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Agreed BlackAdder Send a noteboard - 19/10/2010 12:48:02 AM
I think this might be an overnerf as well, losing 9 damage, even though they do more initial damage might be too much. Though I never really massed VRs, but now I'd probably skip them altogether and get carriers.

They might still be usable, but I haven't tried it out yet. When I get VRs, it's usually for economic harass. This should actually make the VRs stronger against queens if I understand it correctly, so that might make up for the less damage against armored (i.e., buildings usually in my case).

This one I really don't like, though I feel like it shouldn't be that big of a deal since toss always had to do this and can still apply early pressure.

yeah I guess. It just delays the really early barracks builds, like 8/9 rax.

I never really had problems against reapers. Moving their speed to requiring factory before the other nerfs wouldn't have been bad, but at this point the reaper has become almost useless.

+1

This will make MMM more difficult, since medivacs tended to fall behind anyway.

I think they kept up except when the army was stimmed. They may even have gone ahead sometimes since they were faster. They're still faster than unstimmed MM.

Very necessary, all of the zerg tech buildings are still weaker than the terran/toss equivalent and usually cost more.

Yeah I agree. The cost/hp does not make any sense. Even within the zerg race itself (e.g., compare spawning pool vs. spire).

2. Corruptors: no more energy. Have to wait to use the corruption ability after they spawn, but still very effective vs. Protoss. It also nullifies any ghost EMPs from terran, though I don't think players usually get corruptors vs. terran.


I don't think I ever really had a problem with feedback or EMP, so this is kind of whatever.

In one late game as Protoss, I had a high templar and colossus army (and only a few stalkers) vs. corruptors and I used feedback to kill many of the corruptors. Maybe they thought that scenario was unbalanced?

I might actually make some roaches.

They've fallen out of favor a bit but they were still fairly commonly used.
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Starcraft II Patch 1.1.2 - 15/10/2010 06:31:08 PM 816 Views
I've never really used Void Rays anyway, - 15/10/2010 10:07:32 PM 456 Views
This is true. I play team games pretty much exclusively. *NM* - 16/10/2010 07:07:20 AM 202 Views
Balancing the least played and weakest race doesn't make it the best. - 16/10/2010 07:06:43 AM 480 Views
Re: Balancing the least played and weakest race doesn't make it the best. - 16/10/2010 08:11:19 PM 451 Views
I think the first patch pretty much leveled out the playing field. - 16/10/2010 11:57:31 PM 439 Views
No joke... - 18/10/2010 06:03:51 PM 438 Views
Exactly. And if you get roaches, your midgame gets mad delayed. - 18/10/2010 06:28:28 PM 418 Views
Getting a queen....(here's my typical build order) - 18/10/2010 08:25:17 PM 442 Views
I'm way too much of a coward to do early expansion builds. - 18/10/2010 11:07:04 PM 457 Views
No guts, no glory dude - 19/10/2010 04:57:08 PM 399 Views
Roaches are pretty good though - 19/10/2010 12:14:53 AM 595 Views
I've had trouble getting used to Roaches since my return to 1v1. - 19/10/2010 03:31:00 AM 412 Views
as a random player I think terran got overnerfed - 18/10/2010 04:13:18 PM 583 Views
Agreed - 19/10/2010 12:48:02 AM 588 Views
Terrans are still quite good - 19/10/2010 08:17:34 PM 397 Views
As a zerg specialist.... - 18/10/2010 05:56:04 PM 458 Views

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