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That is where the Overlord drops come in handy BlackAdder Send a noteboard - 01/09/2010 02:10:03 AM
Zergling: These units have been seriously crippled. Adrenal Glands needs to be buffed big time, Zerglings quickly become inadequate right now.

I have to disagree with this though. Zerglings are good against basically any unit (except maybe the helion) if you can flank them and get a surround. Zerglings will destroy siege tanks, Thors, etc. really quickly.


If you've got SCVs auto-repairing the Thor, then the Zerglings have to manually shoot them down before they can hope to achieve anything, and Siege Tanks kill Zerglings in droves until the next patch. Sure, if they're by themselves they'll get surrounded and killed by the Zerglings, but why would they be by themselves? For Terran, Marines, Hellions or Reapers can render Zerglings largely ineffective, and those are pretty cheap units to mass.

Drop banelings on infantry and drop zerglings on the tanks and thors. That solves the problem of getting in range :D

Ultralisk: The Ultralisk transitioned from a huge tank it Brood War into a massive damage dealer in StarCraft II. And I love it.

I think it is really overrated, to be completely honest. It's only useful if you can get a surround in the center of the map. In anything resembling a choke point, they're a huge liability. And there are plenty of units that can counter them (basically all air units, immortals, siege tanks, marauders (especially with stim packs), etc).


Marauders and Immortals are good against Ultralisks. Tanks less so, even though they're still good against pretty much all ground units. Ultralisks are actually pretty core in dealing with meching Terrans because they can absorb enough Tank fire to get in range, and once they do they slaughter them. Same goes with Marauders, to an extent, though it's much easier to kill Ultralisks with Marauders than it is to kill Marauders with Ultralisks.

Yeah they are really good in open spaces, but if they have to go in one by one or even two by two, they are really vulnerable. But once they get in the open, they have a huge advantage.
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Your thoughts on Starcraft 2 units - 31/08/2010 11:22:45 AM 1166 Views
Have you seen the patch notes for the upcoming 1.1? - 31/08/2010 02:15:43 PM 982 Views
I swear, I posted a pretty lengthy reply, but it's gone now *NM* - 31/08/2010 07:59:01 PM 506 Views
Re: Your thoughts on Starcraft 2 units - 31/08/2010 08:31:03 PM 954 Views
Agreed on the queen. The corruptor remains awful. - 31/08/2010 09:25:08 PM 697 Views
I generally agree - 31/08/2010 10:44:20 PM 793 Views
Ultralisks counter Siege Tanks - 01/09/2010 01:59:26 AM 875 Views
That is where the Overlord drops come in handy - 01/09/2010 02:10:03 AM 753 Views
Re: That is where the Overlord drops come in handy - 01/09/2010 02:29:23 AM 857 Views
I don't play as Zerg either, but I've seen it done effectively. Check out this video - 01/09/2010 03:13:51 AM 889 Views
That was a great move! - 01/09/2010 03:24:46 AM 956 Views
Yeah the roaches made a huge difference - 01/09/2010 07:42:46 AM 837 Views
Alright, second crack at this... - 31/08/2010 10:22:40 PM 873 Views
Re: Alright, second crack at this... - 01/09/2010 02:27:27 AM 912 Views
Re: Alright, second crack at this... - 01/09/2010 07:56:06 AM 840 Views
Re: Alright, second crack at this... - 02/09/2010 07:13:21 AM 827 Views
Also, wraiths are worse than useless - 31/08/2010 10:49:17 PM 756 Views
Marauder... expensive? - 02/09/2010 04:30:47 AM 830 Views
Re: Marauder... expensive? - 02/09/2010 05:21:22 AM 684 Views
Well, we've got Force Field, Hallucinate, Psi Storm and Feedback, so I'm not complaining . - 02/09/2010 07:04:39 AM 720 Views
They're handy in team games. Not so much in 1v1. - 02/09/2010 07:35:10 AM 770 Views
In regards to Infested Terrans - 02/09/2010 07:48:36 AM 854 Views
It's slow as all hell. - 02/09/2010 08:02:51 AM 819 Views
It depends... - 02/09/2010 08:34:53 AM 808 Views

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