I'd Geas to retrieve the artifact and/or curse the rogue, if the wizard can pick out the rogue as the guilty voice in the party. If he can't, I'd pick out a minor but annoying curse for the whole party. That'll teach them to listen to rogues
Rule #1 for Mercenary Work: Do your job or you won't get hired again. Period.
Rule #1 for Mercenary Work: Do your job or you won't get hired again. Period.
Still Empress of the Poofy Purple Pillow Pile Palace!!
Continued Love of my Aussie <3
Continued Love of my Aussie <3
Oh those silly PCs....
09/08/2010 04:50:09 AM
- 778 Views
Actions should definitely have consequences
09/08/2010 05:38:13 AM
- 484 Views
Definitely consequences.
11/08/2010 11:03:02 PM
- 454 Views
Rule #2 Don't screw a caster...ever...especially if the caster is more powerful than you
11/08/2010 11:53:34 PM
- 357 Views
Rule #4 as a safe guard, invest in some clerical protection.
12/08/2010 03:23:48 AM
- 432 Views
I consider that as staying dead *NM*
12/08/2010 06:34:29 AM
- 203 Views
but liches are dead! they're just lively *NM*
12/08/2010 12:58:24 PM
- 196 Views
Undead is not the same as Dead, to be undead you have to pull the cheating switch *NM*
12/08/2010 05:22:17 PM
- 215 Views
I agree on a curse of some sort. Not too heavy, but not too light. *NM*
10/08/2010 06:12:03 PM
- 196 Views
Well, it depends on the Wizard and the situation, I should think.
12/08/2010 07:24:11 AM
- 477 Views