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1 minute to make a decision? Jacob Send a noteboard - 26/07/2011 08:03:59 PM
Some are really hardcore- the DM shouts "What are you doing!? Don't know? Too late! You skip your turn!"

Something like a 30, 60 second timer should be good, though.


If it's not something that is specifically a 'pressure' decision, that's fine. But, 1 minute, to decide where to move, whether to attack or not, how to venture through a situation during an encounter? To me, I guess that would depend on how experienced a player is. My current game is with a lot of brand new players, and a little extra time to figure out just WHAT they CAN do is expected. If everyone is experienced, a minute spent solely during your turn to decide what you'll do to occupy a 6 second fragment seems long.
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Analysis Problems in D&D - 17/07/2011 11:18:09 PM 743 Views
Get a tiny hourglass (that obviously doesn't take an hour)... - 18/07/2011 02:14:17 AM 658 Views
While tempting... - 18/07/2011 02:34:03 AM 609 Views
then make it so you'll dump acid on him. *NM* - 18/07/2011 11:53:18 PM 234 Views
Now THAT is tempting. *NM* - 19/07/2011 12:44:32 PM 250 Views
I like the hourglass idea. - 18/07/2011 02:20:24 PM 555 Views
A timer seems reasonable. I've heard of other groups doing this - 18/07/2011 02:24:40 PM 605 Views
1 minute to make a decision? - 26/07/2011 08:03:59 PM 495 Views
Flow of play can be a very big issue in a game. - 26/07/2011 04:47:05 PM 585 Views
it's pretty much been the "stop playing" issue in my family - 26/07/2011 07:44:22 PM 605 Views
- 26/07/2011 07:59:38 PM 497 Views

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