Hm. It depends on what you mean by "rewarded."
beetnemesis Send a noteboard - 20/09/2011 04:15:18 PM
And what you mean by "gray."
Like you say, pretty much all games with "morality" subsystems reward you for playing an extreme.
However, in games that DON'T have explicit systems like that, you can do whatever you want.
So, like, in the original Deus Ex, you could be a good guy- try to always be nonlethal, pay for stuff, don't be a pervert, and so on. Or, if you wanted, you could be a good guy except when you didn't want to- be nonlethal unless it's a hassle, pay for what you have to and steal everything you can, go in the woman's bathroom.
I just started playing the new Deus Ex, and spent like 20 minutes breaking into about a dozen different offices, ransacking their drawers, and reading their emails. But I'm doing it to find a drug thief! Gray.
Another example would be something like Baldur's Gate II or Arcanum, where your reputation would easily get maxed out just from playing the game and killing evil, so a little shoplifting or petty cruelty now and again doesn't hurt anyone.
I get the impression that's not what you're thinking of, though.
Like you say, pretty much all games with "morality" subsystems reward you for playing an extreme.
However, in games that DON'T have explicit systems like that, you can do whatever you want.
So, like, in the original Deus Ex, you could be a good guy- try to always be nonlethal, pay for stuff, don't be a pervert, and so on. Or, if you wanted, you could be a good guy except when you didn't want to- be nonlethal unless it's a hassle, pay for what you have to and steal everything you can, go in the woman's bathroom.
I just started playing the new Deus Ex, and spent like 20 minutes breaking into about a dozen different offices, ransacking their drawers, and reading their emails. But I'm doing it to find a drug thief! Gray.
Another example would be something like Baldur's Gate II or Arcanum, where your reputation would easily get maxed out just from playing the game and killing evil, so a little shoplifting or petty cruelty now and again doesn't hurt anyone.
I get the impression that's not what you're thinking of, though.
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20/09/2011 03:56:19 PM
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Hm. It depends on what you mean by "rewarded."
20/09/2011 04:15:18 PM
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I don't think I know anything that matches what you want.
20/09/2011 04:39:22 PM
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You are a horrible human being. *NM*
20/09/2011 08:24:05 PM
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I'm morally grey! Women love me, and men want to be like me. *NM*
20/09/2011 09:15:31 PM
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It'd be pretty difficult to specifically reward you for being a 'gray' character. (Two games)
20/09/2011 05:02:28 PM
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Take Knights of the Old Republic, for example
20/09/2011 05:08:04 PM
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That's not so much an alignment as just metagaming the system.
20/09/2011 09:27:49 PM
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Maybe I didn't explain right
20/09/2011 11:19:51 PM
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I'd say that's evil.
21/09/2011 03:00:32 AM
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of course, then you get into question of whether actions like that example are evil
21/09/2011 04:03:03 AM
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That's actually a pretty narrow view of Neutral when it comes to Alignment or Morality.
21/09/2011 02:19:34 PM
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You might want to try The Witcher series.
21/09/2011 05:16:05 AM
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Grey decisions are good but...
21/09/2011 06:19:04 PM
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they don't reward it because, for the most part, they don't want you taking a middle ground.
21/09/2011 07:10:48 PM
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Well that's just stupid. Tired of picking the 2 sides over and over *NM*
21/09/2011 08:02:11 PM
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Neutrality is often boring or selfish. Good stories seldom have truly neutral protagonists. *NM*
22/09/2011 06:27:05 PM
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Are you kidding?
22/09/2011 06:54:19 PM
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There's a difference between doing "bad" things for a good purpose, and being neutral. *NM*
22/09/2011 09:12:16 PM
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I have an on-topic comment as well as a general rant on game morality systems.
21/09/2011 06:43:21 PM
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if they wanted to make the conversation mechanics more complicated...
21/09/2011 07:14:21 PM
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