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Re: Actions should definitely have consequences grogg0316 Send a noteboard - 09/08/2010 11:05:20 PM
Don't instakill them, but if they doublecross a high-level wizard, there'd better be some consequences.

How high level? Can he Geas them into making them go find the MacGuffin they banished to another Plane?

Why didn't the wizard get this thing himself? Is the party tougher than him?

Hm... how about this: the party has to go to some shaman, wise woman, temple, hut, SOMETHING to do whatever they're going to do. While they're meeting the head honcho of the place, make them make spot checks to see the scrying sensor. If they don't see it, have the head honcho sense it (reactions include the honcho being all secretive and whispering "We are being WATCHED" or just waving to the sensor)


Then... it depends. If the players want to destroy it, maybe they have to get to the nearest ley-line nexus, which is a week's hike away. Meanwhile, they're being assaulted each night by the wizard's minions/summons, because he's too frail to face them in open combat unless it's neccessary.


He's the head of the Collegum of War and Magick. He has access to many high level spells. He's not actively adventuring simply because 1) There are some young plucky adventures to do it for him and 2) There are more pressing issues that demand his attention.

(To quote Men in Black: There's always an Arquillian Battle Cruiser, or a Corillian Death Ray, or an intergalactic plague that is about to wipe out all life on this miserable little planet, and the only way these people can get on with their happy lives is that they Do... Not... Know about it!)

I think I like the Gaes idea. Of course there is always Dominate Monster or the Mindr@pe spell. But that seems very heavy handed.
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Oh those silly PCs.... - 09/08/2010 04:50:09 AM 777 Views
Actions should definitely have consequences - 09/08/2010 05:38:13 AM 482 Views
Re: Actions should definitely have consequences - 09/08/2010 11:05:20 PM 525 Views
Stay away from dominate - 10/08/2010 05:17:01 AM 456 Views
Definitely consequences. - 11/08/2010 11:03:02 PM 451 Views
Rule #2 Don't screw a caster...ever...especially if the caster is more powerful than you - 11/08/2010 11:53:34 PM 356 Views
Rule #4 as a safe guard, invest in some clerical protection. - 12/08/2010 03:23:48 AM 430 Views
I consider that as staying dead *NM* - 12/08/2010 06:34:29 AM 202 Views
but liches are dead! they're just lively *NM* - 12/08/2010 12:58:24 PM 195 Views
That's a dangerous game, linking to TV Tropes. *NM* - 09/08/2010 09:15:14 PM 232 Views
Well, it depends on the Wizard and the situation, I should think. - 12/08/2010 07:24:11 AM 476 Views

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