So I'm running a D&D 3.5 game. One of my players suffers from "Analysis Paralysis". In layman's terms this is known as "Taking too damn long on his turn".
Now, I've always believed that good tactics should be rewarded. That with good planning a group can overcome almost any obstacle.
The problem I run into is that one player constantly analyzes every single aspect of his character's turn. The obvious problem is that this drags out an already plodding combat system. The second problem is that he constantly changes his mind as he moves his mini about that I lose track of things like how far he's moved that round and what type of actions he's taken.
So, is it okay for me as GM to say "Shit or get off the pot"? What can I do to mitigate this problem? I've been finding myself lately resisting the urge to yell at him to "Just stab the stupid monster already!".
Now, I've always believed that good tactics should be rewarded. That with good planning a group can overcome almost any obstacle.
The problem I run into is that one player constantly analyzes every single aspect of his character's turn. The obvious problem is that this drags out an already plodding combat system. The second problem is that he constantly changes his mind as he moves his mini about that I lose track of things like how far he's moved that round and what type of actions he's taken.
So, is it okay for me as GM to say "Shit or get off the pot"? What can I do to mitigate this problem? I've been finding myself lately resisting the urge to yell at him to "Just stab the stupid monster already!".
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Analysis Problems in D&D
17/07/2011 11:18:09 PM
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Get a tiny hourglass (that obviously doesn't take an hour)...
18/07/2011 02:14:17 AM
- 658 Views
While tempting...
18/07/2011 02:34:03 AM
- 607 Views
If he hasn't decided on an action when it's his turn, then he forfeits his turn.
19/07/2011 11:32:49 AM
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Flow of play can be a very big issue in a game.
26/07/2011 04:47:05 PM
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