aemon on 07/06/2012 at 03:54:03 AM
Why does Blizzard insist on making me sign onto their servers ... seriously. ? !
30/05/2012 12:22:14 AM
- 1028 Views
It's to stop "pirates." And by "pirates," I mean, "people who play used games." *NM*
30/05/2012 04:31:22 AM
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Scary that in order to curb one practice - they are alienating a whole section ...
05/06/2012 08:30:15 AM
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Close... it's for control, for a variety of reasons. "piracy" and the used game market are the tip
07/06/2012 03:21:58 AM
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Fair enough. I guess used-game concerns are more of a console thing. *NM*
07/06/2012 03:54:47 AM
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too fucking true. which is why I went to play Reckoning (fuck you, Blizzard)
30/05/2012 01:58:56 PM
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You know that entire studio shut down last week, right? No more Curt Schilling for you. *NM*
30/05/2012 04:47:40 PM
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*sob*
30/05/2012 07:03:42 PM
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He shoulda cut himself on the ankle and worn white socks again ...
05/06/2012 08:33:46 AM
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why was it a poor business choice? The game sold well
05/06/2012 07:58:13 PM
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You need to have followed the whole story a bit more to understand.
05/06/2012 09:14:48 PM
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It's made me furious too
30/05/2012 02:44:58 PM
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criminals? what laws, exactly, have been broken?
30/05/2012 03:51:39 PM
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Re: criminals? what laws, exactly, have been broken?
30/05/2012 06:59:49 PM
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I guess my thing is that no one makes you buy that car that requires my million dollar gas...
30/05/2012 07:03:02 PM
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Wow - you just outlined TORT reform in it's most basic premise ...
05/06/2012 08:00:04 AM
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You know the prototypical hot coffee case was warranted, right? The plaintiff won.
06/06/2012 10:52:52 AM
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Be careful -- the fanboys might hear you...
30/05/2012 04:56:15 PM
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The funny thing is...
30/05/2012 07:48:49 PM
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The difference I see is that Steam has an offline mode that (mostly) works. D3 has none. *NM*
30/05/2012 08:09:40 PM
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yah...I only recently got into Steam. and ONLY because I've been moving a lot
30/05/2012 09:01:31 PM
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It's still a good thing, the problem is that we're in a period of transition.
30/05/2012 09:26:46 PM
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The biggest issues I see right now are bandwith caps & speed.
30/05/2012 09:44:10 PM
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Oh sure, I agree. We're definitely not there yet.
31/05/2012 01:17:58 AM
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Re: Oh sure, I agree. We're definitely not there yet.
31/05/2012 02:02:55 PM
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are you unaware that some people do drive to the bus-station anyway?
31/05/2012 02:36:22 AM
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I don't think I've ever used an analogy on the internet that people didn't complain about.
31/05/2012 04:46:17 AM
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lol, yah, I just couldn't help it for the sake of the continuity of internet stereotypes *NM*
31/05/2012 02:17:05 PM
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Re: It's still a good thing, the problem is that we're in a period of transition.
31/05/2012 01:35:33 PM
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Re: It's still a good thing, the problem is that we're in a period of transition.
31/05/2012 07:22:13 PM
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Stuff like D3's always-on DRM and phone home schemes in no way contribute to that future.
07/06/2012 03:26:08 AM
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Er, I agree.
07/06/2012 03:49:29 AM
- 797 Views