Warbreaker felt like it had a lot of untapped potential
beetnemesis Send a noteboard - 03/11/2009 05:55:23 AM
Which seems to be one of Sanderson's Hallmarks, for better or for worse.
Elantris, Warbreaker, even the end of Mistborn left you sure that you didn't know everything about the world, or the magic system. Simultaneously frustrating and interesting.
Elantris, Warbreaker, even the end of Mistborn left you sure that you didn't know everything about the world, or the magic system. Simultaneously frustrating and interesting.
I amuse myself.
What is the purpose of a "good" magic system in fantasy?
02/11/2009 05:15:29 PM
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A "good" system can enhance the otherness of the world or characters.
02/11/2009 08:34:02 PM
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Warbreaker felt like it had a lot of untapped potential
03/11/2009 05:55:23 AM
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A part of that is planned, and another part is due to a growing author.
03/11/2009 03:11:58 PM
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I think it takes a couple of things to make a good magic system
02/11/2009 09:25:42 PM
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Concequence is certainly interesting.
03/11/2009 04:02:58 PM
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Indeed.
03/11/2009 04:16:41 PM
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Have you described this here or at Wotmania before?
04/11/2009 09:25:01 AM
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I wrote a little about it at wotmania when Danu was having her last big writing contest.
04/11/2009 02:34:51 PM
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I really don't care as long as it is not horribly inconsistent.
03/11/2009 07:47:48 AM
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The problem with heroes is they are just making it up as the go along
03/11/2009 06:49:25 PM
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That is not without a whole lot of precident in comics. *NM*
03/11/2009 08:04:48 PM
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It doesn't really make a for an internally consisnt magic system OR plot, though. *NM*
03/11/2009 08:14:59 PM
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