I can see that long-term, but the overlap of games I already own would be a huge rip-off.
Zalis Send a noteboard - 17/06/2010 02:49:19 PM
Also, I'm wondering how this, if it gains a significant user base, would affect game sale calculations. Steam can track its purchases down to the exact number, and everything brick & mortar is reported back via vendors. Would OnLive then just gobble up bunches of licenses, estimating the demand?
The sword might be grateful to the forge fire, but never fond of it.
Continuing my personal publicity campaign, I remind you all that OnLive launches tomorrow.
16/06/2010 05:06:21 PM
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Not yet interested, but watching. I'm curious about how game ownership will work. (or not) *NM*
16/06/2010 07:33:38 PM
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In the worst case, you buy for full price and pay 14.95 to play.
16/06/2010 08:24:30 PM
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I can see that long-term, but the overlap of games I already own would be a huge rip-off.
17/06/2010 02:49:19 PM
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Well no, I wouldn't re-buy a game. I almost never play old games, though.
17/06/2010 03:13:53 PM
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Sales matter when good, under-publicized games don't sell millions, which means no sequels.
17/06/2010 03:25:41 PM
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I just meant that the actual numbers aren't important. The dollars coming in obviously are.
17/06/2010 06:33:45 PM
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I like the concept of OnLive
16/06/2010 10:59:12 PM
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See my response to Zalis.
17/06/2010 04:27:22 AM
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What's the price that you pay for a new game?
17/06/2010 04:57:56 AM
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To be fair, I said that was the worst case. We don't really know the pricing model yet.
17/06/2010 03:07:37 PM
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True, though I'm assuming we do now (it launched a couple days ago, right? )
19/06/2010 04:47:15 PM
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Re: True, though I'm assuming we do now (it launched a couple days ago, right? )
19/06/2010 10:42:05 PM
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Re: True, though I'm assuming we do now (it launched a couple days ago, right? )
26/06/2010 10:42:45 PM
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I'm on the wait list - still waiting *NM*
21/06/2010 03:07:51 PM
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Me too. When I posted this, I didn't realize it was a phased rollout or whatever.
21/06/2010 06:56:12 PM
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