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Hmmmm. Camilla Send a noteboard - 05/11/2009 04:34:03 PM
Many people, on this, the old, and other boards, say that a good magic system is important to them in works of fantasy. Why is that, and what is meant by a "good" magic system? Is it in terms of complexity and internal logic, or simply novelty? In what way does this improve a story?


Depending on the book, I do appreciate a good magic system; and I judge that based on originality, coherence and development. I think it appeals to my academic side: I want to know how things work, and a coherent and good magic system is part of a coherent and interesting world if there is magic in it. That being said, books that develop the magic at the cost of plot or characters, or -- God forbid -- language, I don't like.

Many author's organize their magic into pseudo-scientific systems, something I think many of them pick up from a background in Dungeons & Dragons and similar media. It makes sense in games, but as a litterary device, magic has more in common with the subconscious workings of the mind than theories of gravity and electromagnetism. Magic is by definition unscientific.


Only by some definitions, ie a current western worldview. There is nothing precluding a literary universe where magic is scientific.

I'm not saying a marriage of science and magic shouldn't be attempted. It is done to great effect in steampunk and other works commenting on the relationship between man and technology.


Technomages in Babylon 5

But in my mind, a complicated magic system for the sake of itself seems like needless masturbation.


Isn't all reading?

You thoughts?


I like being able to explore beyond the immediate, and to find coherence. I am happy with a book not sporting a thoroughly explored magic system -- most of the books I read have no magic in them at all -- but if you are going to have magic, you should make damn sure it is coherent. And recycling old patterns gets trite very fast.
*MySmiley*
structured procrastinator
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What is the purpose of a "good" magic system in fantasy? - 02/11/2009 05:15:29 PM 887 Views
For me at least, it changes with each story, and each telling. - 02/11/2009 07:47:59 PM 548 Views
Well, the Dying Earth genre can do this quite effectively. - 03/11/2009 04:08:45 PM 464 Views
Well, sure, magic is by definition unscientific. - 02/11/2009 08:21:38 PM 557 Views
A "good" system can enhance the otherness of the world or characters. - 02/11/2009 08:34:02 PM 553 Views
Warbreaker felt like it had a lot of untapped potential - 03/11/2009 05:55:23 AM 476 Views
I think it takes a couple of things to make a good magic system - 02/11/2009 09:25:42 PM 457 Views
Concequence is certainly interesting. - 03/11/2009 04:02:58 PM 501 Views
Indeed. - 03/11/2009 04:16:41 PM 511 Views
Sounds interesting. - 03/11/2009 04:30:37 PM 467 Views
Novelty and verisimilitude, for me - 03/11/2009 05:51:22 AM 486 Views
Heh, yes. - 03/11/2009 04:05:37 PM 527 Views
I really don't care as long as it is not horribly inconsistent. - 03/11/2009 07:47:48 AM 498 Views
The problem with heroes is they are just making it up as the go along - 03/11/2009 06:49:25 PM 480 Views
That is not without a whole lot of precident in comics. *NM* - 03/11/2009 08:04:48 PM 197 Views
yes but comics run for decades *NM* - 05/11/2009 09:19:05 PM 206 Views
Although this is technically SciFi... - 03/11/2009 08:23:27 PM 514 Views
Hmmmm. - 05/11/2009 04:34:03 PM 470 Views
needless masturbation? As opposed to "purposeful?" *NM* - 05/11/2009 06:54:27 PM 247 Views
*insert gender joke here* *NM* - 06/11/2009 01:39:47 AM 205 Views
Yes. I actually believe it can be very purposeful. *NM* - 07/11/2009 04:48:27 PM 199 Views

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