Third, it needs to have interesting consequence for the characters. Look at WOT, the magic system and the consequences of that system is one of the things that make this such an interesting a compelling story.
Yes, the nature of Sai'din made for interesting dilemmas. A situation that requires you to create an army of powerful spellcasters that may at any time turn psychotic is a desperate one, with echoes of the atomic bomb. Having your protagonist messiah run the same risks is a stroke of genius as well.
*MySmiley*
Indeed, I marry them in their unlawful bed, with an open heart I affirm the true right of any man and woman to their dark slobbering nights which are rare enough, and against which too many laws conspire.
Indeed, I marry them in their unlawful bed, with an open heart I affirm the true right of any man and woman to their dark slobbering nights which are rare enough, and against which too many laws conspire.
What is the purpose of a "good" magic system in fantasy?
02/11/2009 05:15:29 PM
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A "good" system can enhance the otherness of the world or characters.
02/11/2009 08:34:02 PM
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Warbreaker felt like it had a lot of untapped potential
03/11/2009 05:55:23 AM
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A part of that is planned, and another part is due to a growing author.
03/11/2009 03:11:58 PM
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I think it takes a couple of things to make a good magic system
02/11/2009 09:25:42 PM
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Concequence is certainly interesting.
03/11/2009 04:02:58 PM
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Indeed.
03/11/2009 04:16:41 PM
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Have you described this here or at Wotmania before?
04/11/2009 09:25:01 AM
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I wrote a little about it at wotmania when Danu was having her last big writing contest.
04/11/2009 02:34:51 PM
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I really don't care as long as it is not horribly inconsistent.
03/11/2009 07:47:48 AM
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The problem with heroes is they are just making it up as the go along
03/11/2009 06:49:25 PM
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That is not without a whole lot of precident in comics. *NM*
03/11/2009 08:04:48 PM
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It doesn't really make a for an internally consisnt magic system OR plot, though. *NM*
03/11/2009 08:14:59 PM
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