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Analysis Problems in D&D grogg0316 Send a noteboard - 17/07/2011 11:18:09 PM
So I'm running a D&D 3.5 game. One of my players suffers from "Analysis Paralysis". In layman's terms this is known as "Taking too damn long on his turn".

Now, I've always believed that good tactics should be rewarded. That with good planning a group can overcome almost any obstacle.

The problem I run into is that one player constantly analyzes every single aspect of his character's turn. The obvious problem is that this drags out an already plodding combat system. The second problem is that he constantly changes his mind as he moves his mini about that I lose track of things like how far he's moved that round and what type of actions he's taken.

So, is it okay for me as GM to say "Shit or get off the pot"? What can I do to mitigate this problem? I've been finding myself lately resisting the urge to yell at him to "Just stab the stupid monster already!".
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Analysis Problems in D&D - 17/07/2011 11:18:09 PM 742 Views
Get a tiny hourglass (that obviously doesn't take an hour)... - 18/07/2011 02:14:17 AM 658 Views
While tempting... - 18/07/2011 02:34:03 AM 607 Views
then make it so you'll dump acid on him. *NM* - 18/07/2011 11:53:18 PM 233 Views
Now THAT is tempting. *NM* - 19/07/2011 12:44:32 PM 250 Views
I like the hourglass idea. - 18/07/2011 02:20:24 PM 553 Views
A timer seems reasonable. I've heard of other groups doing this - 18/07/2011 02:24:40 PM 602 Views
1 minute to make a decision? - 26/07/2011 08:03:59 PM 492 Views
Flow of play can be a very big issue in a game. - 26/07/2011 04:47:05 PM 582 Views
it's pretty much been the "stop playing" issue in my family - 26/07/2011 07:44:22 PM 602 Views
- 26/07/2011 07:59:38 PM 494 Views

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