It's still a good thing, the problem is that we're in a period of transition.
Aemon Send a noteboard - 30/05/2012 09:26:46 PM
Software and computing in general is moving into the cloud. Eventually, consumers will run nothing but thin clients that pull video from the net; the actual computing will be done in data centers. From a technical standpoint, this will be awesome. We'll see huge improvements in efficiency, developers won't have to target a million different platforms, access devices will be dirt cheap, etc.
Of course, we aren't there yet. And while we transition, things will be wonky. People are upset at Blizzard because of the half-and-half kind of deal. D3's online component offers consumers no additional benefits. They still have their powerful computers, so why should they have to rely on Blizzard to run their game? It's like trying to move people onto public transport but still requiring them to drive their car to the bus stop every day.
Anyway. Our infrastructure WILL one day fully support a redundant, centralized computing grid backed up by ubiquitous connectivity. And we will be better off for it (again, from a technical standpoint. No telling how that will affect us from a political/privacy/corporate control point of view). Until we get there, however, there will be some significant growing pains. I guess what I'm trying to say is to gloat while you can, because the future will be awesome, and it will definitely be "cloud." However stupid that term may be.
Of course, we aren't there yet. And while we transition, things will be wonky. People are upset at Blizzard because of the half-and-half kind of deal. D3's online component offers consumers no additional benefits. They still have their powerful computers, so why should they have to rely on Blizzard to run their game? It's like trying to move people onto public transport but still requiring them to drive their car to the bus stop every day.
Anyway. Our infrastructure WILL one day fully support a redundant, centralized computing grid backed up by ubiquitous connectivity. And we will be better off for it (again, from a technical standpoint. No telling how that will affect us from a political/privacy/corporate control point of view). Until we get there, however, there will be some significant growing pains. I guess what I'm trying to say is to gloat while you can, because the future will be awesome, and it will definitely be "cloud." However stupid that term may be.

Why does Blizzard insist on making me sign onto their servers ... seriously. ? !
30/05/2012 12:22:14 AM
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It's to stop "pirates." And by "pirates," I mean, "people who play used games." *NM*
30/05/2012 04:31:22 AM
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Scary that in order to curb one practice - they are alienating a whole section ...
05/06/2012 08:30:15 AM
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Close... it's for control, for a variety of reasons. "piracy" and the used game market are the tip
07/06/2012 03:21:58 AM
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Fair enough.
I guess used-game concerns are more of a console thing. *NM*
07/06/2012 03:54:47 AM
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too fucking true. which is why I went to play Reckoning (fuck you, Blizzard)
30/05/2012 01:58:56 PM
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You know that entire studio shut down last week, right?
No more Curt Schilling for you. *NM*
30/05/2012 04:47:40 PM
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*sob*
30/05/2012 07:03:42 PM
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He shoulda cut himself on the ankle and worn white socks again ...
05/06/2012 08:33:46 AM
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why was it a poor business choice? The game sold well
05/06/2012 07:58:13 PM
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You need to have followed the whole story a bit more to understand.
05/06/2012 09:14:48 PM
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It's made me furious too
30/05/2012 02:44:58 PM
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criminals? what laws, exactly, have been broken?
30/05/2012 03:51:39 PM
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Re: criminals? what laws, exactly, have been broken?
30/05/2012 06:59:49 PM
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I guess my thing is that no one makes you buy that car that requires my million dollar gas...
30/05/2012 07:03:02 PM
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Wow - you just outlined TORT reform in it's most basic premise ...
05/06/2012 08:00:04 AM
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You know the prototypical hot coffee case was warranted, right? The plaintiff won.
06/06/2012 10:52:52 AM
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Be careful -- the fanboys might hear you...
30/05/2012 04:56:15 PM
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The funny thing is...
30/05/2012 07:48:49 PM
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The difference I see is that Steam has an offline mode that (mostly) works. D3 has none. *NM*
30/05/2012 08:09:40 PM
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yah...I only recently got into Steam. and ONLY because I've been moving a lot
30/05/2012 09:01:31 PM
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It's still a good thing, the problem is that we're in a period of transition.
30/05/2012 09:26:46 PM
- 1004 Views
The biggest issues I see right now are bandwith caps & speed.
30/05/2012 09:44:10 PM
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Oh sure, I agree. We're definitely not there yet.
31/05/2012 01:17:58 AM
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Re: Oh sure, I agree. We're definitely not there yet.
31/05/2012 02:02:55 PM
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are you unaware that some people do drive to the bus-station anyway?
31/05/2012 02:36:22 AM
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I don't think I've ever used an analogy on the internet that people didn't complain about.
31/05/2012 04:46:17 AM
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lol, yah, I just couldn't help it for the sake of the continuity of internet stereotypes
*NM*
31/05/2012 02:17:05 PM
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Re: It's still a good thing, the problem is that we're in a period of transition.
31/05/2012 01:35:33 PM
- 987 Views
Re: It's still a good thing, the problem is that we're in a period of transition.
31/05/2012 07:22:13 PM
- 772 Views
Stuff like D3's always-on DRM and phone home schemes in no way contribute to that future.
07/06/2012 03:26:08 AM
- 910 Views