I just don't see a "Wheel of Time" game being a mass-market success - it is not that accessible, and only a certain kind of reader has become addicted to it.
In order for it to be successful, it's going to have to either polarize the fans by making it more accessible, or cater to them by being very faithful to theme and limitations of Robert Jordan's universe.
MMO-style format doesn't work because there can only be one Dragon Reborn, and everyone else is along for the ride or moving a step or two behind him. A traditional adventure-style format won't work, because it is hard to convince players to settle for being second string heroes, let alone third stringers. If they are not in a strong, primary position, what are they going to do while they are waiting for the story to move forward? Fetch quests?
It would be interesting to see how they handle the need for interactivity in a video game versus a storyline that is heavy on the narrative.
In order for it to be successful, it's going to have to either polarize the fans by making it more accessible, or cater to them by being very faithful to theme and limitations of Robert Jordan's universe.
MMO-style format doesn't work because there can only be one Dragon Reborn, and everyone else is along for the ride or moving a step or two behind him. A traditional adventure-style format won't work, because it is hard to convince players to settle for being second string heroes, let alone third stringers. If they are not in a strong, primary position, what are they going to do while they are waiting for the story to move forward? Fetch quests?
It would be interesting to see how they handle the need for interactivity in a video game versus a storyline that is heavy on the narrative.
An MMO could easily work. I think people would be ok with creating their own character who's just an average joe (or at least the average warrior/channeler/whatever). The MMO doesn't need to be story based, players don't need to follow the happenins of the WOT main characters. There's more than enough substance to Randland to do this.
Why do MMO game developers feel the need to make players the hero, when in past MMOs the characters that players created weren't necessary to the story line. In these games, the whole entire point is to create your own character, with his own story and you forge your own destiny. It's a hell of a lot more fun then following a linear storyline
Videogame
04/03/2010 08:15:22 PM
- 967 Views
Impending fail
05/03/2010 07:58:49 PM
- 610 Views
fans should be ignored
06/03/2010 10:25:02 AM
- 552 Views
But who else is going to buy it?
08/03/2010 04:31:15 PM
- 518 Views
Re: But who else is going to buy it?
08/03/2010 05:01:20 PM
- 476 Views
Are they going to set it in the present? Why can't they set it during the Trolloc Wars?
09/03/2010 04:54:41 AM
- 545 Views
Re: Are they going to set it in the present? Why can't they set it during the Trolloc Wars?
09/03/2010 03:57:17 PM
- 595 Views
Re: Are they going to set it in the present? Why can't they set it during the Trolloc Wars?
09/03/2010 09:34:07 PM
- 525 Views