Remember Radiant AI?
Great idea that ended up terrible. Like I said, I won't believe anything until I see it. But, the new tool, how it works conceptually, how they're talking about the approach... it's the right direction. They're using some of the reputation approach that Obsidian took with New Vegas but they're using a new tool that manages reputation, and items/quests/conversations, by person and by relationship. The idea being that if the NPCs is a character that knows you, maybe one that you've quested with, or has accompanied you (which they hope will be any number of NPCs this time around), and you have a good relationship, they won't mind if you come into their house and have some food. If a storekeeper dies, their is a backup designated that has dialogue/items/quests queued up... if you happen to have killed that shopkeeper and his daughter has taken over, she will probably still do business with you, but she'll remember, your prices will be steeper (and Bethesda has said that the PC best beware because she won't forget and just might try to do something about it).
Also, the AI can, and this has already been demonstrated to a good number of reviewers, tailor random events and side quests to the specific PC, their experience and history... meaning it will draw from events, locations, feats, to sync story with the game.
And much, much more.
As is always the case with all games, and always with Bethesda, the ideas are grand and would be awesome if done even close to right. The reality will be less than the sales pitch, but they could still be pretty dang awesome... or maddening missteps.
New in-game trailer for Elder Scrolls V: Skyrim is up...
24/02/2011 03:53:19 PM
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If this and BF2 receive a proper PC treatment, I may be seldom seen this Fall.
24/02/2011 05:23:27 PM
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Todd Howard addressed that very question...
24/02/2011 05:45:10 PM
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The skills menu on the site's screenshot looks awful console-y. We'll have to wait and see, indeed.
25/02/2011 01:14:26 PM
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Again... he specifically mentioned that they were working on just that...
25/02/2011 03:15:27 PM
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That's good to hear, but I retain my right to be pessimistic about Bethesda's PC GUIs. *NM*
08/03/2011 06:06:52 PM
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Well, that is always a sound practice when talking about Bethesda... they aim really high.
08/03/2011 06:59:46 PM
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That looked so good...
24/02/2011 05:42:46 PM
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I had words for it...
24/02/2011 05:45:44 PM
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Re: I had words for it...
25/02/2011 02:34:32 PM
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I wouldn't say 'nothing'.
25/02/2011 03:23:32 PM
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"Nothing" may have been slightly influenced by a tinge of bitterness. *NM*
25/02/2011 03:47:31 PM
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My mind is blown
24/02/2011 10:36:23 PM
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25/02/2011 03:19:38 PM
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Oh, definitely
26/02/2011 05:05:46 AM
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Yes.
01/03/2011 07:14:05 PM
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I refuse to trust Bethesda on anything. Especially AI.
01/03/2011 10:04:05 PM
- 572 Views
Indeed.
02/03/2011 01:06:26 AM
- 560 Views