Re: ...I think you radically underestimate the time it takes to do those things.
Zalis Send a noteboard - 27/08/2010 02:05:52 PM
For one, you don't know where the indices are.
It was less convenient, but felt much more authentic. More like you were part of this living world and discovering it, rather than having everything revolve around the player.
Morrowind was much more about discovering what was around you, where Oblivion felt like a series of in-and-outs across the map. IIRC, my recall point was usually the main quest, while everything else was just raw exploration. It was actually fun, too. Possibly what Oblivion would be more like without hand-holding navigation.
I can sympathize with the 'don't waste my time' approach to design. I really can, with less time on my hands these days. Still, it's taking a lot of the magic out of Bethesda's open world titles. There's a thin line between streamlining and dumbing-down. (with consoles being at least part of the reason)
The sword might be grateful to the forge fire, but never fond of it.
This message last edited by Zalis on 27/08/2010 at 02:25:03 PM
The little things that don't make the back of the box.
25/08/2010 02:10:31 AM
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Hilarious that you listed the only two games I own. That is all. *NM*
25/08/2010 02:34:56 AM
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The ability to run quickly at any time.
25/08/2010 03:09:47 AM
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That can certainly be frustrating, especially in a game with a lot of backtracking. *NM*
26/08/2010 03:42:30 AM
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It's my biggest problem with my favorite genre (wRPG).
26/08/2010 05:04:26 AM
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Come on. Morrowind is fast enough.
26/08/2010 07:56:52 PM
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That's because with those boots you keep running off mountains.
26/08/2010 10:22:34 PM
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... what??
27/08/2010 06:50:02 AM
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...I think you radically underestimate the time it takes to do those things.
27/08/2010 08:30:45 AM
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Re: ...I think you radically underestimate the time it takes to do those things.
27/08/2010 02:05:52 PM
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ANy online FPS that has a quick mute.
25/08/2010 03:24:44 AM
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adjustable difficulty
25/08/2010 10:42:22 AM
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I'm actually going to have to disagree with you on the first one.
26/08/2010 12:11:44 AM
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Re: I'm actually going to have to disagree with you on the first one.
29/08/2010 04:10:49 AM
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a lot of the gamer-angst about the new WoW expansion is based on this.
29/08/2010 04:44:56 PM
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Saving the game whenever the fuck I want
25/08/2010 09:49:40 PM
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Journals have to be one of my favorite things.
25/08/2010 11:19:58 PM
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The journal for Sword of the Beresaad was the worst. *NM*
26/08/2010 12:14:24 AM
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I generally find myself ignoring Journals in most games. Most. *NM*
26/08/2010 03:47:31 AM
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Ugh set save points bug the crap out of me
26/08/2010 04:11:13 AM
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In FFXII, the save point before Ahriman is about ten minutes away.
26/08/2010 05:06:57 AM
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that was what irritated me most about playing a few of those games. *NM*
26/08/2010 05:04:03 PM
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Guild Wars and their Quest Arrows...
26/08/2010 10:29:07 AM
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Agreed, that's a big one.
26/08/2010 01:51:34 PM
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I don't like it being unavoidable. Oblivion's compass sucked. *NM*
26/08/2010 11:36:37 PM
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Drawing on the map/compass is also something I miss in all other coop games w/ maps...
26/08/2010 04:03:53 PM
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Little things like that can make a big difference - in atmosphere, too, not just game mechanics.
01/09/2010 12:56:56 AM
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