Zergling: These units have been seriously crippled. Adrenal Glands needs to be buffed big time, Zerglings quickly become inadequate right now.
I have to disagree with this though. Zerglings are good against basically any unit (except maybe the helion) if you can flank them and get a surround. Zerglings will destroy siege tanks, Thors, etc. really quickly.
Roach: This units has trouble fitting in. It was too powerful when it cost 1 supply, and is too weak now that it costs 2. I would have liked to see if follow its original purpose, be a low hit points but high armour/high regeneration units, making it a great tank against low damage burst units like Marines/Zerglings/Zealots but vulnerable to powerful damage blasts from Marauders or Immortals or Dark Templar and the like. By reducing it's power versus those units via specialisation, they probably could have kept the Roach at 1 supply while keeping the game balanced. Though it might have been bad for ZvZ.
Yeah, Roaches are incredibly easy to counter lol
Corrupter: I really wanted to see this unit have a melee attack. It could have caught and slowed down enemy ships or flyers with its tentacles then rammed it or bit at it with its beak. It just doesn't inspire much in its current form.
Yeah, corruptors are getting the thin end of the wedge here. They are rather expensive and aren't nearly as good as Vikings or Phoenixes.
Infestor: This little unit has a lot of potential in it, I think.
It's really good. Fungal growth is a great feature, as are neural parasite (mind control), and spawning infested terrans (instant army - just add water!)
Ultralisk: The Ultralisk transitioned from a huge tank it Brood War into a massive damage dealer in StarCraft II. And I love it.
I think it is really overrated, to be completely honest. It's only useful if you can get a surround in the center of the map. In anything resembling a choke point, they're a huge liability. And there are plenty of units that can counter them (basically all air units, immortals, siege tanks, marauders (especially with stim packs), etc).
Your thoughts on Starcraft 2 units
31/08/2010 11:22:45 AM
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Re: Your thoughts on Starcraft 2 units
31/08/2010 08:31:03 PM
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I generally agree
31/08/2010 10:44:20 PM
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Ultralisks counter Siege Tanks
01/09/2010 01:59:26 AM
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That is where the Overlord drops come in handy
01/09/2010 02:10:03 AM
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Re: That is where the Overlord drops come in handy
01/09/2010 02:29:23 AM
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I don't play as Zerg either, but I've seen it done effectively. Check out this video
01/09/2010 03:13:51 AM
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I'm only familiar with Zerg and what annoys me as Zerg, SO.
31/08/2010 10:12:48 PM
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Tried Zerg once or twice in coop games last week. Any advice for a Zerg noob?
31/08/2010 10:36:28 PM
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Queen per hatchery. Constant spawn larvae. Expand creep constantly.
01/09/2010 07:53:27 AM
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The thing about the Zerg in Starcraft 2, is that they're a very reactionary race.
02/09/2010 09:12:16 AM
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Thanks for both replies. The Queens + larvae help tremendously. I'll work on the rest.
02/09/2010 08:41:24 PM
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Alright, second crack at this...
31/08/2010 10:22:40 PM
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Re: Alright, second crack at this...
01/09/2010 02:27:27 AM
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I really only play the campaigns in single player mode, so my experience might be a little different
01/09/2010 12:54:07 AM
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Marauder... expensive?
02/09/2010 04:30:47 AM
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Re: Marauder... expensive?
02/09/2010 05:21:22 AM
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Well, we've got Force Field, Hallucinate, Psi Storm and Feedback, so I'm not complaining .
02/09/2010 07:04:39 AM
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In regards to Infested Terrans
02/09/2010 07:48:36 AM
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The Raven is excellent, but in my opinion it's really expensive.
02/09/2010 07:31:38 AM
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Yeah, the ability to do all that while burrowed is really great.
02/09/2010 07:42:22 AM
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You can? Crap. In that case, I need to start using it. *NM*
02/09/2010 09:33:17 PM
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Yes... press the hotkey for burrow and then the key for parasite (very quickly, but in that order)
03/09/2010 03:39:38 AM
- 729 Views