In theory, this is a better method of software delivery. It's far more efficient to centralize and utilize only the needed server capacity, rather than having consumers maintain supercomputers to play an hour of Crysis on their day off.
However, it obviously must work. The technology is the biggest thing in question at this point, and there's no telling whether this will be viable right off the bat. On the other hand, I don't see the pricing as a major issue. Once the infrastructure is there, competition will come (GaiKai is already on the way), and costs will level out to whatever the market will bear. Corporate America has never really done streaming games before, but they've been figuring out prices for a long, long time. The money will take care of itself.
However, it obviously must work. The technology is the biggest thing in question at this point, and there's no telling whether this will be viable right off the bat. On the other hand, I don't see the pricing as a major issue. Once the infrastructure is there, competition will come (GaiKai is already on the way), and costs will level out to whatever the market will bear. Corporate America has never really done streaming games before, but they've been figuring out prices for a long, long time. The money will take care of itself.
Continuing my personal publicity campaign, I remind you all that OnLive launches tomorrow.
16/06/2010 05:06:21 PM
- 750 Views
Not yet interested, but watching. I'm curious about how game ownership will work. (or not) *NM*
16/06/2010 07:33:38 PM
- 225 Views
In the worst case, you buy for full price and pay 14.95 to play.
16/06/2010 08:24:30 PM
- 510 Views
I can see that long-term, but the overlap of games I already own would be a huge rip-off.
17/06/2010 02:49:19 PM
- 488 Views
Well no, I wouldn't re-buy a game. I almost never play old games, though.
17/06/2010 03:13:53 PM
- 486 Views
Sales matter when good, under-publicized games don't sell millions, which means no sequels.
17/06/2010 03:25:41 PM
- 491 Views
I just meant that the actual numbers aren't important. The dollars coming in obviously are.
17/06/2010 06:33:45 PM
- 502 Views
I like the concept of OnLive
16/06/2010 10:59:12 PM
- 541 Views
See my response to Zalis.
17/06/2010 04:27:22 AM
- 655 Views
What's the price that you pay for a new game?
17/06/2010 04:57:56 AM
- 601 Views
To be fair, I said that was the worst case. We don't really know the pricing model yet.
17/06/2010 03:07:37 PM
- 574 Views
True, though I'm assuming we do now (it launched a couple days ago, right? )
19/06/2010 04:47:15 PM
- 574 Views
Re: True, though I'm assuming we do now (it launched a couple days ago, right? )
19/06/2010 10:42:05 PM
- 496 Views
Re: True, though I'm assuming we do now (it launched a couple days ago, right? )
26/06/2010 10:42:45 PM
- 641 Views
I'm on the wait list - still waiting *NM*
21/06/2010 03:07:51 PM
- 236 Views
Me too. When I posted this, I didn't realize it was a phased rollout or whatever.
21/06/2010 06:56:12 PM
- 645 Views