It's more... the presentation. You walk into a room. Oh, there's the boss.
beetnemesis Send a noteboard - 09/05/2010 08:28:07 AM
The three worlds I've done so far have been: Dank castle, Dank mine, Dank dungeon. There's no... ATMOSPHERE. I don't need a plot, per say, but something like "oh, there's a guy being tortured by demons, save him!" would be nice.
As an example, you can "rescue" some night in world 1. Except, by rescue, I mean he's just kinda standing there, and when you walk up to him he just kinda goes "Let's go!" and you start fighting a bunch of minions. Then he thanks you in that faux-medieval speech of the game, and just wanders around for a while, until you go back to the Nexus, where he just kinda stands around.
And there's a ton of stuff there- stuff like they sort of TRIED to have atmosphere and plot, but it comes off worse than if they hadn't tried at all. In world three, it's supposedly a dungeon set to imprison a queen, or somesuch. Well, you come across the queen. She's not locked up, or being tortured, or anything... she just kinda sits there, and will sell you herbs.
The bosses are the same. Ah, phalanx thing! Ah, giant spider! They're kinda cool... except, they're just sitting there, waiting for you. There's no reason for a giant spider to be there, other than "it's time for a boss fight" Hell, there aren't even like, little lieutenant spiders to fight in his area, or cocoons and dead husks to build foreshadowing.
It's just, zombie zombie zombie giant spider at the end of a hall. Oh, and sometimes there are laughing pyromaniac guys (which were cool, but wtf does that have to do with being in a mine?)
If you don't have plot, have some consistency. Even Super Mario has skeleton turtles when they want to be ominous.
As an example, you can "rescue" some night in world 1. Except, by rescue, I mean he's just kinda standing there, and when you walk up to him he just kinda goes "Let's go!" and you start fighting a bunch of minions. Then he thanks you in that faux-medieval speech of the game, and just wanders around for a while, until you go back to the Nexus, where he just kinda stands around.
And there's a ton of stuff there- stuff like they sort of TRIED to have atmosphere and plot, but it comes off worse than if they hadn't tried at all. In world three, it's supposedly a dungeon set to imprison a queen, or somesuch. Well, you come across the queen. She's not locked up, or being tortured, or anything... she just kinda sits there, and will sell you herbs.
The bosses are the same. Ah, phalanx thing! Ah, giant spider! They're kinda cool... except, they're just sitting there, waiting for you. There's no reason for a giant spider to be there, other than "it's time for a boss fight" Hell, there aren't even like, little lieutenant spiders to fight in his area, or cocoons and dead husks to build foreshadowing.
It's just, zombie zombie zombie giant spider at the end of a hall. Oh, and sometimes there are laughing pyromaniac guys (which were cool, but wtf does that have to do with being in a mine?)
If you don't have plot, have some consistency. Even Super Mario has skeleton turtles when they want to be ominous.
I amuse myself.
Demon's Souls is... disappointing
07/05/2010 07:55:11 PM
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It's not about the plot.
09/05/2010 12:44:34 AM
- 407 Views
It's more... the presentation. You walk into a room. Oh, there's the boss.
09/05/2010 08:28:07 AM
- 375 Views
you know considering
09/05/2010 06:57:49 PM
- 375 Views
They do have some good music- especially when played by an orchestra *NM*
09/05/2010 07:31:18 PM
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