But the issue with the comparison is that readers of the book didn't go out and play "Dante's Inferno" (because I read the book and I didn't go out and rent or buy the game!), and most gamers consider it to be a less-successful knock-off of the style of gameplay popularized by the "God of War" series, so it basically exists as an entirely new IP which doesn't have the advantage of being able to access a readily tapped fan base nor the ability to be billed as an original game.
Would you, as a fan, buy a game that is just like any other game out there, but has none of the aspects of the series that made you like it in the first place? I'm not so sure other readers would buy a Wheel of Time game that is more similar to "The Legend of Zelda" game than the "Wheel of Time"s tory. What if the One Power was presented as a generic force that was not split into saidin or saidar?
And I say this while telling you that I liked the first video game and that it brought me back to the series, after I forgot about it while in college.
I wanted to add that for quite some time, I have been trying to envision how a channeling system would look - I think some of the most exciting battles in the story took place when it was one channeler against another, using their Talents, splitting their flows, slicing their opponents' flows before an effect is generating and basically trying to keep instantaneous death from manifesting before it was too late. If you conducted the same exercise, would you rather see a game that managed to convey this sense of excitement and the necessity for skill or are you 100% convinced that a "World of Warcraft" style magic system would be preferable?
Would you, as a fan, buy a game that is just like any other game out there, but has none of the aspects of the series that made you like it in the first place? I'm not so sure other readers would buy a Wheel of Time game that is more similar to "The Legend of Zelda" game than the "Wheel of Time"s tory. What if the One Power was presented as a generic force that was not split into saidin or saidar?
And I say this while telling you that I liked the first video game and that it brought me back to the series, after I forgot about it while in college.
I wanted to add that for quite some time, I have been trying to envision how a channeling system would look - I think some of the most exciting battles in the story took place when it was one channeler against another, using their Talents, splitting their flows, slicing their opponents' flows before an effect is generating and basically trying to keep instantaneous death from manifesting before it was too late. If you conducted the same exercise, would you rather see a game that managed to convey this sense of excitement and the necessity for skill or are you 100% convinced that a "World of Warcraft" style magic system would be preferable?
"Those who think they have no time for bodily exercise will sooner or later have to find time for illness."
This message last edited by RugbyPlayingAshaman on 09/03/2010 at 05:07:52 PM
Videogame
04/03/2010 08:15:22 PM
- 967 Views
Impending fail
05/03/2010 07:58:49 PM
- 610 Views
fans should be ignored
06/03/2010 10:25:02 AM
- 552 Views
But who else is going to buy it?
08/03/2010 04:31:15 PM
- 518 Views
Re: But who else is going to buy it?
08/03/2010 04:42:35 PM
- 582 Views
Re: But who else is going to buy it?
08/03/2010 04:57:49 PM
- 595 Views
Re: But who else is going to buy it?
08/03/2010 05:01:20 PM
- 475 Views
Are they going to set it in the present? Why can't they set it during the Trolloc Wars?
09/03/2010 04:54:41 AM
- 545 Views
Re: Are they going to set it in the present? Why can't they set it during the Trolloc Wars?
09/03/2010 03:57:17 PM
- 595 Views
Re: Are they going to set it in the present? Why can't they set it during the Trolloc Wars?
09/03/2010 09:34:07 PM
- 525 Views