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Re: I can finally read this thread. And I believe I'm in the "that was pretty good" camp. Aemon Send a noteboard - 09/04/2012 03:08:35 PM
I disagree that 'most' players won't get to see this option. Based on BioWare's stats, it sounds like most players do take a Paragon path through the trilogy and also a completist one (doin missions as they arise and so on). To get the cooperation option you need to have rescued the Quarian admiral and to have a reasonable Paragon score (IIRC, your choice with the geth programmes in ME2 plays a part, but not a critical one).

Yeah, you do have to work at it, and Renegades won't get to see it at all, but the fact that it's a little bit of work to get it done simply points out it's worth it. And I don't think anyone would argue that getting the two races to cooperate (which, among other things, boosts your forces in the final battle) is not the best outcome.


It's definitely the best outcome. Maybe I'm just biased in thinking that it's harder than it really is to get, because I didn't get it myself. And I feel like I should have. I maxed out my reputation-boosting talent before anything else, chose Paragon for every option, wandered around the citadel and my ship between every (every) mission talking to people and doing the sidequests, scanning planets, etc. I also rescued the Quarian general and did everything else that seemed relevant, too, before the main mission. And all I got was "Geth or Quarian?" I even re-loaded to make sure I hadn't missed an option. No luck. Maybe I missed some tiny little thing, but my guess is that you have to have imported an ME2 save get the option. And it seems unlikely that most players still have that save. But who knows, maybe they do.

This is okay as far as it goes, except that Hackett and the rest of the combined fleet clearly did not believe the mission was bust even after the failure of the ground assault (Hackett's warships had driven the Reaper forces from the Citadel and were able to secure a perimeter so they could dock the Crucible to it). Joker bailing on the other Earth forces (and Tali bailing on the Quarians, Garrus on the Turians etc) is out of character, even if he did assume Shepard was dead. In addition, it would probably take more time to land the Normandy, round up the other crew and then flee then it did for Shepard to stumble into the beam, have his talk with TIM and open the Citadel arms (and it is possible that communicaton was not possible until the arms opened, either as that was the first sign to the fleet that Shepard was alive or the closure of the arms was blocking transmissions).

The biggest problem is that it is simply not chronologically possible for Normandy to land, pick everyone up, get to the Mass Relay and then get to another system in the few minutes the ending spans.


From the very beginning everyone was certain that they couldn't beat the reapers in a conventional war. If the hammer failed, then everyone would have known that was it. Including Hackett. He likely stayed because there was nothing else to do; he couldn't abandon the fleets he was in charge of, and there was really no escape at that point. I suppose fleeing is out of character for Garrus, Tali, etc, but you can find motivations if you want to. For example, maybe they were planning to go seed Crucible plans on as many worlds as they could before their cycle was wiped out. Or maybe they were going to warn other planet / habitats to flee. That kind of thing.

As for the time issue, doesn't Shepard black out after his near-miss with the beam? That might have added some off-screen time. Even if not, the Normandy was likely hanging around near the surface waiting to evac Shepard and co, and there were probably a bunch of shuttles left from the hammer forces that dropped. So Garrus and friends see the Reaper drop, see it start laying waste to everything, realize that all is lost, retreat to a shuttle, rendezvous with the Normandy and hit the big red "FTL" button.

Anyway. It does take some explaining and might be unlikely, but it does seem possible and as long as that's true, it doesn't feel like a "plot hole" to me.

INCEPTION is presented as a weird, dream-like and offbeat movie from the start where the ending is well foreshadowed by earlier events and the premise.

MASS EFFECT, on the other hand, is a pretty standard space opera for 99% of its length and only turns into a vague, mystery-heavy and interpretations-required story in its closing minutes.


Yeah, that's true. They did have those weird dream sequences throughout the game, but probably not enough mysteriousness to justify the ending.
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Re: I can finally read this thread. And I believe I'm in the "that was pretty good" camp. - 09/04/2012 03:08:35 PM 817 Views
I had the same situation with the Geth and Quarians - 11/04/2012 10:48:41 PM 852 Views

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