A timer seems reasonable. I've heard of other groups doing this
beetnemesis Send a noteboard - 18/07/2011 02:24:40 PM
Some are really hardcore- the DM shouts "What are you doing!? Don't know? Too late! You skip your turn!"
Something like a 30, 60 second timer should be good, though.
Something like a 30, 60 second timer should be good, though.
I amuse myself.
Analysis Problems in D&D
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Get a tiny hourglass (that obviously doesn't take an hour)...
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A timer seems reasonable. I've heard of other groups doing this
18/07/2011 02:24:40 PM
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If he hasn't decided on an action when it's his turn, then he forfeits his turn.
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Flow of play can be a very big issue in a game.
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