I didn't mean to imply that this would go into effect over the weekend.
It'll be quite a few years before this is all in place. The problems aren't as severe as you might think, though.
More? Yes. Exponentially more? No. You'd use bandwidth when you were using the screen, and it would be roughly equivalent to streaming a movie. So tack on a few hours more Netflix viewing for the average person, and that's about right. Maybe not even that, since bandwidth for word processing, internet, and other mostly static content would be WAY lower than bandwidth for games and video. Also, centralizing computing power would reduce a lot of other miscellaneous non-consumer bandwidth usage. All told, you might have an increase by a factor of (random guess time) two or three, but honestly, that's very doable. Bandwidth is dirt cheap and highly available, even today. Caps exist primarily for companies to make an extra buck, they're not really necessary for network health (note that this is not the case with wireless networks).
It sucks because they're still catering to the lowest common denominator. They want to make an "HD" stream available to someone with a 5mbit connection. Even today, though, the average broadband connection is faster than that. If you consider only places with fairly high population density, the average connection is MUCH faster than that. As the connection speeds increase, so will the quality of the offered streams. The nice thing is that there's no effective upper limit on the attainable internet speeds, but there is an upper limit on quality. People can't even see the difference between 1920 and 1680 on a typical computer monitor, at typical viewing distances. We won't need to increase our quality very much, and so internet speeds will definitely "catch up" when it comes to streaming.

Wouldn't you be using exponentially more bandwidth to stream your gameplay than you currently do with a traditional setup? Caps aren't too bad here in the U.S., but even a regular amount of Netflix-ing can make you hit your 250GB Comcast cap. Just think of how that will go down in more restrictive regions. Correct me if I'm wrong, but I think I've heard that much of Europe has faster speeds, but lower caps?
More? Yes. Exponentially more? No. You'd use bandwidth when you were using the screen, and it would be roughly equivalent to streaming a movie. So tack on a few hours more Netflix viewing for the average person, and that's about right. Maybe not even that, since bandwidth for word processing, internet, and other mostly static content would be WAY lower than bandwidth for games and video. Also, centralizing computing power would reduce a lot of other miscellaneous non-consumer bandwidth usage. All told, you might have an increase by a factor of (random guess time) two or three, but honestly, that's very doable. Bandwidth is dirt cheap and highly available, even today. Caps exist primarily for companies to make an extra buck, they're not really necessary for network health (note that this is not the case with wireless networks).
Also, my gripe with cloudy services like OnLive is that 720p streaming quality still sucks when compared to what my computer can run at 1080p (or even 1680x1050). And let's be real here -- my computer is running CPU technology from 2008, so the cloud isn't saving me from much heavy lifting. Give it a major generational leap, like Unreal 4, and we might be talking, but it's just not attractive with the current industry state.
It sucks because they're still catering to the lowest common denominator. They want to make an "HD" stream available to someone with a 5mbit connection. Even today, though, the average broadband connection is faster than that. If you consider only places with fairly high population density, the average connection is MUCH faster than that. As the connection speeds increase, so will the quality of the offered streams. The nice thing is that there's no effective upper limit on the attainable internet speeds, but there is an upper limit on quality. People can't even see the difference between 1920 and 1680 on a typical computer monitor, at typical viewing distances. We won't need to increase our quality very much, and so internet speeds will definitely "catch up" when it comes to streaming.
Why does Blizzard insist on making me sign onto their servers ... seriously. ? !
30/05/2012 12:22:14 AM
- 1220 Views
It's to stop "pirates." And by "pirates," I mean, "people who play used games." *NM*
30/05/2012 04:31:22 AM
- 544 Views
Scary that in order to curb one practice - they are alienating a whole section ...
05/06/2012 08:30:15 AM
- 1101 Views
Close... it's for control, for a variety of reasons. "piracy" and the used game market are the tip
07/06/2012 03:21:58 AM
- 1085 Views
Fair enough.
I guess used-game concerns are more of a console thing. *NM*
07/06/2012 03:54:47 AM
- 557 Views

too fucking true. which is why I went to play Reckoning (fuck you, Blizzard)
30/05/2012 01:58:56 PM
- 1322 Views
You know that entire studio shut down last week, right?
No more Curt Schilling for you. *NM*
30/05/2012 04:47:40 PM
- 546 Views
*sob*
30/05/2012 07:03:42 PM
- 1295 Views


He shoulda cut himself on the ankle and worn white socks again ...
05/06/2012 08:33:46 AM
- 1023 Views
why was it a poor business choice? The game sold well
05/06/2012 07:58:13 PM
- 1398 Views
You need to have followed the whole story a bit more to understand.
05/06/2012 09:14:48 PM
- 988 Views
It's made me furious too
30/05/2012 02:44:58 PM
- 1386 Views
criminals? what laws, exactly, have been broken?
30/05/2012 03:51:39 PM
- 1372 Views
Re: criminals? what laws, exactly, have been broken?
30/05/2012 06:59:49 PM
- 1293 Views
I guess my thing is that no one makes you buy that car that requires my million dollar gas...
30/05/2012 07:03:02 PM
- 1340 Views
Wow - you just outlined TORT reform in it's most basic premise ...
05/06/2012 08:00:04 AM
- 1009 Views
You know the prototypical hot coffee case was warranted, right? The plaintiff won.
06/06/2012 10:52:52 AM
- 917 Views
Be careful -- the fanboys might hear you...
30/05/2012 04:56:15 PM
- 1175 Views
The funny thing is...
30/05/2012 07:48:49 PM
- 1102 Views
The difference I see is that Steam has an offline mode that (mostly) works. D3 has none. *NM*
30/05/2012 08:09:40 PM
- 557 Views
yah...I only recently got into Steam. and ONLY because I've been moving a lot
30/05/2012 09:01:31 PM
- 1354 Views
It's still a good thing, the problem is that we're in a period of transition.
30/05/2012 09:26:46 PM
- 1115 Views
The biggest issues I see right now are bandwith caps & speed.
30/05/2012 09:44:10 PM
- 1073 Views
Oh sure, I agree. We're definitely not there yet.
31/05/2012 01:17:58 AM
- 1091 Views
Re: Oh sure, I agree. We're definitely not there yet.
31/05/2012 02:02:55 PM
- 991 Views
are you unaware that some people do drive to the bus-station anyway?
31/05/2012 02:36:22 AM
- 1425 Views

I don't think I've ever used an analogy on the internet that people didn't complain about.
31/05/2012 04:46:17 AM
- 946 Views

lol, yah, I just couldn't help it for the sake of the continuity of internet stereotypes
*NM*
31/05/2012 02:17:05 PM
- 688 Views

Re: It's still a good thing, the problem is that we're in a period of transition.
31/05/2012 01:35:33 PM
- 1096 Views
Re: It's still a good thing, the problem is that we're in a period of transition.
31/05/2012 07:22:13 PM
- 882 Views
Stuff like D3's always-on DRM and phone home schemes in no way contribute to that future.
07/06/2012 03:26:08 AM
- 1024 Views