Personally, I think most games should have a set level of difficulty. Once you beat that, it can unlock the... "So, you think that you're pretty good, right? Try this then." I certainly don't mind a "normal" difficulty and then an Insane level. I look forward to trying out the Fall Out New Vegas "Hardcore" where you have to account for regular drinking of water, eating, sleeping. It'll probably get old after a while, but it'll be interesting.
There are a couple game types that I don't mind a difficulty slider. Racing/Simulation games like Gran Tourismo and sports games. For the former, the technical level of skill needed to play, even at normal sometimes, is ridiculous. It is nice to be able to set a level and have fun. For sports games, the higher the level of difficulty the more ridiculous the things the AI competitor is able to do (things that seem to ignore the physics of the game and the rules that apply to the players controlled elements).
I don't play either of those game types much, so it's nice to set an easier difficulty and build up proficiency. In these games it's usually possible to adjust the difficulty on a per game/race/event basis.
There are a couple game types that I don't mind a difficulty slider. Racing/Simulation games like Gran Tourismo and sports games. For the former, the technical level of skill needed to play, even at normal sometimes, is ridiculous. It is nice to be able to set a level and have fun. For sports games, the higher the level of difficulty the more ridiculous the things the AI competitor is able to do (things that seem to ignore the physics of the game and the rules that apply to the players controlled elements).
I don't play either of those game types much, so it's nice to set an easier difficulty and build up proficiency. In these games it's usually possible to adjust the difficulty on a per game/race/event basis.
The little things that don't make the back of the box.
25/08/2010 02:10:31 AM
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Hilarious that you listed the only two games I own. That is all. *NM*
25/08/2010 02:34:56 AM
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The ability to run quickly at any time.
25/08/2010 03:09:47 AM
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That can certainly be frustrating, especially in a game with a lot of backtracking. *NM*
26/08/2010 03:42:30 AM
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It's my biggest problem with my favorite genre (wRPG).
26/08/2010 05:04:26 AM
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Come on. Morrowind is fast enough.
26/08/2010 07:56:52 PM
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That's because with those boots you keep running off mountains.
26/08/2010 10:22:34 PM
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... what??
27/08/2010 06:50:02 AM
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...I think you radically underestimate the time it takes to do those things.
27/08/2010 08:30:45 AM
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Re: ...I think you radically underestimate the time it takes to do those things.
27/08/2010 02:05:52 PM
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ANy online FPS that has a quick mute.
25/08/2010 03:24:44 AM
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adjustable difficulty
25/08/2010 10:42:22 AM
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I'm actually going to have to disagree with you on the first one.
26/08/2010 12:11:44 AM
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I agree (with some qualfications)
26/08/2010 03:47:41 PM
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Re: I'm actually going to have to disagree with you on the first one.
29/08/2010 04:10:49 AM
- 841 Views
a lot of the gamer-angst about the new WoW expansion is based on this.
29/08/2010 04:44:56 PM
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Saving the game whenever the fuck I want
25/08/2010 09:49:40 PM
- 675 Views
Journals have to be one of my favorite things.
25/08/2010 11:19:58 PM
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The journal for Sword of the Beresaad was the worst. *NM*
26/08/2010 12:14:24 AM
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I generally find myself ignoring Journals in most games. Most. *NM*
26/08/2010 03:47:31 AM
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Ugh set save points bug the crap out of me
26/08/2010 04:11:13 AM
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In FFXII, the save point before Ahriman is about ten minutes away.
26/08/2010 05:06:57 AM
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that was what irritated me most about playing a few of those games. *NM*
26/08/2010 05:04:03 PM
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Guild Wars and their Quest Arrows...
26/08/2010 10:29:07 AM
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Agreed, that's a big one.
26/08/2010 01:51:34 PM
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I don't like it being unavoidable. Oblivion's compass sucked. *NM*
26/08/2010 11:36:37 PM
- 286 Views
Drawing on the map/compass is also something I miss in all other coop games w/ maps...
26/08/2010 04:03:53 PM
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Little things like that can make a big difference - in atmosphere, too, not just game mechanics.
01/09/2010 12:56:56 AM
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