If he hasn't decided on an action when it's his turn, then he forfeits his turn.
jh Send a noteboard - 19/07/2011 11:32:49 AM
Really, just tell him before the game starts that you'll have none of that slow playing stuff; after the first 3 or so times when he doesn't get to do anything, he'll learn.
Hardball it. You're the DM, what you say goes. If the rulebooks disagree, then the rulebooks are wrong.
Hardball it. You're the DM, what you say goes. If the rulebooks disagree, then the rulebooks are wrong.
"People think it must be fun to be a super genius, but they don't realize how hard it is to put up with all the idiots in the world" - Calvin.
Analysis Problems in D&D
17/07/2011 11:18:09 PM
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Get a tiny hourglass (that obviously doesn't take an hour)...
18/07/2011 02:14:17 AM
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While tempting...
18/07/2011 02:34:03 AM
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If he hasn't decided on an action when it's his turn, then he forfeits his turn.
19/07/2011 11:32:49 AM
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Flow of play can be a very big issue in a game.
26/07/2011 04:47:05 PM
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